Latest Posts(5)
See AllElden Ring Nightreign's Review Score May Look Bad, But It's Actually One Of FromSoftware's Best-Reviewed Games Ever
Play🏅ed 2 hours and enjoyed a lot despite dying in the second day🐲 of the cycle xd . Its pretty hard i tell u that lol
Elden Ring Nightreign's Review Score May Look Bad, But It's Actually One Of FromSoftware's Best-Reviewed Games Ever
I𝐆 played nightreign and liked it a lot . Idk why its 79 or something. Sure its just one map but im pretty confident they add other parts of the lands between in future . Aside from dlcs𒆙 ofc
If You Suck At Expedition 33, It Probably Isn't Your Fault
Another thought that is bothering me is that the ꦺgame have weaknesses but we don't get to see those weaknesses anywhere but when we hit the enemy🍸.
There at least must be a diar🤪y, enclopedia or something about this in the game. So when we try different elements against different enemies ( which are a lot, like 40 to 50 different enemies are in the game ) we unlock their weakness property in the menu. I wouldn't ask for an icon based weakness over their he♐ads since this game is different to say the least but having different elements is a must have in this game and way harder when you have to memorize all of them
If You Suck At Expedition 33, It Probably Isn't Your Fault
Exactly thank you . Hopefully they fix that soon
If You Suck At Expedition 33, It Probably Isn't Your Fault
I love the game . In fact it's one of t𓆏he best I played in like 30 ♐years.
But first of all the parry and dodge 🦋have 🔯no window difference for me ( they said dodge is supposed to be easier and more reflex time)
Secondly I hate some of the angles we end up. Like I have t⛦o parry a chev🦋alier sword when what I see is the back of my characters or in some sceneries you can't even see the enemy's weapon due to lighting.
Some like mimes have the light based hammer that is very hard to track in the brightness some of the miss🌠ions have.
I'm 30 h in and I find only these as issues