Latest Posts(5)
See AllPokemon TCG Pocket's Coin Flip Problem Can't Be Easily Fixed
It'd be really cool if this was the actual big probl♛em with coin flips, but it's not, the big problem is coin flips aren't 50/50, they are rigged in favor of whoever lost their last match for retention of bad players
Pokemon TCG Pocket's Coin Flip Problem Can't Be Easily Fixed
Could be cool, you see the starting state of a turn, both players play their turn without seeing the other play, everything happens at once, the onl🔜y issue is it will never be added, because it differs too much from the tcg
Pokemon TCG Pocket's Coin Flip Problem Can't Be Easily Fixed
They will never use thi💫s solution, as it differs too much from the tcg, witch it is based on
Pokemon TCG Pocket's Coin Flip Problem Can't Be Easily Fixed
If your talking about the tcg, you are in fact wrong, you have always been able to attach energy turn 1, you just couldn't attack, and if your talking about the virtual𝕴 app, then duh, that's the problem stated above, it's not just a matter of get better, the game actively Riggs flips in favor of the worse player, p🤪robably to try to keep retention of bad player so they get more money, you will eventually have a 50% wr regardless of how good you are, as any deck you can build without relying on "luck" and guarantee wins, others will also play
Only Four Pokemon TCG Pocket Decks Have Win Rates Above 50 Percent Against The Game's Two Top Decks
Unfortunately, I don't have many great 1 stage cards that do quick damage, so any deck i can build is wildly inconsistent needing a stage 2 for anything, and all the people running red card just makes it worse, as it only affects decks like mine, or decks t𝕴hat can🔥 draw a lot of cards