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Call Of Duty SBMM Designer Admits System "Punishes Players For Bein🍒g Good"
No it doesn't. I grew up playing cod with no sbmm, just team balancing. Every match was different, I wasn't constantly facing clones of myself. I could have a match where I was the best in the lobby and pop off, join a different lobby and get destroyed by a bunch of really good players, or get a mix of people better and worse than me. Having to face people who were way better than me could be frustrating, but it made me get better because I had to do my best to learn their play style and adapt on the fly. Now if someone is a bad player they're going to always be put in lobbies with players as bad as them. There are lobbies like that where all the players are so bad it's hard to believe, I'm talking players who are worse than easy difficulty bots. The people in those lobbies are never going to get better b𝄹ecause they don't need to. EOMM even convinces those bad players that they're good at the game. If someone has multiple games in a row where they do terribly it will throw them into a lobby with players even worse than them so that they suddenly have a good game, that releases dopamine and makes them want to keep playing. Then they might get one more easy lobby before getting tossed back to a lobby filled with people of their exact skill level again. EOMM is made to manipulate players into playing more matches through a cycle of high dopamine release from a couple eas🧸y matches, then normal matches for a while until they either have a really good or bad game. Multiple bad games = easy lobby, multiple good games = getting put in a really hard lobby where the player is basically being punished. When they do get a hard lobby they might be able to improve their skills a little, but it's more likely that they'll just get frustrated because everyone is better than them. It makes the game so boring, Although the new cods would be boring even without EOMM, it just makes it even more boring since there's no variety.