Latest Posts(4)
See All"Greed Truly Has No Bounds": GeoGuessr's Steam Edition Has Already Racked Up Thousands Of Overwhelmingly Negative Reviews
You'l⛦l never botheꦇr hearing about it? I think it's a bit late for that.
"Why Should We Even Bother Making An Xbox Game": Devs And Publishers Are Reportedly "Baffled" By Xbox's Exclusivity Strategy
Like others have said, this makes no sense whatsoever. Why would any developer say: "oh I know what will be good for our business, let's not make our games available to a significant porti🅰on of th♌e market." I smell a PS fanboy just trying to put people off Xbox with their imaginary sources, who you claim to be saying things that make no logical sense from a business perspective.
168澳洲幸运5开奖网:Why Did Nobody Tell M༒e Final Fantasy 7 Was Good?
I mean, you do live on Earth...... right?
Lego H൩orizon Adventures Finalꦐly Gives Aloy A Personality
Is this a joke? This reads like it's been written by a stereotypical misogynistic man. If it was written by a woman, that's almost as bad. Women have to be a certain way for you to like or appreciate them? You've listed her character traits, all of which make her a great character but you've written it like they're bad. Does a female character need to adhere to your stereotype? Aloy is awesome, she is strong, smart, brave and fearless without being overconfident. She is somewhat quiet and reserved but does let go from time to time throughout both games. How would you behave if you had averting the literal destruction of all life on earth, placed solely on your shoulders? She is a fantastic character and I would say at least 50% of what makes these games so amazing and engrossing, the other 50% being gameplay and story. I think what makes the least sense is: 'Her determination is off-putting, not to mention narratively ridiculous, when the player is free to outright ignore this goal and mess around in the open world for several hours' Hmmm, that reminds me of something but I can't quite put my finger on it........ Oh yeah, literally every game ever made. Even in the original Super Mario Brothers on the NES, their steely determination to save the princess, everything focused on achieving that goal. Yet you could stand on a block, put the controller down and just let the time run out. How narratively ridiculous is that? Not as narratively ridiculous as all the other open world games out there made by people actually stupid enough to include any kind of side quests whatsoever. I mean why would they do that when th🦩ey could just write a 20 minute linear story that every possible action you take progresses said story. Oh wait, that's right, because that would make a terrible game and make an open world utterly useless