
ice cream
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Member since December, 2024
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I Can't Bring Myself To Be Excited For Ananta
The thing people fail to realize about Hoyoverse games is that they tend to develop one main innovation and then capitalize on it with an extremely resource-minded development process. The Genshin elemental system allows for complex teams with extremely simple characters, which in turn allows more resources to be put into the open world, which the slow-paced update schedule and lack of hardcore content ❀allows the more casual audience to enjoy. Star Rail is the polar opposite, using its FFX turn system with simple characters and lack of open world to release twice as quickly, with lots of mid and hardcore content and power creep. ZZZ maximizes its animation team both for more stylish characters and more animated story cutscene🌄s, reducing the number of characters in a team and building on character swap mechanics to keep rotations more dynamic. Ethics of gacha notwithstanding, most of the imitators are failing to use their resources efficiently and end up with a half-baked product