
Charlie
#MJ148911
Member since June, 2024
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11 Things That Make No Sense In Still ☂Wakes The Deep
This is one of the most poorly thought out articles on a game I've ever seen. Complaing that items to avoid enemies appear in rooms where there are no enemies?? You will only know there are no enemies there *retroactively*, so at the time you are first going through the room the fact those items are there creates tension and makes you believe there may be enemies nearby. Aren't horror games supposed to create tension? I could similarly rebute most other points here, but my god, Dennis must not be able to understand basic logic or slightly suspend disbelief iꩵf he thinks all of these points are at all worth complaining about.