Latest Posts(9)
See AllSorry Borderlands 4, But I'm Not Paying $80 To Be Considered A "Real Fan" Of Anything
Here is the problem plaguing the video game industry: Over bloated development costs. Ubisoft's Assassin Creed Shadows is a fine example of this - claiming 3000 people worked on the game and it still released to lack luster reviews (no journalist reviews, cause frankly you guys are wꦦay out of touch with gaming as a whole), numerous bugs still, and more controversy than you can shake a stick at. It didn't really bring ♏anything new or fresh to the table, and a lot of what it was trying to make seem high tech, is something other games have had for years now and done much better.
Expedition 33 showed that quality is better than quantity. Baldurs Gate 3 also showed that Quality is better than quantity. Too many developer/publishers have shown recently that throwing money at the issue to try and be high tech, known characters (MCU/DCU), and anything of that nature just isn't working. Not only that, but th♑e engines they are using (Looking at you UR5) are not proving to be all that great either when it ends up requiring FSR/DSLL to run well.
With that all said, claiming it will be factored off the cost of development, and that it isn't adding up, then the game ends up not holding up either, just seems publishers and developers really need to go back to the drawing board and reassess the costs and talent they are employing if the games are having such a bloat they feel💯 it is necessary to increase prices. Personally, I've been playing older games (some older than 5-7 years) mainly because, they play💞 better and remember they are a game.
"You Are An Actor. That's it": Gaming Stars Don't Want To Be Called Voice Actors
There is a difference due to the type of acting done. One is generally just lending their voice and nothing else (and in♐ some cases rather poorly at that) while the other is filling the full sum of the character with voice and action.
If it is for contractual reasons, then they need to learn to appropriately negotiate it. If all they wܫant is the voice then the pay is commensurate of that, but if it requires motion capture as well then they need to make sure it is negotiated as such to include the p✅hysical aspects on top of just the voice lines.
For this reason I am perfectly fine with there being a division of 'actors' and 'voice actors' as the two have very distinct roles. However, it is their responsibility to make sure their agents are properly negotiating the contracts for the difference rather than seeking a blanket🥂 term for it when there clearly is viable differences.
Dragon Age: The Veilg♛🙈uard Could Save So Many Studios
Not to mention they more or less destroyed the main reason people were waiting for it to come out within the first few moments. The also spit in the face of several 🐟established lore points that makes it seem very d♉isrespectful to the franchise as a whole. It is annoying that entertaining companies keep doing that to established lore/cannon all to push agenda and virtue signaling at every opportunity.
What's To Blame For Star Wars Outlaws Flopping?
TGMember point where I said DEI had no෴thing to do with it? I expressly said it wasn't the entire reason. Smart gamers know that various channels on YouTube or twitch streamers will play the game after release, so no it doesn't require someone to pay a single cent to see the state of the game at release.
I also poin6ed out the fact many of the issues that exist have existed also. Shows that Ubisoft has a trac🅺k record of these very fꦫailings going back as far as ACII. Again, something any gamer knows and can attribute to buyers being less likely to jump on a new IP.
So, again I will restate it. The game did not expressly flop simple because of DEI politics. Only people interested in continuing to toss rhetoric back and forth will solely focus on that as being the biggest, and therefore, most important factor. Both sides need to pull ther head out of where the sun doesn't shine and expect the focus to shift back to making interesting, unique, and most importantly of all functioning games that don't require months and months worth of patches to reach a state they should have been in at🦋 launch. If not, the indie devs who put more effort into their games like Gori: Cuddly Carnage, Zoochosis, or any number of other titles will easily outshine them.
What's To Blame For Star Wars Outlaws Flopping?
Bronette I expect anyone to understand the truth of the matter. Just as much as the games didn't flop simply because of DEI rhetoric, it wasn't going tꦯo succeed if it didn't exist either. Ubisoft has been on the same tired train of thought with games for a while now. The biggest issue being they think a gamer spending several minutes traversing between quest points with little to nothing but 'ooh look at the pretty pixels' or a ton of in game collectables a good formula. A bigger game that takes longer to traverse doesn't make it a better one. That isn't what people mean when they say a game lacks content.
Not only that, they spend so much time on 'crafting intricate worlds' that they leave little to no time for quality assurance. Again, no one cares how real the water looks, how the grass flows around the player as they walk, or a fire burns through it if the wow factor of it wears off as s🎉oon as it doesn't🌜 matter, or that the game is so boring you can't be bothered to spend 45 minutes to make 7 minutes of viable progress on a quest/mission.
If people can't admit that these issues are far more important to gaming than whatever political flag you run around with, then they entirely deserv🧸e to be reminded of how flimsy their argument really is. A game that has massive pitfalls isn't going to be remembered fondly. Heck, no one will remember the game at all because everyone is too wound up on political views to really address any of the real issues all because it is more important to have a pis♏sing war with one another.
What's To Blame For Star Wars Outlaws Flopping?
While this is a more mid-line article, I find it disheartening that again the main issues with the game never come up. It isn't just that Ubisoft is trying to rehash the same tired idea, it isn't the antiDEI rhetoric either. It is the fact that every single title they have released since ACII has had the same release issues, that being major and game breaking bug/glitches. Doesn't matt🐻er how well they shore it up later on to where the retrospective look is fond if they keep doing it every single time.
In fact, the industry as a whole suffers from this just as much, especially in the last decade. Games constantly are being released with glaring issues, be it bugs, glitches, performance issues, or major exploits that they end up requiring months of patches until it can be at🥃tributed to a flaw in the hardware running it instead. The fact that Ubisoft is one of the worst offenders in this is only icing on the cake, tip of the iceberg, or whatever playful saying you wish to use in order to point out it is a bigger issue than the gam♕e just being the same tired formula.