
Nick
#GM207314
Member since June, 2024
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What Should Bethesda Change In The Elder♏ Scrolls 6?
Choices and divergent quest paths. Keep it interesting, when I had to be a werewolf and if I objected the Companions quest line wouldn't progress I was so annoyed. Also have options for different player characters. Find ways to have less "essential" NPCs. Basically serve choice and include some of the interesting stuff from ES lore. Oblivion was supposed to be a jungle with some interesting spins, rather than traditional fantasy with less flavor. Skyrim is 🐈the same, fantasy and castles and traditional stuff. Get back to the amazing lore and foreign NEW feeling we had way back in Morrowind. Have sword singers and Yokudan lore and different religious perspectives. Don't just keep all the interesting stuff in the past and make another boring typical fantasy game🧸.
Dragon Age: The Veilguard's Dialogue Wheel Is A Punch In The Gut After Baldur's Gate 3
I like the quiet protagonist and some games should keep it, like Bethesda, Fallout and Elder Scrolls should have silent protagonists. Same with an in depth options RPG like BG3, love it! I'm replaying Inquisition though, and I like that dialogue for that game. I enjoy the wheel, different 🌸options based on different skills etc. I like how if you take some perks it adds unique options and choices. As long as the next Dragon Age has as many options and let's skills sometimes influence having more options, I'll be happy. I don't expect the myriad choices like BG3, but let me have three playthroughs with different tones and attitudes with a skill dialogue now and then, and I'll be happy as a clam.