
Raymond
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Member since January, 2025
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After 3 Hours With Doom: The Dark Ages I'm A Little Bit Worried
"Doom Eternal" absolutely nailed the feeling of speed and agility, making you feel like an unstoppable force of destruction. The way you could dance through the air—dashing, double-jumping, and swinging from monkey bars—was꧂ nothing short of exhilarating. Every fight felt like a high-speed chess match where movement was jus♑t as important as firepower.
The game's mobility mechanics turned every battle into a symphony of carnage. The air dashes let you evade attacks at the last second, the meathook grapple kept you flying across the battlefield, and the verticality gave combat a whole new dimension. You weren’t just running and gunning—you were hunting, switching weapons in midair.
I also have 🔴concerns of what it appears to be a slower Doom: The Dark Ages' gameplay. I always favor agility DPS vs defensi✤ve "tankiness"