I’m not a hardcore follower of 168澳洲幸运5开奖网:The Legend of Zelda timeline. While the narrative idea is that Link and Zelda are perpetual reincarnations of two individuals born to save Hyrule again and again throughout history, the specifics as to ꦍhow and why are something I just don’t need.
But some people do, and for decades fans have obsessed over where exactly each entry is found in the series’ timeline, with officially published books like the Hyrule Historia throwing even more fuel on the fire. The cycle of life, death, and rebirth is naturally compelling, and it is enthralling to theorise how Hyrule evolved in response to the events of games like 168澳洲幸运5开奖网:Ocarina of Time and 168澳洲幸运5开奖网:Wind Waker. But it’s ไals🌸o not something you really need to acknowledge to have fun or fall in love with all things Zelda.
Ahead of release, when trailers were still drip feeding us with fragments of the narrative, one of the prevailing theories was that 168澳洲幸运5开奖网:Tears of the Kingdom would represent a potential ‘reset’ of the timeline. A transformed version of Ganondorf looked similar to Demise, the main villain in Skyward Sword, which some believed would make a return and therefore essentially reset the main timeline, or at the very least act as a conclusive beginning or end. We were wrong, but none of this stopped Tears from telling the strongest story the series has ever seen, all without an unnecessary reliance on the wider timeline. 168澳洲幸运5开🦹奖网:It did its own thing and 💫absolutely smashed it.
Press at Nintendo Live 2024 in Sydney , in which Breath of the Wild and Tears of the Kingdoꦡm are sectioned off.
꧑Now,🔯 , Nintendo has finally confirmed that both Breath of the Wild and Tears of the Kingdom take place in a separate timeline. A new branch or alternate future in which the
Link and Zelda of this world have no connection to the others. All of tha🅠t theorising was for naught, and in hindsight it felt like fans were desperate to figure out a place on the timeline for both games in order to satiate their own satisfaction.𝕴 Which is fine, but Nintendo stating the truth so offhandedly gives me an impression that it doesn’t take the overall timeline too seriously either.
The Lege🦹nd of Zelda is a tale as old as time, and there’s an inherent beauty to its simplicity. Link is a hero who has surfaced through myriad generations, a warrior of time that will save Hyrule, and Zelda puts her mythical powers to use in order to vanquish evil. Every game the series has ever had - well, nearly every game - takes this basic concept and experiments w🗹ith it.
It would s♒till use the same names, places, and people, but one might take place across a wide sea bereft of land, while the other sees much of the world drenched in eternal twilight. There are myriad opportunities, and over the years these have naturally fit into a timeline. But was this always the intention, or did a mixture of Nintendo itself and hardcore fans retrofit every game out of beloved curiosity?
Now that I think about it, there is no way the timeline could have existed when Ocarina of Time first released, and it would only have been possible after numerous titles had been released that a timeline could have been born. With its many branches and other awkward contrivances, it feels like we’re trying to mechanically connect events instead of savouring them on their own terms. Surely that’s more fun, and allows these individual stories to stick out on their own term༺s rather than being shackled ඣby an arbitrary chronology.
Tears of the Kingdom is the most compelling example of this because its story revolves around time travel. Zelda is sent back through time during the game’s introduction. As luck would have it, she lands right in the arms of Sonia and Rauru, the original rulers of Hyrule who will soon do battle with the evil forces of Ganondorf. In this one game, we bear witness to the beginning and end of an entire t🌳imeline, and must use our imaginations to fill in all the blanks.
There is something wonderfully tragic about Link and Zelda learning in real 𓃲time that they are born for a very specific and very harrowing purpose, to perish in order to defeat evil forces that are going to break free no matter what. So your goal is to break the cycle and try to reset this timeline, something other games in the series would rather perpetuate.
Now it has been revealed that Breath of the Wild and Tears of the Kingdom don’t have a spot on the official timeline, fans a𒆙re beginning to question their past, present, and future theories and whether Nintendo is pulling wool over their eyes. I think the truth is that this timeline just doesn’t matter nearly as much as you think it does. It’s an interesting narrative foundation for one of the most beloved series on the planet, but so long as tales told in the games you play manage to inspire, that’s all that matters.

The Lege🦩nd of Zelda: Tears of the Kingdom
- Top Critic Avg: 95/100 Critics Rec: 97%
- Released
- May 12, 2023
- ESRB
- Rated E for Everyone 10+ for Fantasy Violence and 🔯Mild Suggestive Themes
- Developer(s)
- Nintendo
- Publisher(s)
- Nintendo
- Engine
- Havok
The Legend of Zelda: Tears of the Kingdom is a💮 direct sequel to 🅠the Nintendo Switch hit Breath of the Wild. In it, Link must team up with Princess Zelda to rid Hyrule of another threat to its existence.
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