Like many Lorcana players, I’ve been agonizing over my deck for the last few days. With Disney Lorcana Challenge Vegas happꦕening this weekend, Shimmering Skies’ Set Championships starting in two weeks, and October’s DLC Seattle being the last chance to qualify for Continen🌊tals later this year, now is the time to get serious about building the perfect deck.

If you’re a competitive player, there’s no more time to mess around with different archetypes and experiment with all the fun new Shimmering Skies cards.🐠 It’s time to commit to a deck an⛦d get as much practice in with it as possible. Unfortunately, as every Lorcana player knows, settling on one perfect deck is actually the hardest part of the game.

We’re in another wide-open meta right now, which is both a thing of beauty and a curse. The good news is you can play practically whatever you want and you have a chance of being successful with it. The bad news is you can play whatever you want, and you have a chance of being s📖uccessful with it. Over the past few weeks I’ve seriously considered playing half a dozen different decks in Vegas. Each has their own strengths and weaknesses, and not a single person can tell you what the right choice is. I💝t’s maddening.

Once you finally settle on an ink color combo, the real challenge begins: deciding the exact 60 (or 61, or 62) cards you want to play. I don’t know anyone who has ever felt 100 percent of every single card they choose to play. I’ve even heard interviews with DLC winners where they talk about the cards they wish they would have swapped in and out of their deck, after beating everyone with it! I’m just as neurotic about tinkering with my deck as everyone else, ꧒and I’ve been known to make minor changes moments before sending in my deck list. Vegas prep is no different, but I stumbled on to a littl🍃e secret no one has the stones to tell you: it’s okay to play a bad card. Really, you can do it I swear.

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The hard part of deckbuilding is trying to find a balance between cards that execute your strategy and cards that disrupt your opponent’s. You can’t build a good deck without considering the decks you’re likely to play against, and in a meta this wide-open, that’s a lot of decks. Is it worth including a tech card that’s perfect for some matchup and useless in others? Should you play three of some card instead of four because that card is countered by a certain popular deck? Can you afford to fit one more card into a deck that’s already at 60? The answer to all of the♛se questions is maybe, maybe not, but instead of agonizing over it, just do it.

Don’t get me wrong, 🅷I love theorycrafting and drilling down into the finest details of a deck. But when push comes to shove, and you just have to commit to something, it’s important to remember these one or two card changes don’t really matter. Take a look at this and you’ll see exactly what I mean. If you’re struggling to decide whether or not you neeꦕd three or four of a certain card, plug the numbers into this calculator and you’ll see how little your odds actually change. People will tell you never to run a 61-card deck, but the impact that extra card has on what you draw is so minuscule it’s not even worth worrying about.

I’m not trying to convince you that odds don’t matter and to build an inefficient deck. All I’m saying is that it’s okay to get a🌃 little weird with it, to be a little experimental, to play the card you think is going to make a big difference, even if no one else believes in it. Looking at how little one or two card changes actually matters in a deck was freeing for me, and a good reminder that Lorcana is a game of luck and skill.

Maybe fixating on the margins of a deck build isn’t an issue 🤪for you. I suspect a lot of people like to just look up the winning deck from a recent tournament, build it, and run it as is. I for one think you need to innovate in order to win. Even if you’re only changing two cards in an already successful deck, the element of surprise is far too valuable in Lorcana. While you’re looking up a deck that already won, others are building a deck that beats it.

Winners have proven time and time again that doing things a little differently can yield great results. Whether it’s or Joshua Paultre winning DLC Atlanta with an Amber/Amethyst Mufasa 🤪deck no one had ever seen before, we have plenty of proof that the only rules in Lorcana are the ones written in the official rulebook. Messing up your deck with some unconventional cards might actually be the best way to become a top player.

So don’t sweat it so much. Run 61 cards. Play a card no one else is playing. Get a little weird with it and play a Mickey Mouse, Trumpeteer just to see what happens. Finding the perfect deck is way less important than your ability to pilot that deck into every possible match-ꦆup. The sooner you stop worrying about card number 59 and start practicing your mulligan against Steelsong, the better off you'll be.

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