Now that the Xbox Series X is here, bringing with it a new generation of games to wow minds, now is as good a time as any to go back and analyze the 168澳洲幸运5开奖网:Xbox One’s library. Suffice it to say, unlike the previous generation of the Xbox 360,𝐆 Microsoft struggled to stay a꧂float.
Thankfully, they discovered the power of free games via subscriptions which ultimately helped their sinking ship with 168澳洲幸运5开奖网:Xbox Game Pass. So, what were some of th🉐e console’s problems in relation to game graphics? There are many reasons why some of these titles failed to gain a bigger audience and were thus held back in some regard on the Xbox One.
10 Control
Control was 168澳洲幸运5开奖网:a runaway hit ⛄for Remedy Entertainment and even got some Game of the Year nominations when it launched. This is despite it running poorly on both Xbox One and the PS4. However, the devs🍨 released a "next-gen" version with updated graphics. This did not come free for people who already owned the game.
The new addition sꦏhould hopefully run better on the current generation of consoles. But, by and large, many fans felt that this was a PC game when it launched. The frame rate alone, despite numerous patches, probably won't quite get fixed.
9 Cyberpunk 2077
The most notorious game right now is 168澳洲幸运5开奖网:Cyberpunk 2077 which runꦚs even worse than Control on the last-gen consoles. Thankfully, the Xbo⭕x One and PS4 versions run better on the new hardware, but they are still way below what the PC version is capable of.
These versions should have just been further delayed because it is clear that even current-gen consoles cannot, and will not, be able to run them anytime soon. Even with all the patches in the world, it is difficult to imagine CD Projekt Red fixing 168澳洲幸运5开奖网:all of🍸 the issues with last-gen perfor𓂃mance.
8 Crackdown 3
When the Xbox One was unveiled in 20🥀13, Microso⛦ft had a clear goal. They wanted TV integration and online connectivity as a key feature. Due to Sony trumping them at their E3 show, Microsoft had to dial some things back.
When 168澳洲幸运5开奖网:Crackdown 3 was being made, they were developing it with the Cloud in mind. This would have helped Crackdown 3 and keep track of world destruction. Due to hardware li𝔍mitations, the idea got scrapped. What launched was definitely held back by the empty promises of the Xbox One.
7 Quantum Break
Speaking of that TV integration 168澳洲幸运5开奖网:with Remedy Entertainment, this game had the TV show 🦩being bui⭕lt alongside the game. However, the TV division was quickly cut out of the marketing soon after launch and what remains in the game is choppy.
It is clear that 168澳洲幸运5开奖网:the team had other ideas in mind. The game is clearly already a big undertaking, but without that extra component, it falls a bit flat. This feels like just another case where Microsoft sort of shot themsel⭕ves in the foot and the bullet then ricocheted to other developers.
6 D4: Dark Dreams Don’t Die
The failure of this game can sort of be directed at Microsoft and the Xbox One. Basically, this was p꧑lanned as an exclusive episodic series for the console. However, it only got two episodes and the series leaves on a huge cliffhanger.
Part of the reason why development got furloughed might be due to Microsoft cutting off the Kinect market. It’s a shame for Director Suehiro (known as SWERY) and his team from Access Games. At least he has gone on to do more things since like the surprise sequel no one saw coming last year: 168澳洲幸运5开奖网:Deadly Premonition 2.
5 Halo Wars 2
168澳洲幸运5开奖网:Halo Wars 2 reviewed pretty well on t﷽he Xbox One despite its control scheme. Bot🀅h titles in the series are RTS games which don’t require a lot of management like others in the Halo franchise. This makes it easier to navigate for console players.
While it isn’t as obstructive as it could be, 168澳洲幸运5开奖网:RTS games function much better with a mouse and keyboard. No matter how many times they get pushed, the RTS genre just does not belong on consoles. However, DO matter for the upcoming 168澳洲幸运5开奖网:Halo Infinite story.
4 Sunset Overdrive
Since 1996 with the release of Disruptor on PS1, Insomniac Games has alwa🌟ys been thought of as a PlayStation developer. Fun fact: they weren’t officially acquired until 2019. The studio did try to work on third-party projects here and there. But it seems like every time they stepped away from a PlayStation exclusive, things went poorly.
Had Subset Ov�🥂�erdrive released on the PS4 instead of the Xbox One, a sequel may have already been made. Microsoft fans (and perhaps Microsoft marketing) just weren’t in tune with this game.
3 Phantasy Star Online 2
This game originally launched in Japan in 2012 for the PS Vita. Though it has received upgrades and remains a fantastic game, it is held back on the Xbox One. More than that, the thing that holds this game back is si✅mply time.
Yes, it is great that after eight years of Japanese exclusivity, 168澳洲幸运5开奖网:Phantasy Star Online 2 finally came to North America. Better yet -- 𓆉it is free to play, too. The problem is that this game looks and feels extremely dated as if it were released in 2012 and ohꦺ wait, it was. It’s still fun today, but releasing it on the Xbox One in 2020 didn’t help the game's reception.
2 Shape Up
Another game that suffered because Microsoft Kinect got cut off was Shape Up. Long before Nintendo struck it big with 168澳洲幸运5开奖网:Ring Fit Adventure, Ubisoft debuted the Xbox exclusive Shape Up. It was another e🐻arly attempt to gamify working out and exercising.
Because it was ex✨clusive to the system aꦐnd because the Kinects became defunct, hardly anyone played it. Had it not been exclusive, maybe this could have turned into a series or at least could be better remembered.
1 Project Spark
Project Spark was Microsoft’s version of LittleBigPlanet or 168澳洲幸运5开奖网:Super Mario Maker. Because it didn’t have a tie-in to a big franchise, it released with a whimper in🐭 2014 and quietly closed do⛎wn before it could even get started.
It sort of had a name attached to it with Conker the Squirrel, but it was barely a tie-in. From those that played it, the tools were liked and had a nice mix of simple and complex. The problem ꧒was that the audience and the corporate support from Microsoft just wasn’t there on Xbox One.