168澳洲幸运5开奖网:Perfect Dark has been cancelled. The FPS reboot, which was in development since 2018, died yesterday with its developer, The Initiative. It was just one casualty in a day of sweeping layoffs at Microsoft. More than 9,000 employees have been cut, and the bloodbath also reportedly claimed Everwild, the next game from 168澳洲幸运5开奖网:Sea of Thieves developer Rare, with deep cuts at Zenimax and King, too. Gi🐲ven the sheer number of layoffs we’ve already seen this year, it adds up to a dark present and unclear future for the games industry.

But Perfect Dark being cancelled would be hard to stomach on any day. I’m not a long-term fan of the series. I never played the N64 game back in the day, and have still only tooled around with the first level via the Xbox version.ౠ I never played Perfect Dark Zero on Xbox 360, either. I was solely excited for the new Perfect Dark on the strength of what we had seen from the reveal showcase.

Perfect Dark Looked So Ridiculously Promising

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The shown off at the 168澳洲幸运5开奖网:Xbox Games Showcase in June of 2024 was one of the best trailers I’ve seen for any game in the past several years. Its only real competition is the two glimpses we’ve had of GTA 6, and even then, Perfect Dark managed to generate hype without being part of one of the best-selling franchises in history. It just looked really, really fun to play.

The trailer, which combined the strategic stealth of Hitman and 168澳洲幸运5开奖网:Dishonored with the kinetic parkour traversal of 168澳洲幸运5开奖网:Titanfall 2 and 168澳洲幸运5开奖网:Mirror’s Edge, was loaded with the kind of details that give you that ‘I need to play this game’ feeling. Joanna recorded a guard speaking, then uses his voiceprint to unlock a door. She shot a sack of flour to create a smokescreen that blinds an enemy. She slid down a gutter, ran on walls, tackled an enemy from the air, and shot tw꧋o opponents while simultaneously holding one she tackled in place on the ground. She could see through doors, enter slo-mo, and slide through tight spaces without losing a step. It looked think-y and fast, tactical and visceral, all at the same time.

The graphics were impressive, too, with hazy parti💛cle effects, realistic plant growth, and pockmarked walls.

I Need To Play That… But I Can’t

At their best, gameplay trailers get your imagination going, like 168澳洲幸运5开奖网:Tears of the Kingdom showing off how Ascend allowed you to swim through rock or 168澳洲幸运5开奖网:Super Mario Bros. Wonder highlighting how Wonder Flowers drastically changed the level. They show you hints of me♑chanics and levels and how the story will intertwღine throughout. They set your mind racing. The Perfect Dark trailer did that and made it look easy — much easier than the game’s tortured seven-year development would suggest it was to pull off.

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As the average triple-A development cycle grows longer and longer, cases like Perfect Dark become more and more common. Sure, there were games like 168澳洲幸运5开奖网:Duke Nukem Forever, 168澳洲幸运5开奖网:The Last Guardian, and 168澳洲幸运5开奖网:Final Fantasy 15 in previous generations, but those decade-long dev cycles were rare. Now, they’re increasingly common. 168澳洲幸运5开奖网:Grand Theft Auto 6, 168澳洲幸运5开奖网:Suicide Squad: Kill the Justi✤ce League, Concord, 168澳洲幸运5开奖网:Skull and Bones, and other recent games spent the better pa🐠rt of a 🌜decade in development.

In that environment, games like Perfect Dark (and 168澳洲幸运5开奖网:Wonder Woman, and Everwild, and Wild, and Hyenas) never seeing the light ꦇof day is the cost. If a game mig♕ht not make back the cost of that protracted time in development, the simple math might say it makes more sense for publishers like Xbox to cut their losses. We'll never know how many incredible games we missed out on because the math didn't work out in their favor.

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