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Wyrmspan is a board game where you play as amateur dracologists. The goal is to place nearly 200 dragons into sanctuaries within your caves. While excavating caves for the drago𓄧ns to settle in, you must also manage to pay the cost for each dragon and compete against yo👍ur rivals in the Dragon Guild.

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However, during this challenging process, you will be placing a🌄 variety of enchanting and impressive dragon♚s into your caves. The game features a lot of cards, offering a high level of replayability. It is also considered to be slightly more complex than Wingspan. If you're ready, a detailed guide on how to play the game awaits you.
How To Setup Wyrmspan
Main Component Setup
First, place three boards in the center of the table, which are the Dragon Guild board, card display board, and round tracker board. Arrange them in a way that all players can access them easily. Then, choose one of the four Dragon Guild tiles randomly and place it in the center of the 🍷Dragon Guild board.
Dragon Guild tiles are double-sided; one side is for one and two players, and the other side is for more than two players. Make sure to flip it according to the number of players.
Next, shuffle the 183 dragon cards and the 75 cave cards, and place them face-down next to the card display board. Place three dragon cards on the top part of the card display board and three cave cards on the bottom part. This area serves as the market in the game.
Place the round marker, which resembles a pink marshmallow, on the Round 1 section of the round tracker board. There are ten objective tiles in the game. Select four of them randomly and place either the front or back sides of them into the four slots on the round tracker board. Put the✅ remaining objective tiles back into the box.
Finally, place the silver shimmering coins, eggs, and all other tokens on the🃏 table where everyone can reach th🍒em.
You will be provided with two turquoise-colored trays in the game. You can create a more organized space by 168澳洲幸运5开奖网:placing the eggs in one tray and the coins in another.
Player Component Setup
Each player takes a player mat and places it in front of them. Then, each player takes six coins and one egg. Place the eggs on one of the nest icons in the bottom left corner of the player ൲mat. It doesn't matter which nest you choose, and the colors of the eggs are🌠 purely cosmetic.
Next, each player draws three dragon cards and three cave cards from the deck. Then, you must discard two cards from the total of six cards in your hand. You can set up the discard pile on either the left or right side 🎐of the decks.
Additionally, at this stage, you need to take three resource tokens. You can choose any combination of these resources:
- Meat
- Gold
- Crystal
- Milk
Silver coins and eggs are not considere༺d 'resour🎶ces'.
It's a good idea to choose four of the initial six cards to keep based on the four objective tiles in the center. Then, choose three resource tokens based on the dragons you have.
Each player selects player pieces of their color. Everyone takes an adventurer meeple, eight cube-shaped markers, and a guild token resembling a shield. Place your adventurer on the space labeled 'Base Camp' on your player🅠 mat.
Place your guild token on the 'START' area of the Dragon Guild board. The cubes, or player markers, can be kept within easy reach in front of you. Finally, randomly assign the start player marker to a playe🍸r. This marker has a large circle with the image of the game's cover on it. This compl♛etes the setup.
Game Flow
The game ends after the fourth round. A round progresses in turns. Starting with the player holding the start player marker and proceeding clockwise, each player takes a turn. Players continue taking turns until they all pass. Once a player passes, they do not take another turn for the remainder of that round. A round ends when all players have passed.
Generally, you are forced to pass when you run out of coins. However, you can choose to pass even if you still have coins left. In this case, any remaining coins will carry over to the next round. Additionally, your resources, cave cards, dragon cards, and nesꦿted e⛦ggs will also carry over to the next round.
The winner of the game is the player with the most VP (victory points).⛎ There are many 🌳ways to earn victory points in the game.
Overview Of Actions
On your turn, you can perform only one of three actions: excavate, entice, or explore. To take an action, place your adventurer meeple on the space corresponding to that action. Then, you need to pay the cost of the action. To pay the cost, place the required amount on the action spaces located on the left side of your player mat.
The ✱cost for the explore action works a bit differently, which will be explained i💯n the relevant section.
If the central supply of eggs or resources runs out, use the multiplier tokens markꦰed with x2 and x5, and place the resources you own back into the public supply.
The silver shimmering coin tokens are usually needed for every action. They are the most valuable items in the game, so think carefully before spending them.
Excavate Action
This action allows you to play a cave card from your hand onto your player mat. As you can see on your player mat, there are three different rows: Crimson Cavern, Golden Grotto, and Amethyst Abyss. Each row has four slots. The most important thing to remember when excavating is that you must fill the caves on your player mat from left to right.
Since the first slot of each row is already excavated at the start of the game, you only need to place cave cards in the second, third, and fourth slots. Once you decide where to place your cave card, pay the cost shown in the Excavate section in the top left corner of your player mat. Also, there is an extra cost for the third and fourth columns, which you must also pay.
Here are the costs for each column:
Column |
Excavation Action Cost |
---|---|
First |
The first slot in each column is a🌠lready excavated at the start of the game, so you do not need🍎 to pay any cost or place a cave card there. |
Second |
One coin |
Third |
One coin + One nested egg |
Fourth |
One coin + Two nested eggs |
You must select the eggs you need to pay from your nested eggs. You start the game with two nested egg slots in the bottom left corner of your player mat. However, as the game progresses, your dragons will provi♏de you with additional nested egg slots.
After paying the cost, you can place your cave card. When placing your cave card on your player mat, ensure you do not cover the stop icon located below the slot.
After placing your card, activate the 'when played' benefit indicated on it. This 'when played' effect also appears on dragon cards and, unless stated otherwise by another card effect, is only activated once, when you first play the card.
You are not obligated to benefit from the card you played. These benefits are optional. However, if your card provides benefits to other players, even if you choose not to take advantage of them, they can still choos💮e to benefit from it.
If you place your cave card in the fourth slot (the far right of the row), you will see a printed 'when covered' effect on the slot. This effect triggers once when you place a cave card there for the first time. It allows you to exchange any three items for a coin. The items can be any combination 𓂃of resource tokens, dragon cards, a🍬nd cave cards.
You can choose the order in which you acti𒆙vate the 'when played' effect of your cave card and the printed "when covered" effect on the slot.
Before covering the fourth slot, make sure you have enough items to trigger the 'when covered' effect. This way, you can gain a coin and have the opportunity to take another action when it's ☂your turn again.

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Entice Action
This action allows you to place a dragon card from your hand onto the excavated spaces on your player mat. First, choose the dragon you want to play. Then, place a coin, which is the cost, onto the Entice box on the🅺 left side of your player mꦯat.
Additionally, below the names of the dragon cards, you will see resources on the left side. These are extra resources you need to pay in addition to the coin. Some dragons may require extra coi🅠ns, eggs, or miꦐlk.
After paying the cost, it's time to place your dragon card onto your player mat. Firstly, you will see three boxes of different colors on the left side of your dragon cards. These boxes represent the habitat preferred by your drago𝔍n.
For example, if the two top boxes are colored yellow and red, you can only place this dragon in either the Crimson Cavern or the Golden Grotto. Therefore, when placing your dragon, you must place them in their preferred habitat.
Another rule to remember when placing your dragon is that you need to place them in excavated spaces.
The first slot in each row isꦚ already excavated, so you can place ♉your dragons there.
Excavated slots are the cave card slots you have placed cave cards in, except for the first slot in each row. Finally, when placing your dragon, remember that, like cave cards, you need to place dragons from left to right on your player mat.
Dragon Card Anatomy
Each 🍷dragon card c🐭ontains the following information:
Information Category |
Information |
---|---|
Name |
This is the name of the꧙ dragon. The Dragon Facts booklet in the game box is organized alphabetically. If you want to learn more about them outside of the game rules, you can refer to this booklet. |
Extra Cost |
This indicates the additional cost you need to pay for this dragon. When performing the Entice action, you must pay the items shown here in addition to the coin. |
Preferred Habitats |
This section shows the habitats the dragon prefers. When placing your dragon in excavated areas, you must pay attention to these colors. |
Victory Points |
The number here represents the Victory Points this dragon will give you at the end of the game. |
Size |
This indicates the size of your dragon. A dragon can be ღHatchling, Small, ✱Medium, or Large. |
Nested Egg Capacity |
This section indicates how many nested eggs can be placed on this dragon. You start the game with two nested egg slots on your player mat. As you place dragons, the number of eggs you can nest wi💮ll increase. |
Trait |
This section shows your dragon's trait. Each dragon has one of t🐼he following four traits: Agg♏ressive, Helpful, Playful, and Shy. |
Ability |
This section describes your dragon's ability. There are 🍌four types of abilities in the game, which we will explain in the next section. |
Dragon Abilities
Yo﷽ur dragons will have one of the following four abilities. Here are th♚e abilities and their explanations:
Type |
Description |
---|---|
When Played |
This ability activates the first time you play this dragon card. Unless another effect specifies otherwise, this effect will only trigger when you place the dragon card in an excava☂ted space. |
If Activated |
This ability triggers only if your adventurer meeple passes over this dragon. |
Once Per Round |
These abilities will trigger at the end of each round. You will see when to activate this effect during the Round End / 💧Upkeep phase. |
End Game |
This type of ability activates when checking scores at the end of the game. If you meet the conditions, it will provide y🅷ou with extra Victory Points♐. |
You are not required to use the effects provided by your dragon cards. However, if the effects benefit oth🌠er players, they can choose to take advantage of them even if you do not.
Terms You May Encounter In Dragon Abilities
♔In your dragons' abilities, you may encounter some in-game terms. Her༒e's what these terms mean:
Term |
Description |
---|---|
Caching A Resource |
|
Tucking A Card |
|
Lay An Egg |
|
Pay An Egg |
|
Differences Of Hatchlings
Hatchling-sized dragons differ from other dragons in terms of card anatomy and functionality. They also have unique costs. For these dragons, you must pay an egg and at least one milk reso🍃urce. Y♒ou can check the required resources in the top left corner of the cards.
The ability section o♊f hat💟chling cards is divided into three rows:
- First Row: Each hatchling has an 'If Activated' ability in the first row. When your adventurer passes over this hatchling during the Explore action, you must perform the effect specified on the card. Typically, this will require you to cache a resource or tuck a card.
- Second Row: This row contains an effect that triggers when you cache a resource on the hatchling or tuck a card underneath it. It's important to note that this second-row effect can be triggered by other means besides your adventurer meeple walking over the hatchling. For example, the effect of another dragon can also activate this hatchling's second-row effect.
- Third Row: This row specifies the bonus you receive when you place the indicated third resource or third tucked card on the hatchling. Remember, placing the third item also triggers the second-row effect. The third-row effect can only be activated once during the game. Placing six items will not trigger this row again. However, you can still benefit from the first and second-row effects even after the third-row bonus has been claimed.
Most hatchlings prefer the Amethyst🅘 Abyss habitat. There are fewer hatchlings that pr💮efer other habitats.

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Explore Action
When you perform the Explore action, you first need to choose a row (habitat): Crimson Cavern, Golden Grotto, or Amethyst Abyss. Before starting the Explore action, you must pay the explore cost for that habitat. Each habitat has separated costs track, and the cost increases as you explore the same area repeatedly. The costs for each habitat are as follows:
Explore |
Cost |
---|---|
First |
One coin |
Second |
One coin + One egg |
Third |
One coin + Two egg |
After the third time, you cannot explore that area again for the rest 😼of the round.
When performing this action, place the coins and eggs you paid on the matching symbols to the left of the habitat entrance. This will help you track the increased costs for future explorat𝓀ions.
After paying the cost, place your adventurer at the far left of the chosen habitat. Move your adventurer from left to right along the path in the habitat. Each time you reach an 'If Activated' icon, trigger the effect and then continue moving your adventurer. These 'If Activated' effects can be found both printed on your player mat and on your dragons.
Finally, when your adventurer reaches a stop icon (an empty space without a dragon), your turn ends. Placeꦺ your adventurer back in the Base Camp area to the left of your player mat.
Additional Rules
To better understand the game and avoid confusion, it 🥃is helpful to know these rules:
Rule |
Description |
---|---|
Ability Benefits Order |
If an ability benefits all players, start with the active player and proceed clockwise, allowing each player to utilize the benefits in turn. The cards in the card display ▨(market area) are refreshed at the end of each round. Therefore, if multiple players benefit from a card in ❀the display, and there are not enough cards for everyone, those later in the order might miss out. |
Item Placement |
Items you acquire are placed in various locations depending on their type. Dragon and cave cards go into your hand, while resource tokens go into your personal supply. If an effect allows you to acquire an item and then cache or tuck it, but you choose not to, the item remains in your hand or supply. |
Multiple Actions Or Exchanges |
Some abilities allow you to perform multiple actions or exchanges. These must be done individually; you must complete on🐻e before moving on to t꧟he next. |
End Of Turn Discarding |
At the end of each of your turns, reduce your total resources, dragon and cave cards, and coins to nine by discarding the excess. If you acquire additional items at the end of another p﷽layer's turn, you do not need to discard the excess until the end of your next turn. |
Refreshing The Display Board |
The dragon and cave cards on the display board are refreshed at the end of each round. |
Gaining Cards Or Dragons |
If an effect instructs you to gain a dragon or a card, you can either take one of the face-up cards from the card display or the top card from that deck. |
Taking Cards From The Display |
If an effect instructs you to take a card from the display, you must take one of the face-up cards. You cannot take a card from the top of the deck in this case. |
Drawing Cards |
If an effect instructs you to draw a card, you must take the top card from the corresponding deck. You cannot take a card from the display in this case. |
Revealing Cards |
If an effect instructs you to reveal a card, you must show the top card of the corresponding deck to all players. |
Don't Check Tucked Cards |
Cards that check your dragons and cave cards will never check tucked cards. |
'Dragon' Word |
Even if a dragon card does not have the word 'dragon' in its name, it is still considered a dragon card. Do not worry about whether a card is a hatchling or does not have 'dragon' in 𝕴its name. |
Eggs And Coins Are Not Resources |
Remember that eggs and coins are not count as resources. Items count as resources are🥀: milk, g💖old, crysta, meat and milk. |
Resource Conversion |
At any point during the game, you can convert any two resources into any one resource. This🌊 is sh⭕own by the symbols at the bottom left of your board. |
Dragon Guild
Dragon Guild board features an icon on both the left and right sides of its header. This icon is a dragon head symbol on a shield. You will encounter this icon symbol when you move your adventurers through caves using the explorꦆe action. Similarly, various cards may also feature this symbol.
Each time you trigger this symbol, move your Dragon Guild token (shield-shaped) one space clockwi🌳se on the Dragon Guild board. Then, gain the benefit of the space you have advanced to. These spaces can hold multiple guild tokens. If you have made multiple advancements, you gain the benefits of all the spaces you passed over and landed on.
Except for the initial start, each time you reach the brown area above or below the Dragon Guild board, you must place a player marker on an appropriate spot on the Dragon Guild tile, which is in the middle of these brown areas. After placing the marker, apply the effect to the right of the spot where you placed the marker.
Each square on the Dragon Guild tile can hold one player marker, but the bottom-right spot can hold an unlimited number of markers. Each player can place a total of four markers on the Dragon Guild tile. Even after placi𝔉ng all 🌠four markers, you can continue to advance on the Dragon Guild track, though you will no longer be able to place additional markers.
End Of Turn, End Of Round, And Start Of Round
What Happens at the End of Your Turn?
When you perform one of the Entice, Explore, or Excavate actions, your turn ends. At the end of your turn, you need to reduce the following to nine:
- Card number (combination of dragon and cave cards)
- Coins
- Resources
After you complete your turn, the next player in clockwise ord෴er takes t⛎heir turn.
What Happens at the End of a Round?
A round ends when all players pass. The following steps occur at the end of a round:
- First, return all the coins and eggs you used to pay for the Explore, Excavate, and Entice actions on your player mat to the public supply.
- The effects of all your dragons with a 'Once Per Round' ability are triggered. If you have multiple dragons with this ability, you can trigger them in any order.
- The round objective is scored.
Based on your ranking in the round objective, place your player marker on the corresponding vertical points beneath the objective. If there is a tie for first place in the objective, both players place their markers in the first-place spot. The next player places their marker in the second-place spot. The game is tie-friendly.
If players do not have any items required for the objective (i.e., zero items), they place their player cube in the lowest section under the objective, which is the 0 VP spot. The cubes placed on obj🃏ectives at the end of the gam🅺e will grant victory points.
The game ends after the fourth round, and the scoring phase begins.
What Happens at the Start of the Next Round?
At the beginning of each round, the following steps🌌 occur in order:
- Move the round marker one step to the right.
- Discard all face-up dragon and cave cards remaining on the card display board and replace them with new ones.
- Each player gains six coins and one egg. If you do not have an available slot to nest the egg, unfortunately, you cannot receive that egg.
- The start player marker passes to the next player in clockwise order.
Game End And Scoring
When the game ends, the scoring phase is conducted. Here are the areas you need to check for scoring:
Section |
Description |
---|---|
Dragon Guild Tile |
Check tꦰhe total VP gained from the Drago💛n Guild tile. |
Dragons on Player Mat |
Sum up the points from the dragons on your player 𓆏mat. This includes neither the dragons in your hand 𒉰nor the tucked dragons. |
End Game Abilities |
If there are dragons on your player mat with end-game abilities, calcu💎late the total points they provide. |
Nested Eggs |
Count the total nested eggs in your dragons and in the slots at t🦩he bottom left of your player board. Each nested egg is worth one VP. |
Cached Resources |
Each cached resource is worth one VP. |
Tucked Cards |
Each tucked card is worth one VP. |
Public Objectives |
Total the VPs earned f﷽rom the public objectives under the round tra꧑cker. |
Excess Items |
Each remaining coin is worth one VP. For items other than coins, every four i♌tems (rounded down) are worth one VP. These can be in any combination of dragons, cave cards, and resources. |
Winner And Tie-Breaker
The player with the most VPs wins the game. In case of a tie, the player with the most dragons on their player mat wins. If still tied, the player with the most dragons on their player mat wins. If still tied, both players are considered winners.

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