Summary
- Watch out for Oakheart's Crushing Grip in Darkheart Thicket - it can drain your tank and spell trouble for melee DPS.
- Designate a ranged spec to handle Archmage Sol's elemental magic in Everbloom, and watch out for the Arcane orb.
- Prepare for the challenging bosses in Mythic Plus season 3, like Soulbound Goliath's lethal tank mechanic and Yazma's punishing mechanics.
168澳洲幸运5开奖网:World of Warcraft: Dragonflight's third mythic+ dungeon season has been the most lenient with its timers in the whole expansion. It's a common experience that groups can stumble through the dungeon, failing and wiping to its core mechanics, yet still managing to time the key with minutes to spare. As a result, many players have inflated mythic+ ratings, which can make them over confident.

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However, the bosses for this season's lineup have punishing mechanics that can wipe groups who don't fully understand them. If you've ever pushed higher keys in Tyrannical week, then you'll need to prepare for the hardest bosses in Mythic Plus Season 3.
1 Oakheart
The second boss in Darkheart Thicket is the perfect embodiment of Bruce Lee's famous quote about practicing one kick 10,000 times, as Oakheart's one main mechanic is enough to make the fight problematic. Oakheart's Crushing Grip is a simple tankbuster that deals tremendous damage over five seconds, before throwing the target at a teammate. The boss uses this attack often to drain the tank's defenses and healer's cooldowns until they have nothing left.
Oakheart's Crushing Grip lifts the tank off the ground, preventing a Protection Paladin from standing on Consecration for their mitigation. And sometimes, Crushing Grip bypasses the tank and grabs the closest player, which is a sudden death sentence for any melee DPS. Fortunately, as long as the tank can survive through the Crushing Grip, all the DPS needs to do is burn down the boss and cleave the adds.
2 Archmage Sol ꦐ
Archmage Sol cycles between threไe schools of magic that are straightforward to understand one at a time. Fire hurts the whole group and lingers on the ground; Frost summons a ring of ice spheres that collapses on your party; and Arcane shoots an orb that pulls everyone toward it while dealing massive damage to nearby teammates.
Designate a rang꧃ed spec to stand far away and bait ಌthe projectile into a favorable spot.
The Archmage casts these powerful spells in tandem, which creates a fight heavy on movement and repositioning. You'll have to keep an eye out for the Arcane orb since it can force your team into bad stuff.
3 Yalnu
Everbloom tests your group with back-to-back dangerous pulls and challenging bosses, and it doesn't get better at the end. Yalnu's extremely high health pool during Tyrannical makes this a battle of attrition, but the boss is at its deadliest after casting Verdant Eruption. During this time, the add its summons deals constant group damage, which overlaps with its Colossal Blow.

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It's in everyone's best interest to take down the Flourishing Ancient immediately. Space out your major cooldowns for this phase before it runs out late in the fight. Also, you'll have to stomp out the field of sprouts during Genesis before it overwhelms your group.
4 🗹 Ancien🦂t Protectors
Ancient Protectors has your team fighting against three bosses simultaneously in Everbloom. Similar to other council fights, all three bosses will attempt to wear down your party with multiple mechanics. Dulhu's charge attack is the most important mechanic to get right, as a badly placed toxic puddle can completely shut down melee specs.
The real challenge for this council fight is prioritizing your group's interrupts against their barrage of spells. Of course, Toxic Bloom is a potential wipe, but Revitalize significantly heals an Ancient Protector if it goes off. Use any spare interrupts liberally and focus down one Ancient Protector to lower overall group damage.
5 ⛦ Soulbound Goliaꩲth
Soulbound Goliath is a unique encounter for the tank, as they decide when to trigger the boss's core mechanic. Goliath's damage increases every two seconds in combat, which becomes lethal when combined with its tankbuster, Crush.
Tanks like Brewmaster and Protection Warrior can trivialize this mechanic; for every other tank, they'll need to clear the stacks when it becomes too much.
Meanwhile, the healer has to prepare for the sudden group-wide damage after the boss walks through fire. It's crucial that the tank times this perfectly because it is a death sentence if it happens at the same time as Soul Thorns, where thorns hold a player in place.
6 Manifested Timewa꧅ys 🐼
Manifested Timeways is the second boss in Galakrond's Fall, the first half of Dragonflight's mega-dungeon Dawn of the Infinite. The boss stays anchored in the middle of the arena and slices the arena into four equal parts. For the most part, you'll want to stay on the darker side, unless you have the Chrono-faded debuff, then you'll want to move to light for a Dispel.
If the healer dispels it on the dark side, or it naturally expires, then the follow-up attack can potentially wipe out the party. Manifested Timeways also shoots ꧑out multiple orbs during Fragments of Time, which players have to dodge by rotating to other slices. Specs who hard cast like Destruction Warlock and healers who need a stacked group like Restoration Shaman and Preservation Evoker will struggle due to movement.
7 🐬 Chro🎶no-Lord Deios
Chrono-Lord Deios is a two-phase boss fight at the end of Murozond's Rise. During the encounter, the boss periodically summons Infinite Keepers, who will run to the corner of the room to open a portal. These adds are pretty quick and immune to crowd control, so you'll need to damage them while moving, which is an issue for most ranged specs.

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You'll also have to be aware of Infinite Orb and Temporal Breath which are both mechanics that will cause the tank and one other player to lag. After making it through the first phase, you'll have a relatively simpler fight where you need to subdue Deios while avoiding all the bad stuff on the ground.
8 🎉 The Heartsbane Trไiad
The first boss of Waycrest Manor has your party fighting witches Sister Solena, Sister Malady, and Sister Briar at the same time. The Heartsbane Triad take turns using the Focusing Iris to empower their special ability. These witches will attempt to run over your group by charming teammates to fight for them, applying a lethal grievous wound, and forcing the team to split up with a curse💃.
The Heartsbane Triad's relentless attacks happen throughout the fight, putting a strain on your defensive resources. Furthermore, if you meet the DPS check on the witch holding the Focusing Iris, she'll instantly wipe your party with Dire Ritual.
9 Tyr
In Murozond's Rise, the second half of the Dawn of the Infinite, your party has to defeat Tyr, the Infinite Keeper, before proceeding through the rest of the dungeon. Tyr is another example of how World of Warcraft's boss encounters become more complicated in each expansion, as this one boss has multiple overlapping mechanics.
It is crucial that the whole party s♉tacks to soak Dividing Strike, because this can outright kill a ಞlone tank on higher keys.
After that, b﷽etween baiting the frontal, avoiding hurting your teammates with the Spark of Tyr, collecting orbs, anౠd bursting down the shield, Tyr is going to keep the whole party busy and accountable.
10 Yazma
Atal'Dazar is one of the easiest dungeons in Mythic Plus season 3. Groups often have a smooth run up until the last boss before multiple frustrating wipes lead to disbandment. Yazma holds all members accountable for correctly executing her mechanics, and any individual who messes up punishes the party with nasty group-wide damage.
The biggest issue is the party's mismanagement of Echoes of Shadra. These shadowy spiders fixate on players and burst for huge damage on the party on contact, then leave a damaging pool afterward. Even as the fighting space becomes increasingly smaller, they still have to position during Soulrend to avoid another potential wipe. If that's not enough, Yazma's Wracking Pain can consecutively cast on one person, which could kill them without any defenses.

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