When Balatro first came out, I didn’t touch it. I watched it dominate my social feeds. I saw my colleagues drop everything to feed their new fixation. I nodded along during conversations about Joker synergy and busted builds while having no clue what anyone was talking about. And still, I held off. Maybe I was waiting for the hype to🃏 pass. Maybe I thought it couldn’t really♔ be that good.

Spoiler: it is.

I finally caved months after launch, on a random weekend when I wanted something low-key to play. The next thing I knew, six hours had disappeared, and I was whispering sweet nothings to a spectral card dealer. Balatro isn’t just good, it’s terrifyingly good. A deckbuilder roguelike that fuses poker fundamentals with 😼modifiers and scoring mechanics. It scratches the perfect “one more run” itch. And then does it again. And again. And again.

But as the game consumed my free time, a different kind of obsession started forming - one 🃏that had nothing to do with flushes or multipliers.

Who made this?

It’s a question I expected to answer within seconds. We live in an age of hypervisible developers, where even modest indie teams have extensive Ste𝔍am devlogs and behind-the-scenes TikToks. But with Balatro, every search led to the same name: LocalThunk - a pseudonym as enigmatic as the game itself. No lore videos. No on-camera interviews. Not even a face.

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What Happens When The Dev Refuses To Be The Brand

balatro walkie talkie joker and eris planet card

Balatro isn’t just a breakaway hit. It’s quietly seeped into the upper echelons of the industry. A Balatro-themed trinket is tucked away in Assass🍸in’s Creed: Shadows. A fully fleshed-out side quest exists in Cyberpunk 2077. Within Balatro itself, the cards can reference everything from The Witcher 3 to Dave the Diver, Among Us, and Vampire Survivors. The indie darling has roots in everything, and yet its creator remains completely rootless, like a ghost moving through triple-A spaces, leaving calling cards in his wake.

Even at award shows, LocalThunk remains unseen. When Balatro won Best Indie an𝕴d Best Mobile Game at The Game Awards, someone else accepted it. When it took home Best Debut at the BAFTAs, still, no LocalThunk. Just the name, echoed from the podium like a mantra.

The facts we do know only deepen the mystery. LocalThunk is a solo developer from Canada. He developed Balatro over two and a half years, inspired by the card game Big Two and 168澳洲幸运5开奖🌃网:the roguelike deckbuilder Luck Be a Lan🌞dlord. It began as a side project, something to pad a resume, not a breakout t🎃itle. He never expected it to resonate like it did. And yet, it has, to a staggering degree.

Anonymity Feels So Refreshing

a selection of balatro's joker cards.
via LocalThunk

So, who is he really? Is LocalThunk a pro dev gone anonymous?💟 A hobbyist who stumbled into genius? A ൩collective pretending to be one person as a long-form art piece about anonymity in the digital age? Okay, maybe not that last one. But you’d be forgiven for thinking it.

There’s something strangely comforting about not knowing. In an industry increasingly shaped by parasocial relationships and personality-first branding, Balatro is a reminder that mystery can still thrive. That a game can exist on its own merit, disconnected from developer livestreams, drama cycles, or social media beefs. That someone can still create something incred♔ible,♏ walk away from the spotlight, and let the work speak for itself.

I went into Balatro looking for a new game to𝓡 play. I came out spiraling into a rabbit hole about identity, presence, and what it means to be known in an industry obsessed with being seen. Was that Local Thunk's goal? We'll probably never know, and the rabbit hole is all 📖the deeper for the mystery.

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Your Rating

168澳洲幸运5开奖网: Balatro
Strategy
Digital Card Game
Roguelike
Systems
Top Critic Avg: 92/100 Critics Rec: 100%
Released
February 20, 2024
ESRB
E10+ For Everyone 10+ // Gambling💙 Themes
Developer(s)
ꦫ LocalThunk
Publisher(s)
Playstack
Engine
LÖVE

WHERE TO PLAY

SUBSCRIPTION
DIGITAL

OpenCritic Rating
Mighty
How Long To Beat
8 Hours