Destiny 2 has had a lot of ups and downs for it to be less than a year old. It launched on September 6, 2017, and set the gaming 🌳world on fire for a few weeks! Once people beat the main story and the Leviathan Raid hit, about a week after the game came out, people 💞started to see what the endgame looked like and started falling off.
The Raid went over really well, but it was tough to find people to play with just like in the first game. Curse of Osiris was the first DLC for the game and it added a new mode called a Raid Lair and it was on the Leviathan from the original raid. The Raid Lair went over well but the DLC, in general, did not! Warmind was the second DLC and it had a Raid lair as well, but a more interesting story and came with a big game update. Warmind went over well but still didn’t give the🤪m the player base th🔯ey wanted.
So this September, The Taken King level DLC is coming out, and it’s called Forsaken. They are ending off a major character, but I think he’s not really gone, and it’s launching with a ton of changes. And that brings us to this list! This list is going to focus on some improvements the game needs to make, outside of the confirmed ones in Forsaken, and sꩵome reasons the game is𓂃 just fine as is. Let’s get to it!
25 Can Improve: Civil War ꦕ
Faction Rallies changed and became focused on specifꦕic exotic ordainments and exotic catalysts tied to a faction. That was smart, because it gave meaning to picking a faction, and they added that you 🌠could only pick one faction per account for the Rally.
The factions are: Dead Orbit, New Monarchy, and Future War Cult.
A thing that people have wanted with these, though, is something that pits factions against each other. Like having a specific Crucible mode during the raꦡllies would be awesome! You could even wager tokens to win big or lose big and give it some meaning. Looting Lost Sectors was a cool addition to the last one but it got stale and there needs to be more to do!
24 ♉ ꦰStill Great: Creatures Of The Night
Something that Bungie has always been great at is creating the enemies you fight in their games, and the Destiny games might be their best work! The Covenant in the Halo games were cool but the enemies in the Destiny universe are awesome! The glowing eyes of the Fallen, and the hulking presence of the Cabal are so imposing the first time you see them. As much as people were let down with Ghaul in the D2 story, he’s one of the coolest looking villains I’ve ever seen. And Calus in the Raid is perfectly lazy and menacing at 🦂the same time!
23 Can Improve: Change Your Apar🔥tment, Change The Worl🦩d
As cool as it was to see new planets in D2, they could’veꦑ added a few more to really give it t♊he bigger, badder sequel vibe they were going for. To be fair, they did add Mercury and Mars with the DLC, and it feels like a good bit now. But it still feels a bit empty in some of them.
There are a total of 6 planets in the game.
They are adding two entirely new locations in Forsaken, so that’s something to look forward to. I’m not saying I want a No Man’s Sky level of planets here, but maybe at least have al꧃l the ones in our solar system.
22 Still Great: “Jack Jack Has Supe𒐪r Powers?”
Space magic was a term thrown around a lot by Bungie when the first Destiny was about to come out and the perfect example of that is the supers. They were cool in the first game, but D2 added some new ones and they look ridicul🐻ous in action! Having a Titan wield a Captain America-like shield, throwing it, and disintegrating enemies never gets old! And being able to go full Darth Maul with an Archstrider Hunter never gets o😼ld! Warlocks are cool too… I guess.
21 Can𒅌 Impr⛎ove: So Many Tokens!
I ge🐠t what they were going for with the token system but the fact that they are literally used for everything is a bit much! Playing through the campaign I thought they were just going to be used for each planet as 💮a currency and that made sense, but once you get to endgame they’re everywhere! They have gotten better about giving more of them so it doesn't take as long to get things, but having a redesign of that system would be welcome post Forsaken and into 2019. They are bringing back bounties, so maybe that’s a step in the direction of change for that.
20 Still Great𝓡: First Impressions
When the beta came out, I remember being blown away with the opening of the game. I’ve played it around 6 times now and I’m still impressed with it. Seeing the Cabal trap the Traveler is such a cool image, and you being kicked off the Tower by Ghaul is such a lasting scene. It’s very Bane from The Dark Knight Rises and I loved it!
It’s among the best openings in video games.
After the opening, it does slow down a bit and is a Destiny game, but it ramps back up by the end. Having a mission on the actual sun might be the most impressive mission in any FPS gamওe!
19 ๊ Can Improve: T꧋hat’s Your Boy?
So there are some really impressive Strike bosses in this game! Bracus Zahn from The Arms Dealer strike is legit cool, and the story of the strike is interesting, but he’s one of the few standouts. With the Warmind DLC, most of the strikes were just bosses you fought in the story missions, and I really don’t like that! They have such creative minds at Bungie and I know they can do better than ha💜rder versions of story missions as Strikes. I get making some that way, but maybe one per DLC, not two!
18 Can Improve: Put൩ Me To Work ꧙
Getting quest for exotic weapons was one of the most rewarding things about the first Destiny! Finally being able to get a Thorn was a big moment I remember. Those pretty much went away in D2 outside of a few. They made it so easy to get exotics that most people had most of them a few weeks into the game launching. To be fair, they did go back to exotic quests in the Warmind D🍷LC and that was a good move. I want to work for most exotics and n🍒ot just have them rain down from doing a few Heroic Public Events!
17 Still Great: “Sꦓo You’re The One Who Speaks To The Traveler?”
During the story of D2, they had cutscenes that started with the Red Legion symbol coming towards the screen and we got to see Ghaul trying to figure out how to use the Traveler... and they were awesome! They reminded me of the scenes in Halo 2 with the Arbiter. I love seeing the villain as much as the heroes in a story and D2 did that very well!
Ghaul has been the most imposing villain in either game.
Not everyone liked the story in D2 as much as I did, but it was one of the best ones I played in ღ2017. Bungie is so good at that stuff when they want to be!
16 Can Improve: D✃on’t Worry, I’ll Do Everything
Something I was looking forward to in D2 was getting the change to fight alongside the Vanguard members, since they were spread out after the Tower fell. Well, turns out you never really got to do that! You see them in action in the opening 🌱and that’s about it outside of a late game cutscene. They are supposed to be the best of their kind, and fighting by their side would’ve been amazing and we could’ve learned more about them as characters. You did get to fight by the side of Osiris in the DLC, but it was only for the final boss! It was cool though and I’d like to see more of that!