According to a 168澳洲幸运5开奖网:reliable leaker, the 168澳洲幸运5开奖网:Watch Dogs franchise is “dead and buried," due to the reported poor performance of the series’ third entry, 168澳洲幸运5开奖网:Watch Dogs: Legion. That game's lackluster sales may be down to timing in part — it launched less than two weeks before Assassin’s Creed Valhalla — but I suspect that its failure was due more to Ubisoft’s unwillingness to let the game live up to its bold p𓃲itc🐓h.
Watch Dogs: Legion promised something interesting and new: a game where you could play as anyone. You began in near-future London and are quickly recruited to a resistance group which is fighting back against the oppressive government. As you play, you recruit new members with new skills, then swap between them at will over the course of your playthrough. There is no main character; every member of the resistance has an equal claim to being the⛦ game’s hero.

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A Far Cry From Its Bold Pitch
That pitch was made more exciting by the fact that Clint Hocking was leading development. Hocking had previously directed 168澳洲幸运5开奖网:Far Cry 2, the boldest entry in the long-running open-world series, whi𓆉ch used mech♑anical friction to make the world around you feel alive and terrifying.
You might shoot a red barrel to take out an enemy, only to watch as the fire spreads around you, preventing escape. Or, you might never hit the barrel to begin with because your bullet jammed in your gun. Or, you might never raise the gun to shoot because you died of malaria before you could track down medication. It was the final entry before Far Cry 3 codified the series' design going forward, and it's a fan favorite among players who like when games push back in interesting ways.
So, it was reasonable to anticipate that, with a pitch like this, Hocking could cook up something really cool and unique. But Legion stepped back from the brink of boldness at every turn. You could recruit every NPC in the game, and there were some cool mechanics related to this, like finding out information about a potential recruit, then doing quests to make them eager to join your 𓆉side. But, the problem was that, with so many NPCs, these quests quickly started to repeat and blur together, becoming busywork. And, if you did go to the trouble of recruiting someone, they inevitably fell into one of only a few archetypes. Ubisoft promised a city full of unique characters to play, but this illusion is quickly shattered upon actually playing the game. .
Backing Away From Brilliance
This might have worked if the game was more of a meat grinder; if you w꧒ere constantly losing party members, the need to find backups would create tension. But, from the beginning, you could choose to turn off permadeath, which would lead to your character getting sent to jail when you fell in combat. From there, you just needed to break them out, and they were quickly back on your roster.
It was a game at odds with itself. Characters were too disposable, but also not disposable enough. You could turn on permadeath, but it wasn’t an essential part of the experience. You could recruit anyone in London, but your characters didn’t feel very distinct. You could get a hacker, a soldier, an old granny, and plenty more, but they all played♏ like a video game hero. You ended up with dozens of uninteresting characters, instead of one well-rounded protagonist.
Now, Ubisoft is reportedly ditching the series, and that’s a bummer. Watch Dogs: Legion was a disappointment, but 168澳洲幸运5开奖网:Watch Dogs 2 is a terrific open-world game. Ubisoft s𓂃houldn’t stop supporting the series𒆙. It should start supporting interesting ideas.

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