168澳洲幸运5开奖网:Warhammer is much bigger than you think it is. The tabletop games cover massive sprawling universes♋, but each of them has a host of novels fleshing them out even further, containing iconic characters more personable and horrible than anything on the table. If you&rsqu꧃o;ve never set foot on the pages of Orestes or couldn’t tell your Caiphas Cains from your Gregor Eisenhorns, change that immediately.
But there’s plenty more than novels and codexes in the worlds of Warhammer. From video games to niche tabletop experiences, 168澳洲幸运5开奖网:Games Workshop’s writers stick lore tidbits into every sentence-sized gap they can find. This is where we first heard about the Nicassar, a race of blind, psychic bears who navigate T'au space in search of new worlds.

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The Nicassar were introduced in Battlefleet Gothic, specifically the To Unite The Stars expansion which introduced new rules for T'au vehicles. It explains a lot about the mysterious race, but focuses on their space vehicles (known as Nicassar Dhows,) which is understandable considering Battlefleet Gothic is entirely focused on space combat. Still, the Nicassar are easy to miss, and the majority of Warhammer fans probably don’t even know they exist.
The race’s potent psychic abilities are described in the rule supplement. Their ships are covered in detail, as well as their insatiable curiosity and penchant for a nomadic lifestyle, slowly sailin🐲g the galaxy in interstellar hibernation. But nothing about their appearance is mentioned.
Battlefleet Gothic also explained that the Nicassar was the first race that the T'au met on its expansion to the stars, before the Vespids or Kroot who see tabletop action and therefore more IRL renown. You’d think that the Nicassar would have come up in, say, T'au Codexes or Warhammer pub quizzes, but alas.
So, they’re psychic,꧑ sleepy nomads, and have “limited mobility”. That’s not a lot to go on, Battlefleet. Luckily, the novels expand on the Nicassar. Between Farsight: Crisis of Faith, Storm of Damocles, and Shadowsun: The Patient Hunter, we find out a lot more about the secretive race.
Firstly, we get a physical description. Shadowsun: The Patient Hunter explains that the Nicassar are ursi🦄ne in nature, possessing long snouts, ivory hair-cum-quills, short limbs, and clawed hands. Farsight and Storm of Damocles explain that they are also eyeless, navigating using their psychic abilities. How did I forget about Warhammer’s psychic space bears for so long, and why aren’t people lobbying 🐼for official models like they did for so long with Squats and Zoats?
Put simply, they’re mentioned so infrequently that knowledge of their existence immediately exits my head as soon as any new piece of information enters it. I read the T'au novels years ago, and the Nicassar do not play a big role. I didn’t even know they had appeared in Battlefleet Gothic previous to this. They’re not vital to any story they appear in, and they’re never going to save the galaxy – or burn it – but I appreciate them and I’m glad they exist, trundling across the universe in their slow, sleepy spaceships.
Truth be told, the Nicassar are irrelevant, pointless, and extraneous to 99 percent of stories that people want to tell in the Warhammer universe, whether in novels or on the tabletop. There's no official artwork of them. They were flavour text, likely added to spice up the T'au range for Battlefleet Gothic. But they represent something more, they represent the weirdness of 40k, they represent worldbuilding that sometimes embraces the fiction of science fiction.
I get bored of Space Marines. I think we all do, to some extent. The supersoldiers are the face of 40k for a reason, and I'm someone who has collected entire companies of Dark Angels and Iron Hands in his time. Nowadays, though, if there's no dreadnoughts or wild conversion opportunities, I'm not interested. I've been looking for a new project for a while, and the 168澳洲幸运5开奖网:hints of a Kroot range refresh piqued my interest, but I might have to work out how to convert a few Nicassar to join them in a T'au auxillary force. After all, when you've learned about Warhammer's psychic space bears, you can hardly pass up an opportunity to model some for yourself.