I didn’t have this on my 2024 bingo card. Hot on the heels of Bretonnia’s revival in 168澳洲幸运5开奖网:The Old World, their holy knights are being put to work for the king’s pleasure. You may have shown your martial prowess on the battlefield, but your highness calls for entertainment, ✨so it’s time to mount your horse and don your lance for a jousting tournament.
168澳洲幸运5开奖网:Games Workshop has recently brought back Warhammer Fantasy Battle with The Old World, Epic has been reincarnated into 168澳洲幸运5开奖网:Legions Imperialis, and even Mordheim received a Bloodborne-esque spiritual successor in The Cursed City. So it should be no surprise that more specialist games are being revived this year. However, Fu🌺ll Tilt isn’t just any specialist game.
Full Tilt 🅺is barely a game at all. The first rules for the Grand Tourney were published in 1997 in the pages of White Dwarf (Issue 215, to be specific). A handful of pages and a couple of tables were all it took to organise your own joust-off, but the game never received official support. It was a bit of fun, another way to use your knightly models, and a chance to flex your scenery-building capabilities. It’s no money maker, so it’s a huge surprise to see it return nearly three decades later.
And yet, a jousting tournament is the perfect addition to the Warhammer rules repertoire. Think of any fantasy television show in the decade before Game of Thrones turned everything gritty. Every series, usually early on, held a jousting tourney. I don’t know why it was always called a tourney and not a tournament, but check episode two or three of any fantas𝓰y show, and I’m sure you’ll find it. Even Game of Thrones has a couple thrown in to lighten the mood, even if they do sometimes end with someone’s head being turned into jam.
It’s never been easier to grab your knights, put We Will Rock You on the 💝Alexa, and channel your inner Heath Ledger. Just keep your fingers crossed that nobody double checks your family tree.
There’s so much room for storytelling in a simple jousting tourney, from anonymous entrants to underhanded tactics, and Full Tilt can tell these stories with a very simple set of rules. Across its four modernised pages (available for free ), you can set the scene for your own competition. Naming your participants is recommended, and I like to give them personalities, too. You can commit to light roleplay by having the evil Black Knight (it was always the Black Knight) dodge, duck, and dive out of the way rather tha🐽n engaging in polite and good-natured competition. Your honourable champion will never aim for the head.
As the tournament goes on, lances will shatter and knights will be unseated. Some may 𝕴even die. Bu🥂t the stories you will tell with your friends are arguably better than most of those fought on the far larger battlefields of The Old World. I still remember my imperious Sir Lancelot (I wasn’t very imaginative) taking down an opposing Chaos champion on the final die roll of a competition when I was a kid. Do I remember the details of my numerous 6,000 point Apocalypse matches that took longer to set up than Full Tilt takes to play? Not really.
Full Tilt feels like a relic of Games Workshop past. A ruleset intent on bringing out the fun in toy soldiers, rather than one set o﷽n selling you the biggest, baddest models. I’m glad that the company is embr𓄧acing the fun side of the hobby, because all the epic battles and century-long wars can get a bit heavy at times. Not every Warhammer game has to be the Battle of the Bastards. Some can be the chivalrous jousting tourney in episode two.