Kill Team is 168澳洲幸运5开奖网:Warhammer for grownups. If you’re a casual player like me, 168澳洲幸运5开奖网:Warhammer 40K takes hours to play, even longer to paint huge armies (that are creeping larger in scope with every new edition), and you have to buy numerous books and learn hundreds of niche rules in order t🐈o understand what you’re doing. I’ve got to the age when it’s simply too much effort to be worth it. Kill Team, on the other hand, is perfect.

168澳洲幸运5开奖网:Kill Team has always been used by 168澳洲幸运5开奖网:Games Workshop as a gateway drug. Get players to buy a small squad of cool models, introduce them to a simplified version of the rules, and then point them in the direction of the massive wall of expensive miniatures which they’ll hopefully buy for the rest of their liveꦗs.

Player alongside some squadmates killing a bunch of Tyranids in one of the Operations in Warhammer 40,000: Space Marine 2.

It’s a good system. 168澳洲幸运5开奖网:Warhammer is thriving – as is seen by its skyrocketing sales figures, the fact it’s building a whole new factory to meet demand, and the popularity of 168澳洲幸运5开奖网:Space Marine 2. This isn’t just down to Kill Team – the company has committed to making the game more approachable to newcomers and a wider range of tabletop gamers over the past decade –🐼 but it’s a great starting point, and I’ve found myself gravitating back towar🌳ds it as my time gets sparse.

Is Kill Team Good?

Warhammer 40K Kill Team Hivestorm box

Kill Team itself is a great game, a🔴nd it’s been getting better with every new edition. Recently it has done awa🌃y with the shapes that were used to measure distances and reverted to industry standard inches, which is vastly preferable.

And then there’s the models themselves. Kill Team has supplied us with a plethora of beau🌞tiful kits in recent years, from the skin-flaying Night Lords armed with skel🐷etal chainswords, to the Aeldari Voidscarred Corsairs, who really deserve an entire force designed around their space pirate aesthetic. The Ork Kommandos are full of character, people have converted entire armies out of the Death Korps of Krieg, the list is endless.

kill team hivestorm box contents

Games Workshop has continued to smash the sculpts out of the park wit🌱h Kill Team: Hivestorm, which features Vespid Stingwings and the all-new Tempestus Aquilons with jump packs. The Hivestorm box is a big boy, as heavy as it is expensive, but you get everything you need to play inside. You get your rules, your dice, your board, your terrain, your miniatures, the lot. The only things you’ll need to get outside of this are tools and paints.

If this is too much for you, however, just play the old version. The out of date rulebooks will be going up on eBay as soon as the new box releases at the✨ start of October, you can buy Kill Teams individually, and then you’re all set. Make terrain the old school way, out of cut up cerea🎀l boxes and loo rolls stood on their end, and you’re playing a terrific game with friends with far lower start-up costs than any other Games Workshop game.

You won’t be able to play official tournaments this way (you’ll need the latest rules for that), but for matches with friends it shoul𝔉dn’t be a problem. You could even paint up a couple of different teams yourself for your mates to play with to try to get them interested, and you’d still have spen♛t a fraction of the money than on a full 40K army.

Kill Team’s Unfortunate Change

tempestus aquilons from warhammer 40k kill team

The one black mark against Kill Team’s otherwise stellar record is Games Workshop’s announcement that it will start sunsetting old Kill Teams, moving them out of rotation when they reach a certain age. TheGamer’s tabletop editor likens it to what Magic: The Gathering does with its old sets, pushing out cards after three years in Standard, but it’s not something that Warhammer ever ne♍eds to embrac෴e.

At least Magic has other formats where you can still play with older c🤪ards.

It strikes me that Games 👍Workshop has decided it needs the sh🉐elf space that the old kits take up, but the decision sparks a host of new questions. When the Ork Kommandos are retired, will they also be removed from the Ork Codex? Or will the kit simply be repackaged and placed next to the Warhammer 40K Orks in every store, rather than with the Kill Teams? In which case, what was the point in removing them from Kill Team? Or will the kit be removed but the rules remain for those who want to convert or use their old miniatures? The latter strikes me as unlikely, but these questions need answering.

warhammer 40k kill team salvation plastic striking scorpions against a white background

To continue the same example, if you like Orks, will the Kommandos be replaced with a new Ork Kill Team by the time they’re removed? Or will you have to shift allegiances in order to play the game? My alternative is simple: ignore rotation and use the💞 old kits. Again, you won’t be able to do this in tournaments, but what’s stopping your gaming group from allowing all old teams to be used? You could even homebrew some slight changes if the lack of balance updates makes them over or underpowered compared to newer releases.

Games Workshop is on the edge of a precipice now. While it’s releasing a stellar star🌊ter box for its introductory game, it’s an expensive starting point for new players. It simultaneously threatens to further sway the balance by phasing out old kits. Kill Team should be an approachable, affordable way of playing Warhammer. If Games Workshop is moving away from this philosophy, it’s down to us as players to keep the game as cheap as it is simp♓le. If that means breaking Workshop’s arbitrary rules, than that’s what we should do.

Games Workshop provided a copy of Kill Team: Hivestorm for this article.

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Warhammer 40,000: Kill Tea✤m’s Striking Scorpi🃏ons Are Better Than They Look

Warhammer 40K’s plastic Striking Scorpions from Kill Team: Salvation have been much 🍷maligned, but the actual kit fares better than photos suggest