The threats against the Imperium in 168澳洲幸运5开奖网:Darktide are many. There are untold millions of souls that ha𒐪ve turned from the God Emperor's light and have embraced Chaos. Whilst most of them are wea♔k mortals that can be torn apart in a hail of Lasgun fire, there’s some tough lads that are hiding amongst their ranks.

Warhammer 40,000: Darktide - How To Defe🐻at The Daemonhost
The Daemonhost ꦆis the most dangerous enemy in Warhammer 40,00🥀0: Darktide.
These Elite and Specialist enemy types can hit like a truck and often use some absolutely heinous abilities to incapacitate you and your team, deal a ton of damage or worse, completely wipe🐷 the squad. They’re all unique and require different methods of taking them down, so to give you that winning edge against the never ending hordes of heretics, here’s the♏ difference between Elite and Specialist enemy types in Darktide.
What Is An Elite?
First up we have Elite enemy types, there are ten in total and they range from simple to handle Gunners, to big burly Chaos-infused Ogryns that can take an unholy amount of damage to put down. They’re predominately melee-focused lads but they can wield some nasty ranged weapons.
Elites are essentially better-equipped enemies that carry big weapons, have larger health bars, spawn in smaller numbers unlike the Horde types, and often wear armor to deflect your shots. They’re not too bad to deal with on your own, but tr🐼ying to🐓 hit them whilst a horde is gnawing on you can be pretty tricky.
On higher difficulties or certain Mission Modifiers multiple mobs of Elites will spawn.
Every Elite Enemy In Darktide
There’s some interesting variety in the types of Elites your crew will ꦕface off against in Darktide and it’s worth going through 💧them all as it can help to learn what they look like and how you can best deal with them.
As previously mentioned, there are ten of them, and as our list goes on they get progressively more dangerous. Thankfully you can take them down with some well-placed headshots and anything that can chunk through armor, though don’t rely on Stagger as these lads just shrug it off.
Dreg Gunner
Dreg Gunners are a pretty annoying Elite to deal with. They’re zealots armed with fast-firing auto guns that enjoy pinning you under constant suppressive fire. If you🧸’re caught in the open they can chew through your Toughn🐲ess and health pretty quickly.
Thankfully they’re unarmored, so it doesn’t take much to blast them apart before they become too big of a problem. They’re vulnerable to headshots, so hit them when they’re reloading or if you have a 🍌clear shot.
Dreg Shotgunner
The Dreg Shotgunner is a high damaging Heretic that likes to rush up close before emptying its shotgun at point-blank range. They’re relatively unarmored and are vulnerable in primarily the head and the chest.
They can shatter your Toughness if they get too close, so make sure to pick them off at range or melee them from behind as standing in front of them just opens you up to a painful buckshot blast. You can easily tell them apart from the others by the rows of skulls on spikes on their back.
Dreg Rager
There’s always one berserker unit in these kinds of games and in this case, it’s the Dreg Rager in Darktide. This dual-wielding psychopath will rush straight toward your group and will relentlessly swing his makeshift weapons at you until he’s staggered or killed outright.
They’re very aggressive and pretty dangerous if they get too close, but they’re unarmored so you can pop them from range before they manage that. They also yell 𒐪a lot as they approach, so you will see and hear them coming.
Scab Gunner
The Scab Gunner behaves the same way as the Dreg Gunner and will saturate your position with a hail of machine gun fire, but they have one difference. The Scab is wearing absorbent Flak Armor, so t🔴hey can tank the hits a bit more before they finally fall over.
They can be pretty tricky if you’re not packing anything that’s good against armored foes. But, it’s recommended that you aim at their head where their gas mask is, or their upper legs as those are unarmored.
Scab Shotgunner
The Scab Shotgunner is another Elite that behaves similarly to its unarmored cousin the Dreg Shotgunner. They’ll clank right up towards you, absorbing hits the entire time and then unload their shotgun right into your face, or back if you weren’t paying attention.
They wear Flak Armor and can tank quite a few hits before finally dying, but like the Scab Gunner, if you aim for the head or upper legs they’ll crumble much quicker. Their shotgun is 🥂also much beefier and fires off more rounds than the Dreg Shotgunner, so don’t treat them the same.
Scab Mauler
An Elite enemy type you’ll often see stomping around in pairs, the Scab Mauler is a high-priority human-sized target that you’ll want your heaviest-hitting teammate's mulch ▨through fast.
Their attacks may be slow, but if their Chain Axe connects it’ll chew through your health bar as those hits do a lot of damage. Especially their overhead swing as 168澳洲幸运5开奖网:the hitbox on the Axe is wider than you expect a🐼nd their heavy armor allows them to take a ton of punishment as they get closer.
Unlike the other Elites, Scab Maulers are weak to body shots instead of headshots, but not by much.
Scab Rager
The Scab Rager is essentially the bigger, badder, and more deadly big brother of the Dreg Rager. They wear heavy armor and will sprint right into your group before swinging their makeshift Axe and club-like sword m♒ercilessly.
Their weapons do a lot of damage and they recover quickly from Stagger-based attacks. Their weak points are the head and the back, but deal with them from range. Avoid melee if you can as one or𝄹 two good smacks from their weꦺapons is enough to put you on the ground for good.
Bulwark
The Bulwark is a high-damage, high-health target that is a nightmare to deal with on your own. They’re a large, brutalized-looking Ogryn that’s carrying a massive metallic shield that renders them invulnerable to gunfi🎀re from the front as they wobble up to bonk you with their big club or car-door-sized shield.
Thankfully these large lads are pretty slow and lumbering so you can outpace them easily. They’re also very vulnerable to gunfire when their shield is down when they’re staggered or if they're shot in the back as they’re unarmored everywhere else.
Crusher
The Crusher is a high-threat target you’ll really want to deal with as quickly as your team can. They’re arguably the largest Ogryn-type enemy and their heavy Carapace Armor makes them extremely tanky, plus they have that large Ogryn health bar on top, and a large maul, usually made o﷽f masonry.
Crushers are easy to spot and need to get close to become a problem, but their heavy swings and ground slam attacks deal a lot of damage. Their only weak point is their head, but that’s not by much. Concentrating fire on their brainpan before they do too much damage with their big mallet is your best option, otherwise, just use a retreating fire method to wear them down as they m𒅌ay be very big, but ⛎they’re also very slow.
Reaper
The Reaper is the Ogryn equivalent of the Scab and Dreg Gunners. This big lad carries a twin-barrelled Heavy Stubber that can deluge an area in .50 Cal rounds in no time at all. They’re big and lumbering like the other Ogryns, but they’re more of a problem 🔴to deal with than the others because of their ability to hit you from range.
Reapers are slow, so you can loop them around cover, but they will occasionally walk right up to you whilst constantly firing, giving you no chance to retaliate. They have a high health bar but don’t wear a lot of armor, especially around the head, so focus fire on their face as they're a high-priority target.
Elites are very vulnerable to the Psykers Brain Blast move.

Warhammer 40,0꧙00: Darktide - Penance Points, Explained
Prove your devotion in🌸 Warhammer 40,000: Darktide by completing Penances.
What Is A Specialist?
Specialists are the slightly scarier lads to watch out for. These fools who have fallen to chaos are called specialists because they specialize in a particular type of attack. These can range from trapping someone in electrified paralyzing netting, area denial with AOE attacks, or physically pinning a squad member down, requiring them to be rescued.
Most of them have tell-tale noises that signify their arrival to the firefight and the second you hear it, you’ll need to keep your head on a swivel. Certain classes are weak to them, but others are perfect for sniping them before they get too close. Their spawn sizes are small, with usually one or two of each type popping up at once, but like the Eli🎉tes, on higher difficulties and with cer🧔tain mutators more can appear.
Classes that can counter Specialists and Elites are the Psyker and Veteran Sharpshooter.
Every Specialist Enemy In Darktide
There’s a significantly smaller number of Specialists in Darktide, but in all honestly that’s enough as the abominations that are in the game already are more than enough. There are eight of them in total and they’re pretty varied in the types of attacks they use and how they can be a complete ജbane to your group.
Like the Elites, we’ll be running through them all so you can get a good grasp of what sort of mutated heretics you’ll be stumbling into whilst completing missions in the Hive for the good 🏅of the Imperium.
Dreg Tox Flamer
First up we have the Dreg Tox Flamer. This badly burned chap can chunk through your Toughness with his toxic flames and will liberally cover your team and the ground in highly damaging green fire.
He'll usually pause for a second or two before firing, so take that moment to just sidestep him and then blast him in the back or side as he commits to his attack. They're easy to handle on their own, but if a horde pins you down you'll melt quickly in his t🍷oxic fum𓆏es.
Tox Flamers tend to attack from behind, so watch your back.
Scab Flamer
A slightly more armored variant of the Flamethrower Specialists. The Scab Flamer works the same as the Tox Flamer, but he’s a bit tankier. Anything that can chew through his armor or shots to his head and Flamer Tanks will take him down pretty quickly.
Just like the Tox Flamer, this lad will stop and commit to his attack in one particular direction. So you can just side-step again and blast him, or use his fire to melt his friends as the Heretics can deal friendly fire damage to each other.
Both Flamer variants make an electric stove sparker clicking sound when they appear as they try to ignite their Flamers.
Poxburster
There’s always an enemy type that loves sprinting up to you and exploding, this is basically the Poxburster. This Nurgle's Rot-ridden soul will dash right towards your team before detonating its toxic payload that’s strapped to its back, which in turn deals a high amount of AOE damage.
They can be a massive pain when mixed in with Horde enemies but thankfully a well-timed push can negate their damaging burst if they get too close.
The Poxbursters bomb pack will tick and beep as he runs towards you. If you hear one, take it out fast.
Scab Bomber
The Scab Bomber is a grenade-chucking maniac who likes to lob his projectiles from a safe distance. They deal damage when they hit and drop a wide layer of fire on the ground that will quickly chew through your Toughness and Health bar.
They’re not too hard to handle in wide-open maps, but tight tunnels and confined spaces turn into murder holes if they’re nearby. They’re incredibly🍬 weak to headshots, so pick them off from afar or get close quickly and slice them up with melee 𓂃attacks.
Scab Sniper
Scab Snipers are very dangerous Specialists to encounter, especially in big open areas. They’ll target you from afar, usually behind enemy lines, and will snipe you with highly damaging hits. Thankfully the tell-tale laser that they use to aim their shots gives the☂m aw✱ay right before they fire.
To take them down, either counter-snipe as quickly as you can or get close and deal with them using melee combat. However, make sure you kill them fast as they’ll r💖eposition once you start getting close to them.
Normally one or two shots from a Scab Sniper is enough to down or kill a player. So dodge and seek cover iℱf you see their laser lining up.
Scab Trapper
The Scab Trapper is a high-threat target on the battlefield. They don’t take a lot of damage to kill, but it’s their weapon that’s the big problem. The Scab Trapper likes to spawn behind your team and is signaled by the clanking sound of its gear clattering together as it gets closer.
Once they get in range they fire their net gun either point-black or from a few yards away. Once it hits it permanently incapacitates a teammate in electric netting. The downed team member will need to be rescued whilst the Trapper moves on to another target. If you’re unlucky, one Trapper can take down an entire Squad. So kill this Specialist as soon as it pops up.
The Trappers net also works on Ogryns, so nobody is safe.
Mutant
The Mutant is basically like the Charger from Left4Dead 2. He’s a roided-up lad that charges right into the midst of your squad to cause all sorts of chaos. For example, he’ll likes to do damaging melee swings, knock Teammates off ledges, or grab and repeatedly slam someone into the ground until they’re incapacitated or throw them very far after a good beating, usually off into an abyss.
They roar when they charge in and you can’t take them down pretty quickly with concentrated fire to their head or their front as they’re not armored. Their grab can also be dodged if you side-step when they put their arm out, though this can take a bit of pꦚractice to master as the timing is finicky.
Pox Hound
The Pox Hound is the highest priority target for any team braving the hazards of the Hive. These twisted canines of Chaos arrive into the fight with their signature howl before zipping towards a particular targ🌼et on your team. They’re incredibly fast, hard to hit, and can be an instant roadblock to progression, especially if a pack of them spawns.
When a Pox Hound gets close it will dive onto its target, much like the Hunter from Left4Dead, and will start savaging them. Those attacked by a Pox Hound are incapacitated until the beast finishes and kills them, or someone kills it. You can de🅰lay them by using rooftops and hi🐠gh spots to hide, but they’re pretty squishy so just shoot them or bat them away like an angry bitting baseball with a well-timed melee swing.
The Weak Point in the majority of Specialists is the head. So have a Sꩵharpshooter focus on them whenever they appear.

Warhammer 40,000: Darkti🉐de💦 - Rending, Explained
Weapon Blessings that grant Rending are great for handling armored enemies🔯 in Warhammer 40,000: Darktide.