Blessings in 168澳洲幸运5开奖网:Warhammer 40,000: Darktide dramatical🅰ly change how your weapon functions, and can ultimately make the difference between🌳 a good build and a great one. For some weapons, these Blessings come pre-applied, while on others, you'll need to apply them.

Warhammer 40,000: Darktide Vs. Spac𒊎e Marine 2, Which ﷺIs Better?
Two sides of a similar Imperium coin.
Whether they're pre-applied or you apply them yourself, you can ch༒ange the Blessings that you have on your weapon between missions for a small amount of currency by Re-blessing your weapon at the Shrine of the Omnissiah.
How To Earn Weapon Blessings
You earn weapon Blessings through weapon mastery. Every mission you undertake levels up your weapon mastery with🌱 the weapon you choose to use in the mission, and each level that you gain in that weapon's mastery tree either gives you mastery points to apply, or increases the total power you can upgrade that weapon to.
Each weapon can be leveled up to 20 on the mastery tree, which is where you'll have the maximum level available for every 🍌blessing. You'll also have earned a special skin with that weapon type for your effort, applicable to each weapon mark.
How To Apply Weapon Blessings
Weapon Blessings do not apply when you unlock them in the mastery tree; instead, to Bless or Re-Bless a weapon, you'll need to visit the Shrine of the Omnissiah. Here, you can Consecrate your weapon, which will either give it a random🐈 perk or a random Blessing.
If you don't like the Blessing that you've been given, you can Re-Bless it, giving you the option to choose any of the Blessings that you've unlocked in your weapon mastery, and at any of theꦏ tiers that you have available to you.
Every Melee Weapon Blessing
Melee weapon Blessings can add a variety of effects to your melee weapons, ranging from different damaging effects, to restoring your toughness on hits and increasing your movement speed for a short time. These can add new facets to your build, or accentuate mechanics that you'vꦺe already got built into your character.
Blessing |
Description |
Weapon Availability |
---|---|---|
Flesh Tearer |
Add 5-8 bleed stacks on landing a critical hit. |
Combat Blade |
Executor |
Add 4-6 percent strength when repeatedly hitting a weak spot; stacks 5 times. |
Combat Blade / Blaze Force Sword |
Haymaker |
1-4 percent chance to instakill human-sized enemies when chaining heavy hits; stacks 5 times. |
Combat Blade / Bully Club |
Lacerate |
Add 1-4 bleed stacks when hitting non-weak spot. |
Combat Blade |
Mercy Killer |
Add 52.5-60 percent damage when attacking an enemy's weak spot. |
Combat Blade |
Precognition |
Add 45-60 percent finesse damage for 2 seconds after successfully dodging an enemy attack. |
Combat Blade / Duelling Sword / Blaze Force Sword |
Riposte |
Add 12.5-20 percent critical chance for 6 seconds after successfully dodging an enemy attack. |
Combat Blade / Duelling Sword / Blaze Force Sword |
Ruthless Backstab |
Add 70-100 percent rending when hitting an enemy with a backstab. |
Combat Blade |
Smackdown |
Add 12.5-20 percent critical chance for 2 seconds after hitting an enemy with a special hit. |
Combat Blade / Bully Club |
Uncanny Strike |
Add 12-24 percent rending for 3.5 seconds after attacking an enemy weak spot; stacks 5 times. |
Combat Blade / ᩚᩚᩚᩚᩚᩚᩚᩚ🤪ᩚ𒀱ᩚᩚᩚDuelling Sword / Blaze Force Sword / Sapper Shovel |
All Or Nothing |
Gain up to 25-40 percent strength as your stamina decreases. |
Combat Axe / Tactical Axe / Sapper Shovel |
Brutal Momentum |
Add 7.5-15 percent damage when attacking enemy weak spots; weak spots ignore enemy hit mass. |
Combat Axe / Tactical Axe / Latrine Shovel |
Decapitator |
Add 18-24 finesse for 5 seconds when you one-hit an enemy; stacks 5 times. |
Combat Axe |
Decimator |
Chaining more than 2 attacks adds 2-5 percent power; stacks 10 times. |
Combat Axe / Tactical Axe / Sapper Shovel |
Headtaker |
Add 3.5-5 percent strength for 3.5 seconds after a hit; stacks 5 times. |
Combat Axe / Heavy Sword / Tactical Axe / Assault Chainaxe / Thunder Hamme𝓡ꦯr |
Limbsplitter |
Add 60 percent strength to your first attack every 3.5-5 seconds. |
Combat Axe / Tactical Axe / Sapper Shovel |
Shred |
Add 2.5-4 percent critical chance to chained hits; stacks 5 times. |
Combat Axe🐽 / Devil's Claw Sword / ⛎Tactical Axe / Assault Chainsword / Heavy Eviscerator / Duelling Sword / Blaze Force Sword |
Thrust |
Add 5-20 percent strength to your heavy attacks, based on charge time; stacks 3 times. |
Combat A🍬xe / Heavy Sword / Crusher / Assault Chainaxe / Thunder H𝕴ammer / Shock Maul / Duelling Sword / Sapper Shovel / Latrine Shovel / Cleaver / Bully Club |
Thunderous |
Give an enemy 1-4 stacks of 2.5 percent brittleness on each hit; this lasts🌼 💛for 5 seconds, and can stack 16 times. |
Combat Axe / Crusher / Assault Chainaxe / Thunder H𒊎ammer / Latrine Shovel / B❀ully Club |
Devastating Strike |
Add 65-80 percent cleave for 5 seconds following a critical hit. |
Devil's Claw Sword / Assault Chainsaw / Cleaver |
Hammerblow |
Add 19-25 percent impact for 1.5 seconds following a hit; stacks 5 times. |
ꦡDevil's Claw Sword / Crusher / Thunder Hammer𒀰 / Shock Maul / Sapper Shovel |
Rampage |
Increases damage by 24-36 percent for 3 seconds after hitting 3 enemies or more. |
Devil's Claw Swor🍸d / Heavy Sword / Assault Chainsword / Heavy Eviscerator / Duelling Sword |
Savage Sweep |
Increases cleave by 140-200 percent for 2 seconds after hitting 3 enemies or more. |
Devil's Cla𓆉w🦋 Sword / Heavy Sword / Assault Chainsword / Heavy Eviscerator / Cleaver |
Skullcrusher |
Give 1-4 stacks of 10 percent extra damage to a staggered enemy; lasts 5 seconds. |
Devil's Claw Sword / Crusher / Thunde💖r Ham𓆉mer / Shock Maul / Sapper Shovel / Latrine Shovel / Bully Club |
Thunderstrike |
Give 1-4 stacks of 10 percent impact to a staggered enemy; lasts 5 seconds. |
Devil's Claw Sword / 🅺Crusher / Thunder Hammer / Sapper Shovel |
Trauma |
Add 14-20 percent impact for 2 seconds after repeatedly hitting an enemy; lasts 5 seconds. |
Devil's Claw Sword𝓰 / Crusher / Thunder Hammer / Sapper Shovel |
Vicious Slice |
Add 14-20 percent impact to each enemy already hit with the same attack. |
Devil's Claw Sword |
Wrath |
Add 25-40 percent cleave on attacks; stacks 5 times. |
Devil's Claw 🐈Sword / Heavy Sword / Assault Chainsword / Heavy Ev🐷iscerator |
Bladed Momentum |
Getting multiple hits with a single strike adds 4-10🅠 percent rending for 2.5 seconds; stacks 5 times. |
Heavy Sword |
Chained Deathblow |
Add 5-20 percent critical chance for 3 seconds after getting a weak spot kill. |
Heavy Sword |
Deathblow |
Add 7.5-15 percent weak spot damage; weakspot kills ignore enemy hit mass. |
Heavy Sword |
Perfect Strike |
Critical hits ignore enemy armor hit mass bonus; add 2.5-4 percent critical hit damage. |
Heavy Sword / Heavy Eviscerator / Latrine Shovel / Bullyꦓ Club |
Opportunist |
Add 10-25 percent rending when attacking staggered enemies. |
Crush𝓡er / Heavy Ev𒈔iscerator / Assault Chainaxe / Shock Maul / Latrine Shovel |
Slaughterer |
Add 5-8 percent strength for 4.5 seconds after a kill; stacks 5 times. |
Crusher𝐆 / Assault Chainaxe / Thun🤪der Hammer / Blaze Force Sword / Cleaver |
Agile |
Weak spot hits refresh dodge efficiency; add 2.5-4 per🎀cent weakspot damage. |
Tactical Axe / Duelling Sword |
Relentless Strikes |
Add 4-10 percent strength for 2 seconds after landing a hit; stacks 5 times. |
Tactical Axe / Duelling Sword |
Slaughter Spree |
Add 40-100 percent critical chance following a weak spot critical kill. |
Tactical Axe |
Bloodletter |
Add (x) bleed stacks to special attacks ('x' varies according to weapon type). |
Assault Chainsword / Heavy Evisc𓂃𝓰erator / Assault Chainaxe |
Bloodthirsty |
Add 40-100 percent critical chance to an attack following a special attack kill. |
Assault Chainsword / Heavy Eviscerator / Assault Chainaxe / B♚laze Force Sword |
Rev It Up |
Add 17-20 percent movement speed for 2 seconds following a weapon special activation. |
Assault Ch💧ainsword / 🃏Heavy Eviscerator / Assault Chainaxe |
Momentum |
Hitting 3 or more enemies with one attack restores 12-15 percent toughness. |
Heavy Eviscerator / Thunder Hammer / Cleaver 🧸/ Bully Club |
Shock And Awe |
Subtract 30-60 percent enemy hit mass for 2 seconds following a kill. |
Thunder Hammer |
Falter |
Weakspot hits increase enemy stagger by📖 60-90 Percent; increase ranged stagger str♉ength by 30 percent. |
Shock Maul |
High Voltage |
Add 10-25 percent damage to electrocuted enemies. |
Shock Maul |
Lightning Reflexes |
Stun attackers with timed blocks, gaining you 10-25 🌞percent 𝓀melee strength for 3 seconds. |
Shock Maul |
Overwhelming Force |
Staggered enemies have a 10-25 percent chan♉ce to become stunned; 3.5-5 second cooldown. |
Shock Maul |
Blazing Spirit |
Give as enemy 1-4 stacks of soulblaze when they're critically hit, up to a maximum 3-12 stacks. |
Blaze Force Sword |
Deflector |
Block melee and ranged attacks; reduce block cost by 22.5-30 percent. |
Blaze Force Sword |
Exorcist |
Repeated weak spot hits quell 2-5 percent of peril. |
Blaze Force Sword |
Superiority |
Add 5-12.5 percent strength for 7 seconds after killing an elite; stacks 3 times. |
Blaze Force Sword |
Unstable Power |
Gain 14-20 percent strength, scaled by your peril. |
Blaze Force Sword |
Take A Sword |
Add 45-60 percent weak spot damage for 3 seconds after pushing an enemy. |
Sapper Shovel |
Sucker Punch |
Add 7.5-15 percent critical hit chance for 3 seconds after landing a special action hit. |
Latrine Shovel |
Confident Strike |
Add 5-8 percent toughness on a chained hit. |
Latrine Shovel / Cleaver / Bully Club |
Bash |
Add 7.5-15 percent critical chance for 3 seconds after pushing an enemy. |
Cleaver |
Tenderiser |
Add 7.5-15 percent strength on hits with a weapon special attack. |
Cleaver |
No Guts, No Glory |
Gain 50 percent toughness regeneration for 2-5 seconds after elite special action hit. |
Bully Club |
Slow And Steady |
Recover 15-24 percent toughness after hitting an enemy with a heavy attack; scales with charge time. |
Pickaxe |
Torment |
Add 12-24 percent strength for 3.5 seconds after landing a weapon special hit. |
Pickaxe |
Supercharge |
Add 1-4 stacks of brittleness on an energised hit. |
Power Maul |
Last Guard |
Push enemies with a block break; this has a 15-second 💖cooldown, and reduces block cost by 15-30 percent. |
Slabshield |
Offensive Defense |
Each stamina spent blocking gives you 1 stack; next ༺melee attack gai🐽ns 4-10 percent strength per stack. |
Slabshield |

Warhammer 40,000: Darꩲktide - Grimoire Lo🅘cation Guide
Corrupted t꧂omes of Chaos that lay scattered across the Hi𝐆ve, here's how to find Grimoires in Warhammer 40,000: Darktide.
Every Ranged Weapon Blessing
Ranged weapon Blessings can have some overlapping effects with melee Blessings, but there are plenty of unique effects and interactions to find here, too. There are a lot of different ranged weapons in the game that function vastly different, and the Blessing options further that weapon diversity greatly.
Blessing |
Description |
Weapon Availability |
---|---|---|
Both Barrels |
Firing both barrels and killing an enemy increases next reload speed by 40-70 percent. |
Assault Shotgun |
Deathspitter |
Gain 5-6.5 strength for 5 seconds after close range kill. |
Assault Shotgun / 🅰Braced Autogun / Infantry Autogun / Combat Shotgun / Recon Lasgun / Twin-Linked Heavy Stubber |
Flechette |
Add 3-6 bleed stacks on a critical hit. |
Assault Shotgun / Combat Shotgun / Ripper Gun |
Full Bore |
Gain 14-20 percent strength for landing every pellet in a shot on the same enemy. |
Assault Shotgun / Combat Shotgun / Kickback |
Hit And Run |
Become immune to ranged attacks for 0.7-1 second on a close range kill. |
Assault Shotgun / Braced Autogunꦦ / Infantry Autogun / Combat Shotgun🍨 / Recon Lasgun |
Man-Stopper |
Increase cleave when landing a critical hit, and gain 10-25 percent ranged attack stagger. |
Assault Shotgun / Combat Shotgun |
Run 'N' Gun |
Add 6-15 percent extra damage and the ability to hipfire while sprinting; also reduce weapon spread by 10 percent. |
Assault Shotgun / Bolt Pistol / Quickdraw Stubꦜ Revolver / Force Staff / Kickback |
Scattershot |
Gain 6-12 percent critical chance for each enemy hit by the previous shot; stacks 5 times. |
Assault Shotgun / Combat Shotgun |
Speedload |
Gain 7-10 percent reload speed for 3 seconds after killing an enemy in close range; stacks 5 times. |
Assault Shotgun🎃 / Braced Autogun / Infantry Autogun / Shredder Autopistol / Heavy Laspistol / Quickdraw Stub Revolver / Recon Lasgun |
Terrifying Barrage |
After a close range kill, suppress enemies inside 5-8 meters. |
Assault Shotgun / Braced Autogun / Infantry Autogun / Shredder Autopistol / Boltgun / Combat Shotgun / Quickdraw Stub Revol𒁃ver / Force Staff / Twin-Linked 💝Heavy Stubber / Kickback / Ripper Gun |
Ceaseless Barrage |
Gain 20 percent suppression for every 2.5 percent of your magazine spent while in continuous fire. |
Braced Autogun / Twin-Linked Heavy Stubber |
Fire Frenzy |
Add 7-10 percent close damage for 3.5 seconds after killing close-range enemy; stacks 5 times. |
Bra꧟ced Au🉐togun / Infantry Autogun / Boltgun / Combat Shotgun / Twin-Linked Heavy Stubber / Ripper Gun |
Inspiring Barrage |
Gain 1-4 percent toughness for every 10 percent of your magazine spent while in continuous fire. |
Braced꧋ Autogun / Shredder Autopistol / Boltgun / Purgation Flamer / Twin-Linked Heavy Stubber / Kickback / Ripper Gun |
Roaring Advance |
Improve movement speed reduction by 10-25 percent for every 5 percent of magazine spent. |
Braced Autogun / Twin-Linked Heavy Stubber |
Stripped Down |
Gain immunity to ranged attacks while sprinting if your stamina is over 50-80 percent. |
Braced Autogun / Infantry Autogun / Recon Lasgun |
Between The Eyes |
Weak spot hits grant suppression immunity for 2.4-3.6 seconds. |
Headhunter Autogun🤡 / Infantry Lasgun / Heavy Laspistol |
Crucian Roulette |
Gain 0.45-0.6 percent critical chance for each round fired from your magazine (reload resets). |
Headhunter Autogun / Quickdraw Stub Revolver |
Deadly Accurate |
Gain 70-100 percent extra damage on critical weak spot hits. |
Headhunter Autogun / Bolt Pistol / Inf𒅌antry Lasgun |
Falter |
Weakspot hits increase enemy stagger by 60-90 percent; increase ranged stagger stren🏅gth by 30 percent. |
Headhunter Autogun / Infa𓄧ntry Lasgun / Helbore Lasgun |
Ghost |
Become immune to ranged attacks for 0.6-1.2 seconds after landing a weak spot hit. |
Headhunter Autogunꦉ / Infantry Lasgun / Heavy Laspistol |
Headhunter |
Gain 14-20 percent critical chance on a weak spot hit; resets on critical hit. |
Headhunter Autogun /𓂃 Infantry Lasgu🥂n / Recon Lasgun |
No Respite |
Gain 14-20 percent damage on a staggered enemy, scaling with stagger. |
Headhunter Autogun / Combat Shotgun / Infantry Lasgun /🗹 Helbore Lasgun |
Opening Salvo |
Gain 14-20 percent strength on the first shot of salvo. |
Headhunter Autogun / Infantry Lasgun |
Surgical |
Gain 10 percent critical chance for every 0.2-0.35 seconds spent while aiming; resets on firing, and stacks 10 times. |
He�꧒�adhunter Autogun / Bolt Pistol / Boltgun / Quickdraw Stub Revolver / Helbore Lasgun / Kickback |
Dumdum |
Gain 4.5-6 percent close range damage for repeated hits; stacks 5 times. |
Infantry Autogun / Heavy Laspistol / Recon Lasgun |
Punishing Salvo |
Gain 35-50 percent weakspot damage on the second, third, and fourth shots of your salvo. |
Infantry Autogun / Recon Lasgun |
Raking Fire |
Add 32.5-40 percent damage when shooting at the back of enemies. |
Infantry Autogun / Shredder Autop🔯istol / Heavy Laspist💞ol |
Sustained Fire |
Add 14-20 percent damage on the second, third, and fourth shots of your salvo. |
Infantry Autogun / Shredder Autopistol / Qui🌳ckdraw Stub Revolver / Hel𒈔bore Lasgun / Recon Lasgun |
Blaze Away |
Gain 5-8 strength for every 10 percent of your magazine spent while firing continuously. |
Shredde💯r Autopistol / Purgation Flamer / Plasma Gun / Force Staff / Grenadier Gauntlet / Twin-Linked Heavy Stubber / Rumbler / Kickback / Ripper Gun |
Cavalcade |
Gain 3.5-5 percent critical chance for every 10 percent of your magazine spent while firing continuously. |
Shredder Autopistol / Boltgun / Ripper Gun |
Pinning Fire |
Gain 4.25-5 percent strength for each enemy you've staggered; stacks 5 times. |
Shredder Autopistol / Boltgun |
Powderburn |
Add 14-20 percent damage against enemies that are suppressed; on close range k🐈ill, gain 28-40 percent suppression and reduced recoil. |
Shredder Autopistol |
Execution |
Add 5-20 percent damage against staggered enemies. |
Bolt Pistol |
Gloryhunter |
Gain 18-30 percent toughness after killing an elite. |
Boꦐlt Pistol / 🔜Boltgun / Quickdraw Stub Revolver / Plasma Gun / Grenadier Gauntlet / Rumbler |
Lethal Proximity |
Shots at point-blank range cause explosions; explosion radius increased by 10-2♚5 percent. |
Bolt Pistol |
Point Blank |
Gain 14-20 percent ranged critical chance for 3.5 seconds after a melee kill. |
Bolt Pistol / Quickdraw Stub Revolver |
Puncture |
Hitting an enemy with a ranged attack adds 1-4 bleed stacks. |
Bolt Pistol / Boltgun |
Shattering Impact |
Give target 1-4 stacks of 2.5 percent brittleness on hit; lasts 5 seconds, maximum of 16 stacks. |
Boltgun / Plasma Gun / Grenadier Gauntle𒁏t / Rumbler |
Everlasting Flame |
Critical hits use reserve ammo instead ꦑof ammo from your fuel tan🌠k. |
Purgation Flamer |
Fan The Flames |
Ignore 30-60 percent stagger resistance on burning enemies with primary attaꦐck; deal 30-45 percent♒ extra impact. |
Purgation Flamer |
Overpressure |
Gain 2-5 percent strength, scaling with remaining ammo; stacks 5 times. |
Purgation Flamer |
Penetrating Flame |
Apply 1-4 stacks of 1 percent brittleness for 5 seconds on direct hit; stacks 20 times. |
Purgation Flamer / Force Staff |
Quickflame |
Gain 24-36 percent increased reload speed when empty. |
Purgation Flamer |
Showstopper |
Elite and special enemies have 14-20 percent chance to explode on kill. |
Purgation Flamer / Force Staff |
Efficiency |
Reduce ammo use by 33 percent after not firing for 4.5-5 seconds. |
Infantry Lasgun |
Infernus |
Apply 1-4 burn stacks on critical hit; stacks 3-12 times. |
In๊fantry Lasgun / H♋eavy Laspistol / Helbore Lasgun / Recon Lasgun |
Concentrated Fire |
Gain 2-5 percent critical chance on chained weak spot hits. |
Heavy Laspistol |
Desperado |
Gain 5-12.5 percent critical chance for 2 seconds after successfully dodging an enemy attack. |
Heavy Laspistol |
Reassuringly Accurate |
Gain 10-16 percent toughness after a critical hit kill. |
Heavy Laspistol / Grenadier Gauntlet |
Hand-Cannon |
Gain 30-60 percent rending when landing a critical hit. |
Quickdraw Stub Revolver |
Trickshooter |
Gain 4.5-6 percent strength when chaining weak spot hits; stacks 5 times. |
Quickdraw Stub Revolver |
Armourbane |
Add 2-4-6-8 stacks of 2.5 percent brittleness on enemies you hit; stacks based on charge level. |
Helbore Lasgun |
Hot-Shot |
Gain 20-50 cleave on weak spot hits. |
Helbore Lasgun |
Weight Of Fire |
Reduce charge time by 6-12 percent by chaining charged attacks. |
Helbore Lasgun |
Focused Cooling |
30-60 percent heat generation reduction after a critical hit. |
Plasma Gun |
Gets Hot! |
Higher heat level increases critical hit chance 🃏by 27.5-50 percent; also increases critical damage by 4-10 percent. |
Plasma Gun |
Optimised Cooling |
Charge speed scales oppositely with heat level. |
Plasma Gun |
Power Blast |
Gain 2.5-5 percent to 10-25 percent critical hit chance based on charge level. |
Plasma Gun |
Rising Heat |
Add 5-20 percent extra damage scaling with heat level. |
Plasma Gun |
Volatile |
Gain 2.5-4 percent charge speed with low overheat; stacks 5 times. |
Plasma Gun |
Focused Channeling |
Reduce secondary attack move penalty by 20-50 percent, and th🍰is attack c🐻annot be interrupted. |
Force Staff |
Warp Flurry |
Reduce charge time by 5.5-8.5 percent when chaining secondary attacks; stacks 3 times. |
Force Staff |
Warp Nexus |
Gain 3.5-5 percent and 14-20 percent critical chance, scaled with current peril. |
Force Staff |
Disruptive |
Secondary attacks that hit at least 3 enemies grant 15-30 per✅cent extra strength on melee for 3.5🏅 seconds. |
Grenadier Gauntlet |
Explosive Offensive |
Gain 6-15 percent strength for 5 seconds after hitting multiple enemies with a special weapon attack. |
Grenadier Gauntlet |
Gauntlet Momentum |
Chained hits with melee incr🌱ease melee strength by 2-5 percent; stacks 10 tim💙es. |
Grenadier Gauntlet |
Pinpointing Target |
Gain 5-8 percent strength every 0.4 seconds spent aiming; stacks 5 times. |
Grenadier Gauntlet |
Pulverise |
Gain 10-25 percent critical chance for 3 seconds after getting a melee kill. |
Grenadier Gauntlet |
Charmed Reload |
Load 2-5 bullets from reserve after landing a critical hit. |
Twin-Linked Heavy Stubber |
Overwhelming Fire |
Gain 7-10 percent strength every 4 single target hits; stacks 5 times, and hitting another enemy resets this bonus. |
Twin-Linked Heavy Stubber |
Adhesive Charge |
Grenades stick to Ogryns and monstrosities, and you deal 6-15 percent extra damage to them. |
Rumbler |
Blast Zone |
Add 3-6 percent explosion radius for every shot in continuous fire; stacks 5 times. |
Rumbler |
Marksman's Reflex |
Gain 15-30 percent reload speed on projectile weakspot hit. |
Rumbler |
Pierce |
Gain 10-25 percent stagger on special attacks, and ignore armor hit mass bonus. |
Rumbler / Kickback |
Shrapnel |
Apply 1-4 bleed stacks on close range explosions. |
Rumbler |
Expansive |
Gain 30-42 percent melee strength after hitting at least 3 enemies with a ranged attack for 3.5 seconds. |
Kickback |
Punishing Fire |
Gain 6-15 percent strength on ranged attacks for 3 seconds after cleaving with a special weapon attack through multiple enemies. |
Kickback |
Born In Blood |
Gain 4.5-6 percent toughness after a close range kill. |
Ripper Gun |
Can Opener |
Hitting an enemy with a special attack applies 10-16 stacks of 2.5 percent✱ brittleness; stacks 16 times. |
Ripper Gun |

8 Factions Tha💃t Should Be Added Into Warhammer 40K: Dar♈ktide
These are factions we want to see that'll easily s🐎lot into Darktide.