Void Cascades are some of the coolest endgame missions in Warframe, with content that's both challenging and fun. It requires paying very close attention to what's going on around you, what's going on in the rest 🌺of the level, and reacting to all of that quickly.

Related
168澳洲幸运5开奖网: Warframe: Top 10 Secondary Weapons,✅ Rankeꦕd

Warframe has plenty of weapons to choose from, and these secondary weapons are perfect f♑or pairing with the bigger guns!

Because of that, Warframes that can move quickly and/or uninhibited have an advantage in Void Cascade. Yoꦫu also need to be able to fend for yourself, meaning you need to be able to take down a difficult enemy on your own, and stay alive self-sufficiently.

7 Ash

There are a couple of schools of thought when it comes to Warframe choice in Void Cascades, and one of those schools of thought puts heavy emphasis on invisibility. While dying is punishing in the best of times, in Void Cascade, it can cause problems for you and your allies. Ash can turn invisible at the drop of a hat, and it can help keep them alive i༺nstead of getting filled with holes.

Apart from that, Ash hasꩲ some very good damaging abilities, too; his Shuriken ability is a great way to deal some quick damage, and his Blade Storm is a fantastic group damage ability that can take care of multiple enemies without much fuss. Stacking the Slash Status Effect can pair with Ash's Passive ability well, and contribute to an Ash build that's fantastic to bring into Void Cascade.

6 Octavia

Octavia has one of the most unique ability sets not just in Warframe, but in all of gaming. Octavia creates music, and doing actions at a certain beat will enable her (and her allies, if they're💧 near) to gain certain effects. One of these abilities provides cloaking for 🐲Octavia and can get her out of a tight spot. On top of that, she can buff her speed, melee damage, or give herself a multishot buff.

Ap🍨art from that, Octavia has some great AoE's. One of these AoE's doesn't just deal damage to enemies, but it can draw their ag♎gro as well, forcing them to follow a rolling ball. This can be rolled right into her Mallet ability, walking enemies into lethal damage without Octavia having to fire a single shot. Between that and her cloaking possibilities, she can keep a lot of heat off her own back without sacrificing damage.

5 Loki

168澳洲幸运5开奖网:Loki has a lot of options when it comes to avoiding fire, from his switch teleport which trades his location with that of an enemy, his Decoy which draws enemy fire away from him and absorbs enemy heal and shields, to his straight-up invisibility. When it comes 🎀to survivability, Loki doesn't need extra health; just the enemy looking the other way.

Loki doesn't have many damage options when it comes to abilities, but because of his ability to avoid damage, allows his weapons to get the main focus in that department. His Ra𝓰dial Disarm ability does ไdisrupt enemy ranged weapons, forcing them into melee, and that can end up giving Loki the damage advantage, anyway.

4 Gauss

Moving onto Warframes that have extremely high-speed possibilities, 168澳洲幸运5开奖网:there's no faster Warframe than Gauss. Gauss can run quite fast by default, but even faster when he's got his Mach Rush ability active. Constantly moving with Gauss is rewardingꦉ in its own right, with it recharging his suit's battery, enhancing his💯 shield recharge rate and timer. Stack a great shield on him and keep on the move, and that shield is going to be impenetrable much of the time.

Related
168澳洲幸运5💖开奖网: Warframe: A🐻ll Damage Types Explained

Learn hoꦚw to create Viral damage, inflict bleed on enemies, and more with Warframe's various damage types.

On top of that speed, Gauss has Kinetic Plating that can absorb damage and turn it into energy for him to use for his abilities. The amount of damage this negates is going to scale with the level his battery is at, so as always wi✅th Gauss, keep moving. Gauss is an extremely fun Warframe to use and is capable of turning himself into The Flash with a gun, making for a lot of damage and ability potential.

3 Wukong

The Wukong Warframe, not to be confused with the Wukong game, can split himself into two, with one acting as a twin that fights in the opposite way as you. If you're melee-ing the enemy, the twin will range, and vice versa. It's a great way to basically gain an ally without actually having to have a friend and can be used as the drop of a hat. Wukong ꧙can also evaporate into a cloud for a short time, healing him a💜nd his twin and enabling him to move at a much higher speed.

In terms of tanking damage instead of avoiding it or healing it, Wukong has Defy, which makes him and his twin invulnerable for a time. At the ꦐend of that time, all of the damage that Wukong and his twin absorbed is dealt through an attack with his staff, dealing incredible damage back at an enemy. Wukong has e♏xtremely high survivability and can deal outrageous damage, both utterly perfect things for a Void Cascade run.

2 Titania

Titania has some extremely high mobility, with passive healing to boot. One of her abilities allows her to fly, leᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚtting her move very fast and with some real maneuverability. Any time she uses one of her abilities, she gets healed by her passive, alongside any allies that she's got near🍸by.

While Titania is in midflight, her razorflies attack nearby enemies, giving her some good close-range AoE possibilities. On✱ top of that, she can stun groups of enemies at the same time, and either debuff enemies or buff herself or allies. Titania has a lot going for her, and once you get the hang of all of those abilities working together, she really shines.

1 Yareli

Yareli has some very strong AoE capabilities, along with a very good damage mitigation/mobility combination, with their Merulina. This Merulina is a rideable creature that Yareli summons, which absorbs a lot of the damage intended for Yareli herself. This allows her to get around quite a bit 🃏quicker and safer.

Yareli's damaging abilities do a good combination of crowd control and damage; her Sea Snares are the best example of this. On contact with an enemy, these Sea Snares lift enemies into the air and deal damage, preventing them from being as much of an issue until they're dis🍬patched entirely, and Riptide drags enemies into a burst of water, damaging and blowing them away, fulfilling a similar purpose.

Next
Warframe CEO Says It's "A Shame" Publishers Ditch Live-Service Games

We feel the same way.

2