Summary
- Live-service games are all the rage in the gaming industry, with multiple entries joining staples, like Destiny and Apex Legends.
- That said, not every new entry is a smash hit, and some are abandoned relatively quickly due to low player counts.
- Warframe's CEO believes that some live-service ventures are shut down too quickly when the game isn't an immediate success.
With the rise in both the popularity and prominence of live-service games, it can be hard to keep up. Of course, there are staples like Destiny, Fortnite and 168澳洲幸运5开奖网:Apex Legends, among others, but there's also a rash of live-service games that simply don't ascend to those heights.
Take, for example, Radical Heights. It was a live-service game that debuted in early access in April 2018. It was a third-person multiplayer shooter similar to Fortnite, but featured a twist of BMX bike riding in an attempt to differentiate itself. Oh, and it had the backing of Cliff Bleszinski of 168澳洲幸运5开奖网:Gears of War fame. The game lasted just one month after a lack of initial success in its early access phase. Active development ceased for good, and Bleszinski's Boss Key Productions studio closed down.
, Steve Sinclair, the CEO of Digital Extremes, the group behind Warframe, contends that some live-service games pull the plug way too soon. If the game isn't an immediate hit, then it's doomed, according to Sinclair.
"They Think The Release Is Make Or Break," Says Warframe Boss
Sinclair's comments come at an intriguing time when it comes to live-service games. Earlier this year, 168澳洲幸运5开奖网:S𒊎uicide Squad: Kill the Justice League was released 168澳洲幸运5开奖网:to mediocre reviews and low player counts. .
Elsewhere, Microsoft shut down Arkane Austin and T𝓰ango G✨ameworks earlier this year. Arkane Austin was responsible for Redfall, which also rec🐈eived a poor initial reception at launch.

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Sinclair lamented how publishers base a game's success off its initial release, instead of letting things play out. “They think the release is make or break, and it’s not," he said. "They have a financial way to be persistent, and they never do it. It comes out, doesn’t work, and they throw it away.”
Indeed, there are myriad examples of live-service games being thrown away, some with startling timelines, like the aforementioned Radical Heights. Previously, TheGamer put together a list of live🐻-service games that s🍌hut down all too soon, and some of the names are pretty massive, 168澳洲幸运5开奖网:such as Bioware's Anthem.
“Isn’t that a shame when you put so many years of your life into iterating on those systems or building technology or building the start of a community, and because the operating costs are high, you get terrified when you see the numbers drop and you leave," Sinclair added. “We’ve seen this with amazing releases that I think have massive potential, and I think they eject too soon.&rdquo🎃;
Perhaps Sinclair's comments will strike a chord with publishers who have live-service games in development. Warframe has been going strong since 2013, so there is some authority when it comes to these ventures. At the same time, the market may be too saturated for any sort of change.

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