Combat in is - for the most part - fun, fluid, and filled with possibilities. It's a sterling example of "easy to le♔arn, difficult to master." As your strategic options open up, your arsenal of choices can gඣet a tad overwhelming. But we've got faith you'll figure it out - more styles work than otherwise.

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What we're here to discuss with you today pertains more so to the early hours🎀 of the adventure. Visions of Mana can catch players off-guard with some of its eccentricities, and more than that, there are a handful of best practices to make battles a breeze.

Don't Always Auto-Target

Grapplavine boss prepares an attack in Visions of Mana

While auto-targeting (R3 on PlayStation controllers) can be handy to maintain your focus on one enemy at a time, it can also imperil your camera to an extent. Since the game will tilt the camera angle to accommodate your aim, it won't always actually display your target well at all.

Get into the habit of enabling and disabling auto-target as necessary. Remember that it's there to help guide you, but when you'd prefer to move around more freely, the forced angles can be more disorienting than reorienting.

Boss fights are a good deal different. You'll probably want to maintain auto-target against bosses in order to ensure that you're pummeling a potential weak spot rather than another, sturdier, body part.

Have Your Allies Target Other Enemies

Morley, as a Ranger, in Visions of Mana

There will be exceptions to this rule, but by and large, we've found the most rapid success in battles by going into the strategy settings and ensuring that your uncontrolled party members go after other enemies rather than your current target.

This comes down to a few things. Perhaps most importantly, the player is naturally going to be at least a bit more efficient at precisely-coordinated strikes. Furthermore, you can rely upon your party to serve as "crowd control" to an extent if they're occupying enemies el✤sewhere.

Last but not least, we've found that Palamena, the most powerful mage, often does a better job striking multiple targets at once if she's allowed to go after targets of her own choosing.

Be Mindful Of The Edge

Careena uses a Class Strike in Visions of Mana

Here's a weird one. Perhaps your mileage will vary. But in our experience, it can be frustratingly easy to accidentally escape from battle. This happens when you "press" against the barriers of the battlefield for too long.

Since fights against single targets can involve pushing your foe backward repeatedly, the game may misinterpret your actions as a means to an abbreviated end. Keep a sharp eye on the blue-colored escape time meter to avoid any, er, misunderstandings.

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Plot Expansion Can Change The Paradigm

Morley delivers multiple critical blows in a canyon in Visions of Mana

As you progress through the story, you'll find Elemental Plot expansion items that unlock additional nodes for each character's classes.

These unlock another two to three nodes for all classes at once, so you'll only need three expansion items total - one for the first additional three, and then two more for a pair of extra nodes apiece.

Since passive skills can't be transferred between classes (unlike active abilities, which can be), you should factor the passive effects most heavily when choosing your party's current classes.

However, you do want to keep an eye toward the future. You can check presently-locked nodes at any point, and there are some late-bloomer classes whose passive skill synergy comes into far greater focus toward the end.

If, at first, a class doesn't seem worth the effort, remember to monitor where it's ♕all going♓, because you might just find it well worth your late-game while.

Start With A Leap Or A Spell

Morley's katana thrown between Ramcoh, Careena, and Val in Etaern as he is introduced in Visions of Mana.

In many fights, especially those with aerial foes and/or many enemies bunched together, it can be advantageous to begin by either using a melee-oriented characters to leap into the air and come down with a multi-hitting swing, or use a mage to strike with a wide-range spell.

There are no designated "area of effect spells" in Visions of Mana, but some spells are far bette🧜r at dealing damage to multiple enemies at once than others. When in doubt, experiment!

Of course, different weapons have varying degrees of effectiveness when it comes to downward thrusts. But just about anything will hit more broadly on descent, and you'll get an early start against those pesky aerial monsters while you're at it.

Use Your Elemental Vessels

Palamena uses the Water Vessel in the Mines in Visions of Mana

When you acquire an Elemental Vessel from the storyline, a slew of new classes matching that element will unlock. But more than that, you gain the ability to use that Elemental Vessel im combat so long as you have the matching class equipped.

These run on a usage timer. You're going to find that your party members will use theirs pretty often. Perhaps too often at times.

Nevertheless, it's good practice to always be alert to when you can use them yourself, and to factor in how their effects might synergize with your current arsenal of abilities.

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