European gaming industry lobby has shared a response to after it recently reached one mi🐲llion signatures, and it's sadly🙈 not as supportive as you'd hope.

As video games ha𝓀ve moved further and further into online 🦋services, one major issue has started to rear its head for gamers - the games they play 168澳洲幸运5开奖网:eventually getting𒊎 killed or shut down. There are tons of notable examples of this, from figureheads like and to smaller 168澳洲幸运5开奖网:games like Knockout City. Whi💯le some are lucky enough to have offline m꧅odes, many just cease to exist.

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Sorry Ubisoft, But I'd Like To Keep Owning My Games

The future doesn't loo⛦k pretty when it comes to keeping the games we l𝐆ove.

This major downside to the current state of gaming has resulted in an interesting consumer movement popping up - . As the name implies, the movement, , aims to change the legality of games being taken offli🍒ne, something that's become so unpopular that Stop ওKilling Games recently reached one million signatures.

Video Games Europe says keeping games online should be a "matter of choice" for publishers

Altho💜ugh Stop Killing Games is alreadyꦏ aiming for more than one million signatures to ensure as much success as possible, the movement has cl꧒early captured the attention of the gaming industry.ཧ , Video Games Europe, a gaming lobby that speaks for the industry in Europe, has shared a statement in response to Stop Killing Games and its goals.

, and it starts by saying tha๊t the decision to take a game offline is "multi-faceted" and "never taken lightly". VGE says that players are always given "fair notice" of the changes being made to their games, which is "in compliance with the local consumer protection laws".

Unlike a book, or a film, an online video game is not a s🦄tatic work. Online video games are interactive entertainment. - Video Games Europe

Vide🥀o Games Europe says that the high monetary and time cost of developing a game is justified by the right to de꧋cide how long a game is kept alive. when a game isn't commercially viable anymore, and that legally changing that will "raise the costs and risks of developing such games".

The rest of the response is worth reading, and mostly outlines the legal and financial decisions involved in keeping a game going once it's reached the end of its life, from player safety to intellectual property rights. Considering Video Games Europe works within the gaming industry (and isn't part of the European Union), it's not too surprising a statement.

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