Great Qing is one of the most rewarding countries for skilled players in 168澳洲幸运5开奖网:Victoria 3. Managing China's massive population while navigating dangerous in-game events is no easy task, but if played correctly Great Qing (or its successor) is the most powerful nation in the game by a wide margin.

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If you're planning to lead China to claim a place among the Great Powers, you'll have to adapt your usual strategy. This guide focuses on the weaknesses of Great Qing's starting position and how to overcome them. Once you're fully modernized, nobody will be able to stand up to your might!

Chinese Economy In Victoria 3

guangdong

China has by far the largest starting population in the game, but most of them are Peasants in 1836. If you manage your population correctly, you'll never want for workers, but the downside of having so many people is that you need an enormous bureaucracy to keep track of them all.

Almost every state in Great Qing starts the game far in excess of its taxation capacity, leading to nearly one million pounds in unrealized taxes! Therefore, a good opening strategy is to expand your lumber and paper production and build more Government Administration🎉 buildings in large cities like Beijing.

It's effectively impossible to get your taxation capacity under control without forcing your industries into stagnation. When you play as Great Qing, you'll have to accept some loss of tax revenue throughout the campaign.

Once you've shored up some of your income, you can start expanding your plantations in Southern China to get more exports. Silk in particular has a high foreign demand, so be sure to secure export routes for it.

China is most efficient if you divide your industries according to the strengths of each region. The south is best for exports and luxuries; Silk, Dyes, Opium, Tobacco, and Tea. The large cities in the east should be your centers of manufacturing, farming and trade, while the interior is best for mining and livestock.

Notable Chinese States

Be s꧅ure to pay attention to the following states, as they have important traits:

State

Bonus

Sichuan

  • Improved agriculture throughput.

Shaozhou

  • Improved Shipyard throughput.
  • Higher-level Ports and Naval Bases.

Outer Manchuria

  • Gold Fields and Gold Mines.
  • Oil can be discovered later in the game.

Tianshan

  • Penalties to agriculture, infrastructure, and construction speed.
  • No natural resources.
  • Best used to supplement manufacturing in other states.

Formosa (Taiwan)

  • Useful port city, but easy to forget about since it's not on the mainland.

How To Research Technologies Faster As Great Qing

great qing capital

Great Qing begins the game far behind the Great Powers in terms of technology, and will need to catch up quickly if you hope to be recognized as one of them. After expanding your paper industry, put it to use by building Universities. Twenty to twenty-five levels' worth, divided between two or three large cities, should be enough to reach your Innovation capacity.

In general, Chinese interest groups don't prioritize education, so you'll have a hard time instituting any laws that will increase your overall literacy. Having an active Education Institution will also add several thousand points to your Bureaucracy expenditure. If you can afford to do so and the opportunity arises, you should take it, but in most campaigns you'll need to find other ways to enhance your research.

The best strategy is to enact Right Of Assembly. This will be met with resistance from your established interest groups, but you can usually get support for the law from the Ru🌠ral Folk (whose Clout will quickly increase as you expand agriculture and mining) and the Literati (who will gain Clout from Universities and Government Administration).

Once Right Of Assembly is in place, your technology spread will increase, speeding up your ability to absorb res🤪earch from other countr🎉ies.

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Chinese Military In Victoria 3

victoria 3 asia

China starts with a large but technologically inferior army in 1836, and a weak navy. Getting your land forces up to par with the rest of the world will make Great Qing a defensive powerhouse -🅰 your only real threat on land is from Russia in the north, but the Tsar typically prefers to trade rather than fight.

Your first major military reform should be switching from Peasant Levies to Professional Army. This lets ꦗyou expand your standing battalions and weakens the polit🎃ical strength of the Scholar-Officials, paving the way for more reforms down the road.

While China can field hundreds upon hundreds of conscript battalions, this should only be done as a last resort. Arming that many soldiers with modern weaponry can quickly ♋bankrupt you!

If you're looking for early expansion targets, consider moving into Central Asia. Kashmir, held by the Sikh Empire, starts the games with Arms Industries (which you don't have) and the Great Powers don't usually intervene in the region. Burma, Dai Nam, and Siam are also good targets.

The Opium Wars

opium wars

Your first major conflict will likely be the Opium Wars. Great Qing starts the game with an addiction epidemic among the population; until you ban the opium trade (done via the Decisions Tab in the Journal), you'll periodically receive events that increase the mortality of a random state for five years. This will add 🏅up to tens of thousands of deaths 🤡or more if left unchecked.

If you ban the Opium Trade, Great Britain will receive an event allowing them to start a Diplomatic Play against you. They'll usually demand a Treaty Port, free trade, and reparations. Despite your numbers advantage, you won't be able to stand up to Britain's advanced weaponry at the start of the game.

The safest route is to avoid the Opium Wars altogether. Export high volumes of Silk, Tea, and other luxuries to Britain - this will make them relucওtant to jeopardize their supply. If you ban opium while Britain is already at war with another Great Power, they might decline to start another conflict.

If you plan to engage Britain, you need to be ready. Expanding and modernizing your navy is a must, as you'll face a naval invasion sooner or later. Try to get a Defensive Pact with France or Russia before enacting the ban - their help will be invaluable in the war. Once Britain initiates the Diplomatic Play, your first demand should be recognition as a Great Power. Your second should be independence for India, which grants you a strong potential ally in Asia and deals an enormous blow to Britain's economy for the rest of the game.

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