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Exclusive to 168澳洲幸运5开奖网:Valkyrie Profile: Lenneth's Hard mode, the Sunken Shrine is a pretty involved dungeon that🍎 has you dealing with water physicಞs, fighting some very tricky enemies, and has a boss so terrifyingly strong that you might have to outfit your entire party to counter it.
You'll unlock this dungeon in Chapter 6, and you'll want to be adequately prepared before heading in - it really is a doozy.
Sunken Shrine Overview
Sunken Shrine is a dungeon that has enemies that are just as tough as the puzzles it forces you to solve - it's a true test of your skills with the game.
Enemy |
HP |
Weakness |
Experience |
Notes |
Bream Giant |
18,400 |
Poison, Holy |
840 |
Can inflict darkness with its attac🐟ks. Will drop Mystic Cross spell books sometimes, which is 𒆙good for this dungeon. |
Giant Squid |
42,600 |
Poison, Holy |
5,600 |
These monsters have ton of health, ꦅbut you should have some great weapons and accessories now. Take advantage of its weaknesses to cut the fight down considerably🐓. Venom Ink can inflict a multitude of status ailments, including stone. |
Gill-Man |
15,300 |
Poison |
980 |
With low health and non-threatening attacks, 💜these are fod♎der enemies. |
Inferior Eye |
40,000 |
None |
16,800 |
As the only enemy in this dungeon without a weakness, you'll have to fight it normally. Its attacks deal a ton of damage but have lots of hits, so high RDM will be helpful here. You'll have enough tools to deal with it. Can also use Poison Blow, which will easily deal over 12,000 damage, and will bring fallen allies back to life with Restore. |
Red Lobster |
20,000 |
Poison, Holy |
2,100 |
As with the crabs of the Cave of Thackus, these enemies have tons of RDM, so your attacks will do very little damage. They don't do much damage, but the long fights will wear you down - use Poison Blow and hope for the poison proc. |
Roper |
17,200 |
Poison, Holy |
1,120 |
Can paralyze, but is pretty fra🍌il and easy to kill. |
Thanks to the abundance of poison-weak enemies, a great mage with Poison Blow is a boon in this dungeon.
There are multiple encounters with either multiple Inferior Eyes or Inferior Eyes backed up by other monsters who protect it by means of being in the front row. Thanks to their Restore ability, you'll want to make sure you're finishing off the Inferior Eye first, and when there are multiples, killing them at the same time - 168澳洲幸运5开奖网:just like the boss♊es in the 💧Dark Tower of Xervah.
How To Use The Door Lock Contraption
Head to the right. As you'd expect from the name of the dungeon, much of it is underwater. Defeat the Giant Squid and emerge on dry land further to the r🦹ight.
When in rooms completely submerged in water, you can mash the jump button to make Valkyrie gain as much height as you need 🐓- she can reach the very top of the water, or the ceiling!
In this room, you're introduced to gargoyle heads that shoot freezing beams (similar to those from 168澳洲幸运5开奖网:Oddrock Caves). Avoid these beams and jump into the pool to find some pedestals. Jump on them to make the gargoyle heads move down momentarily - use the pedestal on the right and jump on the gargoyle's head when it's at the bottom and use it to lift yourself up out of the water.
On the next screen to the right, open the chest to obtain an Eye of Heaven, but beware the confusion gas. Remain cro🐲uched to avoid it.
Now, head to the front. Press on to the right, but ignore the clockwork contraption at the rear and the machine in the small room, instead continuing on to the long room on the right. Inside, you'll find two Red Lobster fights and a large stone slab at the far end. You can drag this slab - take it as far left as it'll go.
Once you've done this, return to the very large clockwork machine (past the small room with the smaller machine). You'll spot a handle on each side of the machine - jump up to the one on the left and it'll drop one segment and you'll get some Event EXP. Don't let go yet - wait until the handle falls two more segments to the bottom.
Now, head to the small machine and interact with both handles, pulling them away from the center. Once both are out, you'll witness a cutscene.
How To Solve The Water Levels Puzzle
After the short cutscene, you'll be underwater. You'll notice that you cannot move to the left anymore, but you can move to the right - this is because you brought the handle down to the bottom on the previous screen. Move to the right and you'll be able to walk right underneath the slab you dragged earlier - turns out gigantic stone slabsꦗ are buoyant.
On the next room, you'll notice a glowing orb on the right. Hit the orb once with your sword to bring a large platform down to the level just above you, and then hit it once more to move it up one level. Y𒊎ou can mash the jump button to float up to see where the platform is.
Move two screens to the left and you'll be in a tall room - now that it's submerged, you can mash the jump button to head up and see two exits on the right. Take the middle exit to find a chest containing confusion gas and a Sacred Javelin spell book, and then take the top exit for a Dark skill book protected by an explosion trap.
In the next room from the Dark skill book, you'll find another machine with two handles. Push them in to drain the water, and then move on to the right. Thanks to the orb below you in this room, you have a platform to stand on. Take the rear exit on the right to find a confusion gas trapped chest containing an Angel Curio.
Bring the water back by pulling the handles out of the machine, and then head back to the orb at the bottom of the right-hand shaft. Hit the orb twice so that the big metal platform is just above you, and then go back to the small machine and drain the water again by pushing the handles in. Head to the right and fall down, then take the rear exit to progress.
Opening The Way Forward With Crystals
On the next screen with water, leap over the gap and open the chest for a Lapis Lazuli, and do the same on the left side of the screen to get a Prismatic Missile spell book. In the middle of the water, you'll spot something in an indent above you - it's a switch that you must activate by making something float up into it.
On dry land, create a crystal, and then smash it with your sword - you might have noticed by now that smashed crystals leave behind fragments. Pick one of these up, and then walk into the water - release the crystal underneath the indent in the ceiling by hitting the jump button. You should hear a mechanical noise - you can now take the exit on the left of this room.
In the next room, use a crystal to reflect the gargoyle head's freezing laser into the orb near the door. When it hits, you'll unlock the way to the rear.
Press on until you reach another room with a very large pool. Head to the left, defeating the monsters on the way, and open the chests to get a Ruin's Fate sword and a Footman's Axe spear.
The solution to this room is to smash a crystal on dry land and bring the larger piece all the way to the left underwater. Release it here and quickly mash the jump button to get on top of the floating shard before it reaches the top, where you wouldn't be able to use it as a platform. Carry on to the left.
This is another room with switches that you must activate with floating crystals - once you open the door to the rear that you'll find to the left and on the ground, enter it and immediately start mashing the jump button as quickly as you can - you have enough time to reach the gap at the very top. Keep hitting the jump button and you'll eventually be pushed up to the top as the walls close, letting you grab the Charge skill book inside the chest and press on to the right.
Grab the chest containing the Flame Jewel here, and then take the exit to the rear. Climb the stairs, and then head to the final puzzle. This one is tricky - first, bounce the gargoyle head's freezing ray as per usual, getting it to actღivate the topmost floating orb.
Once you have a crystal set up that targets the topmost orb, make the crystal on the ceiling a larger crystal by hitting it with another crystal, and then, at the beginning of a laser cycle, burst the crystal with a third shot. The floating crystal remnant will carry on the laser beam as it falls, activating the middle and bottom orbs, and opening the door to the right.
Press on, defeating the monsters and saving the game. The next room contains the boss.
How To Beat The Wraith
This might very well be the first time you face a boss with an HP pool in the six-digit realm! I🅰t might also be the first boss you face that you can ﷺannihilate in one hit!
Enemy |
HP |
Weakness |
Experience |
Wraith |
100,000 |
None |
70,000 |
This battle can be incredibly difficult if you aren't prepared. The Wraith's biggest trick is that it uses Gravity Blessing every other turn, and this will deal an incredible amount of lightning damage - probably one-shotting your entire team. To counter this, you'll need equipment that protects against lightning damage:
- Winged Helms
- Divinity Garbs
- Stun Checks
Stun Checks are cheap and can be equipped by everyone, so get a few of them set up. In addition to this, Guts will help out a lot, as will Auto Item when set up with Elixirs and Prime Elixirs at high priority. As long as you can reliably survive a Gravity Blessing, the rest of the fight shouldn't go too badly - the Wraith isn't too defensive.
Alternatively, if you have the Holy Water of Mithra, you can use it to deal 100,000 damage, instantly ending the fight. You get the Holy Water of Mithra from the 168澳洲幸运5开奖网:Citadel of Flame.
Sunken Shrine Artifacts
There are three artifacts to pick up here.
Reflect Armor |
Great heavy൩ armor that protects against holy damage. |
Slashing Sword "Farewell" |
A very nice sword with a three-hit combo and a scaling damage boosܫt. |
Tear of the Cosmos |
C📖an be tran♊smutated into another Holy Water of Mithra. |