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When you're playing on Hard mode in 168澳洲幸运5开奖网:Valkyrie Profile: Lenneth, the game really does not hold back. The Hard mode-exclusive dungeons feature some of the game's most difficult and frustrating puzzles, enemies, and platforming challenges.
Combine the relative difficulty of the dungeon itself and the absolute brutality of the boss at the end of it, and you're praying that the Dark Tower of Xervah has a good prize at the end of it. Thankfully, it does - an item that you can turn into an item that you can turn into the Creation 🥀Jewel, one of the most important items in the game for those who want to reach the highest heights.
Dark Tower Of Xervah Overview
Despite how difficult the gene🍨ral tasks that this dungeon asks of you are, its monsters are pretty easy to deal with, once you have your strategies down.
Enemy |
HP |
Weakness |
Experience |
Notes |
Crying Soul |
3,650 |
None |
560 |
Very fragile, but not to be underestimated. With Fossil Form, they can turn your party members to stonꦛe. |
Fire Elemental |
6,000 |
Ice |
483 |
A single ice spell is enough to 🥃get rid of these enemies. Deals a ton of damage with fire spells, so take them out as a point of priority. |
Iron Golem |
20,000 |
None |
14,000 |
H🐬as a ton of HP and will spend a few turns doing nothing. Very defensive, so use spells to start combos. Its attacks, when it does attack are very brutal. |
Lesser Demon |
2,400 |
None |
455 |
Pretty good at defending against your attacks, so use unblockable spells or familiars to start c🃏ombos. Its flashy Demon Sequence attac𒐪k hits all of your party members, so be wary. |
Undead Carcass |
4,600 |
None |
427 |
These can poison you, and they're very small enemies, which might make them annoying to target. Not a huge threat, though. |
The big threats here are Fire Elementals and Crying Souls - when you see those ܫlarge spirits, watch out and ꦆdefinitely aim to get a pre-emptive strike.
Dealing With The First Flesh Wall
From the entrance, head to the right, past the wall of eyes. You'll be in a very tall room with a huge spine in the middle - Valkyrie can climb this spine. Climb it all the way to the top and open the chest there for an Eye of Heaven.
There are three exits from this room, a top, a middle, and a bottom. The path on the bottom is blocked by some organic wall, so take the middle path for now. Head right and up the stairs, opening the explosive chest on the way to get the Hit skill book.
Take the upper path to the left, and strike the heart you find inside. This opens the path at the bottom of the spine shaft, but we won't head there yet. Instead, go back to the spine ladder and then take the topmost exit on the right. Press on, avoiding the teeth-filled traps, until you reach another chest at the top of some stairs - this one contains a Poison Blow spell book.
Leap across the gap to the upper path and continue on to the left. You'll eventually come to a room with three chests containing a Bastard Sword, a Warhammer, and the Auto Item skill book. Return to the spine ladder room.
Dealing With The Second Flesh Wall
Now, take the bottom exit. Thanks to you hitting the heart, the fleshy wall has receded. Keep going to the right. In the room with the two spine ladders, you'll find two chests - the one on the left contains a Quartz Gem, while the one in the upper-right corner has a Mandrake, grab them both.
The way forward is blocked by another fleshy wall, so drop down into the teeth-filled hole you'll find towards the left. Don't worry, you won't take damage from it.
If you look extremely closely, you'll spy a chest hidden behind the tube in the foreground. Open it and avoid the large explosion trap to get the Mage Slayer bow, which is very useful. There's another chest totally hidden by the tube that contains a Flame Jewel, which is used in the postgame dungeon, Seraphic Gat⭕e.
Jump onto the mound to the right to be transported back to the room with two spine ladders. The wall at the bottom-right is now gone,𓂃 so pas﷽s through and into a room with a blinking eye and a quickly-moving spiked wall.
Dealing With The Final Flesh Walls
To get through the wall, you'll have to jump through it when the eye opens - just keep mashing the jump button while holding the right button to get forced through. You may take some damage in the process, but it's negligible.
On the next screen, use your crystals to make a makeshift ladder on the right wall, and get up to a secret exit at the top, on the left. Bypass the stairs and you'll reach a room with two trapped chests. The first contains a Flare Baselard, and the second has a Holy Relic.
Head two screens to the right, drop down to the floor before heading to the left two screens until you reach a room with three organic pillars in the middle. There's a chest here containing a Savory.
Platform over the pillars, but do it quickly - the pillars will bounce you off if you stand on one for too long. Keep heading left until you reach a room with a hill in the middle and two exits in either upper corner. There's a chest in the lower left containing a Lightning Bolt spell book.
Use the upper-right exit to find a second heart. Strike it multiple times, ten to be sure, to ensure that it opens all the flesh walls that you'll soon be passing. Head back one screen, and take the upper-left exit this time. Continue on, dropping down both spine ladders and opening the chests you encounter to get a Noise Arrow skill book, an Invisibility Potion, a Poison Blow spell book, a Vegetable Seed, and a Lapis Lazuli.
At the bottom of this trek, you'll reach the room that you had to hit the heart multiple times for. If any of the walls remain, head back up to the heart and hit it some more.
Save the game - definitely save the g💞ame, and then head to the right to face the boss.
How To Beat The Hel Servants
You're up against two Hel Servants in this battle, and you'll have to defeat them close to each other - they can revive each other, you see.
Enemy |
HP |
Weakness |
Experience |
Hel Servant |
22,000 |
None |
14,000 |
The Hel Servants are pretty brutal - their magic attacks hit multiple times and can inflict thousands of damage - you'll need a lot of HP and luck to survive. Have a few characters with First Aid and Guts to help out with the onslaught.
The Hel Servants ta🅘ke little to no damage from magic, so consider keeping your sorcerers out of the battle, or relegating them to support if you keep them around. Heal is a great spell to have for this fight.
The key to this fight is whittling both enemies down as much as you can without killing them. Be careful when countering, too - if you kill a Servant with a counter, the other Servant will instantly bring it back from the dead if it hasn't had its turn yet.
You must finish off both Hel Servants on the same turn.
Take the battle slow and steady - keep your health topped up with Elixirs and the Heal spell at all times, and keep a Prime Elixir handy for emergencies, if you have one (you'll be able to buy them by now). It's a difficult battle, but manageable - it just asks more of you than most other battles up to this point.
Dark Tower Of Xervah Artifacts
This dungeon holds three artifacts to collect.
Manual of Resurrection |
Ca✅n be transmutated into an Orihalcon once you have t💫he Creation Gem. The Orihalcon can then be transmutated into a Creation Jewel, giving access to all transmutation combinations. |
Holy Sword "Seraphy" |
A pretty great holy s𒀰wordꦛ which has a chance of doubling the magic gems it generates when attacking. |
Spear "Basilisk" |
A fantastic spe🍬ar that has a chance to petrify enemies, tuꩵrning them to stone. |