168澳洲幸运5开奖网:Two Point Museum's first DLC, Fantasy Finds, offers plenty to explore, but it also introduces new chal🌼lenges in the day-to-day operation of your museum. One of the most prominent is five new cat💛egories of guests, visiting from the mythical realm of Scorched Earth and the yeti homeland, Pointy Mountains.

Related
Two Point Museum: Every Guest Type And𝓰 How To S🌳atisfy Them

ꦑGuests won't donate if they're no♏t having a good time, after all.

If you've played the base game, then you already know how important it is to tailor your museum to the needs of each guest ꦡtype. With that in mind, let's take a look at all the new visitors in Fantasy Finds, and how you can get great reviews (and donations) out of them.

Dwarves

a dwarf guest visits the museum in two point museum.

Dwarves will start visiting the museum when you explore west of Wishfell on the Scorched Earth map. They're particularly interested in Dwarven Device Exhibits from their own homelands, but most of all they just want to have a good time at the museum; they'll rate their visit overwhelmingly based on their Happiness, rather than Buzz or Knowledge.

As long as your museum has ready access to guest services - food, drink, benches, and bathrooms - dwarven guests should be pleased with their overall experience. Try adding Entertainment Boost Perks to key Exhibits, especially Dwarven Devices to keep 🎀their Happiness as high as possible throughout their stay.

Important Dwarf Traits

Trait

Tip (s)

Dwarves get 10% more Buzz from Dwarven Devices.

Dwarven Devices are found in the Mines of Adnausea, Great Dwharf, and Cog Tower on the Scorched Earth Map. Like Astral Anomalies, they all work together when you have a complete set, so put them all in t🐽he same room, perhaps with a speaker set to Fantasy Ambie൲nce.

Dwarves get hungry and thirsty faster.

While this means that they're more likely to spend money at vending machines and the Cafeteria, it can also lead to longer lines for those services. Consider installing more to compensate so that guests don't 𒀰waste too much time queueing.

Dream Visit: View five Dwarven Devices.

As above, just put all your Dwarven Devices in one room. Plaꦜcing them near the ticket booth or♛ the Cafeteria is a good idea.

Gift Shop Preferences

Dwarves are small enough to purchase onesies, which are their favorite type of souvenir, followed by books. They will occasionally buy trinkets, toys, and posters, but will never buy plushies.

Elves

an elf walks through the museum in two point museum.

The elves of Two Point County are a pretty somber bunch, what with their homeland having been burnt to a crisp by dragons and all. They aren't particularly interested in Buzz or Happiness, and instead their visit is almost exclusively judged based on Knowledge.

Make sure to display thoroughly researched Exhibits, with plenty of In⭕fo Stands, to keep the elves informed. If your museum does a good job of catering to professors, elves will probably enjoy visiting as well.

Important Elf Traits

Trait

Tip(s)

Elves get 10% more♎ Buzz from Fanta🐟sy and Botany Exhibits.

While Buzz isn't a big deal for Elves, every little bit helps. These categor𝔍ies also tend to have secondary effects that can enhance your museum overa🙈ll.

Dream Visit: Gain 100 or more Knowledge.

Having lots of Exhibits grouped together, with plenty of Info Stands, is a good way to get lots of Knowledge to guests at once. Build your museum with small, densely-packed rooms (without blocking walkways or interaction points) to get 🧜the most out of ꧂each Info Stand.

Yetis and Professors also dispense Knowledge to nearby guests, so you might consider a 168澳洲幸运5开奖网:Marketing Campaign to attract more of them.

Gift Shop Preferences

Elves mostly buy books in the gift shop, and occasionally poste🍌rs as well. Since they're most likely to have been impressed by Fantasy and Botany Exhibits, make sure your Gift Shop has those categories available.

Elves will sometimes buy plushies and trinkets, but never buy toys or onesies.

Goblins

a goblin and a yeti look at exhibits donated by celebrities in two point museum.

Completing the DLC's trifecta of classic fantasy folk are the goblins. Like elves and dwarves, they're heavily focused on a single trait; Buzz. Make sure that all of your Exhibits are at the maximum Decoration Level and have their Buzz Bonuses activated, ⛄and your goblin guests will have the t💃ime of their lives.

Remember that litter can impact the Buzz of certain Exhibits, especially in the Science category, so keep ꦺthe museum clean!

Important Goblin Traits

Trait

Tip(s)

Goblins get 10% more Buzz from all Exhibits.

Maximize this bonus by installing speakers and Buzz Boost Perks wherever you can.

Gob𝐆lins get 10% more Env🥂ironment Happiness near Donation Stands.

This will encourage the goblins t♎o stay longer, but you have to make sure that their other needs are met as well. Since you should have Donation Bins throughout the museum, they'll likely have this bonus any time they're wandering the exhibit halls.

Goblins are less likely to donate to the museum.

They'll still donate, just fewer times during their visit. That makes it more important to extend their stay as long as possible, have high-Buzz Exhibits that will motivate them to donate, and keep the Gift Shop stocked with things that goblins will buy.

Dream Visit: View 20 or more Exhibits with a Decorati🔥on Rating♔ of 5.

As long as you have a mid-sized museum and you're decorating everything appropriately, every goblin visitor should get a Dream Visit.

Gift Shop Preferences

Goblins overwhelmingly prefer onesies and plushies from the Gift Shop, and are almost certain to buy one or both when they visit. Since guests are more likely to buy from the theme(s) that they most recently saw, stock the shelves with items from the nearest, Buzziest Exhibits to the Gift Shop entrance.

Goblins sometimes buy toys and trinkets as well, but ignore books and posters completely.

Related
Two Point Museum: Complete🍨 Guide To Expeditions

Archeology is dangerous work!

Hikers

a hiker and a yeti read a map stand in two point museum.

Hikers will start appearing as you make your way through the Pointy Mountains story. They'll be the first human guests in your frosty mountaintop museum before the ⛦airstrip is installed, letting the rest of Two Point County come to the remote attraction.

Hikers mostly prefer Buzz, but not to the extent that goblins do; that means the Knowledge and Happiness play a larger role in their experience, while still being secondary. These adventurous spirits are always in a hurry, though, so they don't stay as long as other guests without the right incentives.

Important Hiker Traits

Trait

Tip(s)

Hikers move faster than other guests.

Have a 168澳洲幸运5开奖网:Jolt Converter or two around the museum to make them move even faster. This will help ensure thꦡat they see everything before they leave.

Hikers get 10% less Buzz from all Exhibits.

Use the same strategy as with the goblꦚins (see above), but in this case you're doing it to mitigate a 🏅drawback rather than capitalize on a bonus.

Hikers' desire to stay is le💝ss affected by Museum Le♑vel.

This means that they're less impressed by big museums, and as your museum grows they're le🍷ss likely to see everything in your collection. U𝓀se their fondness for maps, below, to keep them around.

Hikers gain more desire to stay than usual, plus some Buzz, from vi💜ewing Map Stands♎ and visiting Map Kiosks.

Be sure to have a Map Stand in every room, and at least one staffed Map Kiosk near yoꦜur Ticket Booths. If you have Ticket Booths in multiple locations, have Map Kiosks with all of them.

If a Map Kiosk is starting to produce long lineꦏs, consider adding another one next to it.

Gift Shop Preferences

Hikers are pretty eclectic in their Gift Shop tastes. They're most likely to buy posters, and will occasionally buy a ꧅smattering of other souvenirs; the only exception is onesies, which they never buy.

Yeti Elders

a pair of yeti elders read a map stand in two point museum.

The wisest of the yetis, the Elders won't visit your museum until you get their attention by recovering an Ice Crystal from Shag Summit. This dangerous trek is unlocked toward the end of the Pointy Mountains storওy; be prepared for🧜 a long and expensive expedition to bring the frozen treasure home.

Once they start showing up, Elders are easily distinguishable from regular yetis by their unique color palette; they have brown fur with white beards, rather than being all white.

Like younger yetis, Elders prefer museums that offer a lot of Knowledge, though they still care about Buzz and Happiness a decent amount. They can be tricky to please in that regard, though, because like hikers, they don't get as much Buzz from Exhibits.

Important Yeti Elder Traits

Trait

Tip(s)

Yeti Elders get 15% less Buzz from Exhibits.

By the time Elders start visiting your museum, you should have plenty to offer in terms of both quality and quantity to make up the difference. Use the same strategies as for the hikers and goblins to maximize your overall Buzz, a🦹nd use the Elders' love of꧃ Knowledge to improve their experience.

Yeti Elders grant the 𒉰Super Snow Smarts buff🦂 to nearby guests.

Guests with Super Snow Smarts get two additional Knowledge from every Exhibit ཧthey view. The buff doesn't last lo🦄ng, but it's very useful.

Yeti Elders never litter.

That's less work for your c🐓leaning crew - take the win where you can get it.

Gift Shop Preferences

Yetis, apparently, aren't big consumers; Elders have a slight preference for posters, but other than that, they'll buy anything except onesies with relatively equal probability when visiting th꧃e Gi🐷ft Shop.

Related
168澳洲幸运5♕开奖网: Two Point Museum: 10 Best Guests

These visitors to your Two Point Muse⛄um can really help you out.