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Don't sell Tunic short by labeling it 'one of the adventure games of all time in which you happen to inhabit the role of a bipedal fox'. It's a great game, fox or no fox. Though to be sure, the fox is adorable, and that's a wonderful incentive. Where were we? Right, the game manual. Without it, we're as aimless as this intro.
Therein lies the rub, foxy friends. In Tunic, the game manual must be found, page by page, and assembled to assist in unlocking new areas, overcoming challenging puzzles, and much more. Away we go, then, on a mission to fetch 'em all.
Cover Through Page 11
We'll be going chronologically, since (we hope) it's easier on the brain this way. The manual pages in Tunic are collected at varying intervals, so don't take this as gospel; you'll assemble yours at a different rate, and that rate can shift depending on your path through the game's lush world.
Page Number |
Location |
Cover and Page One |
All the way at the mountain's summit. You won't receive this for a long, long time; the puzzle on Page 49 must be solved first. |
Page Two and Page Three |
On the other end of the spectrum, Page Two (the Table of Contents) and Page Three are available at the very start. As soon as you've teleported, you'll see these. |
Page Four and Page Five |
Within the Cathedral, you'll eventually learn the Dash technique. This is learned via the Crown. Once that's been taken care of, head to the Dark Tomb, now move south to the stone bridge where you'll find the pages nearby. |
Page Six and Seven |
This next duo is at the Fortress (the one that's filled with vegetation and other pretty green scenery). Locate the save point, veer left from there, and approach the obelisk. Inte▨ract with the obelisk and the pages will drop. |
Page Eight and Nine |
You'll need the Crown again. Go as far south and east on the overworld as you possibly can. You should see a raised pedestal requiring Dash to reach. The pages are here. |
Page Ten and 11 |
An early catch, this one – the very first save point on your way into the overworld for the first time. To the east of the save point is the key needed to open the nearby door. |
Page 12 Through 23
Page Number |
Location |
Page 12 and 13 |
The forest-filled Fortress to the east houses this pair on your way in. |
Page 14 and 15 |
Also in the forest Fortress, not too far from Page 12 and 13. Keep going, until you're below the second save spot in the area. The quick travel spot harbors your prize. |
Page 16 and 17 |
Page 16 and 17 are found on the overworld, near the house with the windmill ('Old House') atop a quick travel spot. |
Page 18 and 19 |
Overworld again, this time right next to the exit into the Well region. An easy mark. |
Page 20 and 21 |
When you're prepared to ascend the mountain, keep an eye out for these pages on the staircase by the door at the peak. |
Page 22 and 23 |
Another one that needs the Dash ability from the Cathedral Crown. There's a rather conspicuously large stone statue in the forest in the east, near the Fortress. Dash s𝓡traight into its open maw. |
Page 24 Through 35
Page Number |
Location |
Page 24 and 25 |
Ringing the east and west bells unlocks the Sealed Temple, an objective that players will achieve relatively early into Tunic. At the far side of the Sealed Temple, Climb the ladder on the west side of the gem room. |
Page 26 and 27 |
Finally, something to the west, rather than the east! Just take a gander near the save point in the Western Garden area. |
Page 28 and 29 |
And we're right back to the east. Near the East Forest, there's an unmistakable small, raised island housing a platform r꧃ight near the spot on the overworld wi🎃th the scary open-mouthed stone. |
Page 30 and 31 |
Under the Well, and after the boss encounter here, check the quick travel point for the pages. |
Page 32 and 33 |
Approaching the overworld's center, where you'll find what is likely to be the least expected thing – a beach. Near the stony bridge that'll take you to the Ruined Atoll, search below for these pages. |
Page 34 and 35 |
Under the Well again, this time right by the save point. |
Page 36 Through Page 47
Page Number |
Location |
Page 36 and 37 |
Atop the foremost room in the Eastern Fortress building. You'll have to fight a few enemies for these. |
Page 38 and 39 |
Finally, some pages in the Great Library, where pages belong. You want to shatter the glass display case on the right as soon as you reach that area. |
Page 40 and 41 |
More Great Library goodness. Whereas Page 38 and 39 are on the right, this one's on the left, and you'll need to smash a board rather than a glass case. |
Page 42 and 43 |
And now more Cathedral Crown action. With it in your possession, return to the windmill ('Old House') and journey south to the enclosed fountain. You can Dash to its center and snag the pages. Go figure. |
Page 44 and 45 |
Page 44 and 45 are within meters of Page 42 and 43, inside that door just to the north of the fountain. The button combination that needs to be pressed in order to open it is Down, Right, Up, Left, Up, Right. |
Page 46 and 47 |
Dash across the raised pillars near the quick travel spot in the West Garden. |
Page 47 Through Back Cover
Page Number |
Location |
Page 48 and 49 |
Surely, you've seen that big gold statue near the overworld's northwest corner. Activate it with the button combination cue found on Page 44 (the previous puzzle's was Page 43). |
Page 50 and 51 |
Great Library again, right along the path as you find the other two sets of pages. You'll no doubt find these as well. |
Page 52 and 53 |
The windmill ('Old House') has an uncrossable gap if you follow its interior path. Uncrossable, that is, until you have Dash, which grants access to Page 52 and 53. Use page 43's button combo again once you arrive here. |
Page 54 and Back Side |
These pages are the only ones tied to collectibles in Tunic. Simply gather at least ten of the game's 20 fairies to be rewarded with them. |