Though the Soulslike genre was born from a dark and grim environment, games like Tunic and 168澳洲幸运5开奖网:Death's Door have put a more stylized spin on it. Although these games we🥂re released nearly a year apart from each (Tunic came second) they share many similarities on top of being Soulslike titles.
Each one follows an adorable animal protagonist as they take on overwhelming odds on an epic quest to save their prospective worlds. As such, it's inevitable for these two to be compared to each other and players may be wondering which one is more worth their time. To figure this out, the biggest aspects of these games need to be examined.
5 ও Soulslike Challenge - Tunic
Soulslike games are often define💟d by a serious degree o🌳f difficulty, but they also have some very defined mechanics. Namely, the idea that checkpoints are few and far between serving as a greater punishment when you die. With Death's Door, checkpoints take the form of periodically placed keyholes that turn into doors when activated. Upon death, the fledgling crow is kicked back to the last door they visited and all the enemies respawn. However, checkpoints are relatively frequent with plenty of shortcuts throughout each area, and you don't lose your collected souls when you die, only time.
Tunic on the other hand is much harsher. It uses the same system of sending you back to the last checkpoint every time you die and reviving enemies. However, you also lose all the coins on your person requiring you to recover them from where you died. Checkpoints are much less common and more spaced out, so each death really does feel like a setback. Shortcuts 168澳洲幸运5开奖网:to navigate the area faster are also infrequent and have more unl🌸ock requirements, which gives them greater value.
As a result, Tunic wins h🌠ere for being the more difficult and Soulslike of the two.
4 Story And Motivation - Death's Door
Another common trait in Soulslike games is the air of mystery surrounding the world you're exploring. Sometimes there's an introduction to give you some background, but for the most part, it's up to you to explore and uncover the lore yourself. In Tunic, the story is heavily focused on visual storytelling with 168澳洲幸运5开奖网:wh𝓡atever intelligible text being limited and sometimes cryptic. The main story involves the little fox hero trying to free a large divine fox being from a magical prison. However, sometimes the details can be a bit too vague so wandering into areas you're not supposed to visit yet will happen frequently.
In Death's Door, your starting goal i16𝐆8澳洲幸运5开奖网:s both one of self-preservati💛on and curiosity. After your job is interrupted, an older crow states that you can only regain your immortality by opening the point where all things end, Death's Door. This sends you on a journey to hunt down largely altered beings to get their souls and break open the door. To raise the stakes, the story slowly builds into a conspiracy-like story where the balance of the universe may be destroyed.
For the sheer scale, buildup, and clarity, Death's Door takes this one.
3 Gameplay Mechanics - Death's Door
Soulslike games tend to have a mix of RPG elements to give more options for building a balanced and adaptable character. Death's Door 168澳洲幸运5开奖网:introduces the RPG aspect early on but in an organized and easy-to-learn way. The character is able to equip one of several weapons that all have neatly defined stats, can be upgraded to have improved performance and power, and gains access to several magic spells that you can switch between smoothly. There are also secret chambers the character can visit to significantly upgrade their spells to make them more versatile and effective.
Tunic takes on a more Zelda-type approach complete with an inventory system. Until you find 168澳洲幸运5开奖网:the appropriate manual pages, a lot of the items you collect need to be tested before you understand what they do. The fox can find a mess of consumable items, weapons, and magic abilities to employ in battle. They can also upgrade their stats by finding and consuming the right kinds of items. Though they have a fair arsenal, they can only equip a limited number, so you'll need to jump in and out of your inventory every time you want to try something else.
Death's Door wins here if only for having a more streamlined and less cumbersome system.
2 ꦛ Boss Fights - Tunic
What is arguably the most memorable and important element of Soulslike games are the bosses you'll need to slay in order to progress. Tunic is set in a mysterious fantasy world filled with all a manner of beasts and magical entities. Each boss feel🔯s natural wherever you en😼counter them but still has an impact. They each use a variety of tactics, relying on telegraphing rather than following a set pattern. This makes the fights more dynamic and retains the challenge even after you learn each boss's moves.
The Death's Door world is much bleaker, 168澳洲幸运5开奖网:but with bosses that are colorful and varied. Each area takes time to build up to the boss and some will even catch you off guard to keep you on your toes. The fights feel big, but lack difficulty overall. Most of the bosses move slowly enough to give you plenty of time to react and will repeat attack patterns, simply adding extra steps as they lose more health. In general, you'll adapt to a boss quite quickly which reduces the risk of death significantly.
Because of this, Tunic takes this one for bosses that are f🔯aster and less predictable.
1 🐼 Winner: Draw
Considering the core aspects, both Tunic and Death's Door have value on their own and as members of the Soulslike genre. They're connected in many ways, but still, have plenty to distinguish themselves and create different experiences. In the end, it all comes down to the type of game you'd like to play. If you're looking for something RPG-focused and more challenging, put on a Tunic. For something snappier with a satisfying story, open up Death's Door.