I don’t like water. I never have. I discovered this fear as a kid, through the dangerous waters of 168澳洲幸运5开奖网:Ratchet & Clank and 168澳洲幸运5开奖网:Jak & Daxter, where comically large piranhas would eat you if you were swimming in the deep. Nowadays, I can deal with video game water, but it does add an extra layer of tension to games like 168澳洲幸运5开奖网:Sea of Thieves, and of course, the ocean-based survival horror game 168澳洲幸运5开奖网:Subnautica.
So 🌌what better way to really destroy my soul than to try Subnautica in VR?
“.”
Might As Well Jump In The Deep End, Literally, Virtually
I can preface all of this by saying that I hated it. Once I’m in the watery depths of any usual video game, I get the urge to just close the game, quit out of it, anything that will relieve me of the situation. Subnautica is no different, but it is a game I’ve forced myself to play a large chunk of in the past; despite the fear, there’s a fascination with the possibilities of the depths. However, when I’m in a virtual space surrounded by water and the noises 🥀of the things that live there, I’m eager to return to my lifepod and sit there until help never arrives.
But on I went. I started up a save on Creative so I could freely focus on submer𝓰sing myself into the dread and fear of the depths. I wanted to explore, taking a tour of the ocean planet, and see how far I could push myself into the known - and unknown - horrors. However, the Stalkers in the Kelp Forests were not filling my exposed, vulnerable self with confidence, so I built myself a Seamoth, and got to exploring that way.
What a fragile sense of saf🧔ety that 𒉰little vehicle was.
Nope, Nope, Nope, Nope, Nope
Let me preface this section by repeating myself: I hated it. I started exploring some of the basic biomes around the start of the game, getting a feel for things, but my body was mostly screaming at me to give up and t꧋urn the game off. I didn’t, and I continued further into some caves. Slowly, I began to build a little bit more resistance. I was in a Seamoth, on creative - I’m literally invincible. Also, it’s a video game, but you know.
I then went on to some of the outer biomes, which is much worse than caves - in caves, I can still see the surroundings, but out in the open, when there’s no sky above you, no horizon, and sometimes drops with no ground below, I feel the void poking at my soul and laughing at it. But fine, fine, I pressed on further.
At this point, I c🃏ould feel my heart rate increasing. Ignoring that one time I collapsed from arrhythmia, I kept the Seamoth propelling forward, looking out the window at all angles to see anything that might be coming towards me before it does. With no sunlight reaching the depths I was at, I found more cave openings, this time into volcanic regionsও I’d not seen in my usual playthroughs. Ah, Hell is finally greeting me.
I know this is kind of spoiling the game for myself, but there was no way I was 🃏ever going to do this all.
Here, I began to see large skeletons, ghostly serpents, dragon-like squid creatures, and now is that a vision of a spirit talking to m-
Okay, now I give up. Did I solve my thalassophobia? Absolutely not. Did I help it in the slightest? Not at all. Did I make it worse? Maybe. 𒈔But hey, it was worth it to write this article, right?

168澳洲幸运5开奖网: Subnautica
- Released
- January 23, 2018
- ESRB
- E10+ for Everyone 10+: F൩a𝕴ntasy Violence, Mild Language
- Developer(s)
- ܫ Unknown Worlds Entertainment🐓
- Publisher(s)
- 𒁃 ꧑ Gearbox Publishing
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