I went into 168澳洲幸运5开奖网:Tron: Identity with a lot of patience. I adore the original Tron movie and often forgotten game sequel Tron 2.0, so while I wasn’t as fond of Legacy, I have a lot of time for spinoffs ﷽like Uprising and even the likes of the janky Tron Evolution.
After a few years away from The Grid, I was hoping Identity would be a good way to usher in the Jared Leto-infest൲ed Tron: Ares; something new and refreshing to put the series back on the map.❀ Unfortunately, it’s the most compelling argument that it’s time for the series to be quietly derezzed instead.
The one saving grace of Tron Identity is its premise. Like the rest of the series, Identity is set within a computer system, imagining the various programs as inhabitants of The Grid. However, this world is difꩲferent from the ones we saw in the original movie or Tron: Legacy, as it has been left untouched by Human Users for thousand෴s of years.
Playing as the detective and ‘Disciple of Tron’, Query, you are sent to investigate an explosion at an archive that contains vaults of information on the ruli🎶ng e🅘lite. There, you have to carefully balance the handful of characters and their opposing goals, while also trying to maintain the Disciples’ strict non-interference policy.
This lack of User intervention has allowed the system to evolve into a more alien environment than the overly-humanised neon cities of Legacy. Trees serve as data storage, and those who can read their leaves have access to the biggest secrets in the🍎 Grid, while a race known as the Automata have been qui🤪etly adapting on the fringes of society to move beyond their User-emulating Program counterparts, becoming beings of pure ‘machine design’. It injects some of that abstract, unknowable fantasy of the 1982 movie into the rain-slicked cityscapes of Legacy, managing to successfully feel faithful to both.
In theory, this is meant to be the set-up for a game where your choices matter as you try and orient yourself in a world you know nothing of. Do you side with the User-worshiping administrator Prinz, and seek to contain the situation? Do you work with his chief of security Grish, who has motivations and enemies of his own? Or do you side w﷽ith Cass, the mysterious guard of the vault who has lost most of their memory? And what about Proxy, the pirate who seeks to capitalise on the chaos for their own plans?
With playthroughs lasting about an hour each, you’re meant to play multiple t🦄imes to explore the various routes these characters allegedly offer, but it’s all an illusion. I played through four times, making as many different choices as possible, and it’s clear that Tron Identity doesn’t actually care what you do. No matter who I sided with, who I upset, and even who was derezzed, the ultimate outcome is just a slightly different flavour of the same, unsatisfying conclusion. There isn’t even really a mystery to solve in your first playthrough – the story pushes you towards the most obvious, boring outcome, and the last act of the game - the alleged epic conclusion - is just about choosing how you want to leave the building.
For such a short story with so few meaningful choices, you would hope at least what you do get is well-written. Unfortunately, characters behave unpredictably and unrealistically – such as refusing to cooperate with you at the slightest sign of 💫friction, or promising to answer more questions and then disappearing from the story forever.
Characters like Proxy, Ada, a﷽nd the Automata ambassador don’t do anything; they’re meaningless fluff designed to distract you from how paper🅰-thin the core story is for just long enough to railroad you into Query’s closing monologue that merely tells you why the choices you made would be important in a future you never get to see.
With how sparse the narrative feelജs, the inclusion of a Solitaire-like minigame to pad things out feels almost insulting. Query can defragment Identity Discs – a Program’s memory of everything they’d done or learned. He can help the Programs of the Repository uncover the mystery by… matching suits and numbers together in a puzzle you can either faff about with for a while, or just skip entirely with zero punishment – yet another inconsequential aspect of Tron: Identity.
There’s no point to anything in Tron: Identity. It took a magnificent sci-fi world and gave us an hour of closed-off, inconsequential guff to fill the space. Its additions to the Tron mythos are interesting but underused, the characters are flat functions for a deceptively shallow adventure, and you&rsꦏquo;ll be walking away from the Repository with the vague feeling that you’d just wasted your time.
End of line.
2/5. A review code was provided by the developer for the purposes of this review.
Something has been taken. Enter a new Grid and forge alliances via visual novel gameplay, uncovering truths through Identity Disc puzzles. Make criticaꦯl decisions and plot your own course ಞin a world without a creator.