The Daemons of Chaos provide the most varied roster ever before seen in 168澳洲幸运5开奖网:Total War Warhammer 3, as well as un𓂃rivaled Lord cus꧑tomization. Led by a Daemon Prince of Chaos, this faction has a unique playstyle and is tailor-made to be enjoyed across multiple campaigns.

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This beginner's guide will explain how the Daemons of Chaos faction operate both in campaign and on the battlefield. It will also analyze their key units, Legendary Lord, unique mechanics, and how to play the first ten turns.

Updated on April 22, 2023, by Branden Lizardi: The Daemons aren't the only chaotic kids on the block; a new faction has entered the battlefield. The recently released Forge of the Chaos Dwarfs DLC introduces a whole new gang of lords, legendaries, and units all centered around Chaos. To ensure that all of our content stays fresh, accurate, and relevant, we're going through and updating any guides we think might need it.

The Daemons of Chaos Playstyle

Daemon Prince Load Screen Artwork In Total War Warhammer 3

The Daemons of Chaos are an amalgamation of the four Daemonic factions: Khorne, Tzeentch, Nurgle, and Slaanesh. The unique units it possesses are unaligned basic troops, such as Chaos Furies and Chaos Warhounds.

The faction provides unequaled variety in gameplay, as you can choose to pledge your victories to any of the Chaos Powers. Alternatively, you could go for a more holistic option with Chaos Undivided. You can tailor your playstyle to whichever god you align most with or mix and match to achieve strategic perf💜ection.

Taking elements from each god makes for an extremely powerful composition, as they have clearly defined strengths and weaknesses. An ideal world sees you reꦗcruiting Tzeentch missile units behind a Khorne/Nurgle front line, backed up with high-damage Slaaneshi units and various Greater Daemons. The Daemons of Chaos faction allows you to live this dream.

Battlefield Tips

Daemon Prince Fighting Kislev On The Battlefield In Total War Warhammer 3

Battlefield advice can be incredibly varied, as with four faction rosters available, you have a huge selection of units to create your armies. You should focus on which god's roster best suits your playstyle and then shore up the weaknesses with another faction's strengths. With the Warriors of Chaos rework, you can now pick up some great new Infantry and Cavalry options in Chosen and Chaos Knights, which helps cover each god's weaknesses.

Utilize your Lord to provide something your army can't, whether melee prowess or a selection of spell casts.

Ranged Tzeentch units will always be effective, and you can start recruiting some Blue and Pink Horrors of Tzeentch early into the campaign. Your starting army provides a nice front line to defend them, and you should be able to take out a large amount of the foes you will encounter in the early game.

Campaign Tips

Daemon Prince Starting Objective Panel In Total War Warhammer 3

As well as considering unit diversity, aligning with a Chaos God has numerous campaign benefits. Nurgle can provide some valuable casualty replenishment rate, and Tzeentch can aid you in diplomatic relations with all factions. A Chaos Undivided route will grant you a generic mix of buffs and should not be neglected in f🅘avor of flashier options.

All gods are viable to align yourself with, but for an easy early game, it has to be either Khorne or Tzeentch. Both of these factions will grant you strong basic troops, and once you unlock Khorne's Bloodletting mechanic, you can begin to snowball.

A front line of Bloodletters of Khorne backed up by Pink Horrors of Tzeentch is easy enough to achieve and will 🌜deal high damage to the various Norscan and Kislevite factions you will primarily be fighting in the early gameܫ.

Focusing on one specific God will yield great late-game rewards tailored to that faction. However, sp🥂read🎶ing your Glory around in the early game is recommended to secure a well-balanced variety of units.

The early game Norscan tribes should not be able to provide much resistance, and the major stumbling block to your campaign will normally come from naval raids. Many factions will hate you from the start and love nothing better than to venture toward your unprotected settlements. Therefore, a defending army can be valuable in preventꦇing you from losing your starting territory to back-door attacks.

Key Units

Doom Knights Of Tzeentch Pink Horrors Of Tzeentch Minotaurs Of Khrone Bloodthirster Soul Grinder of Nurgle Exalted Daemonettes of Slaanesh On The Battlefield In Total War Warhammer 3

Despite having access to every Daemonic unit, some do ꦓstand out as particularly strong choices:

Unit

Description

Tips

Doom Knights of Tzeentch

  • An extremely fast flying cavalry unit
  • Able to threaten enemy artillery and out-duel most opponents above the battlefield
  • Be sure to cycle charge them to regenerate their Barrier

Pink Horrors of Tzeentch

  • Cheap yet powerful ranged infantry
  • A great early game choice, with your new frontline options, Pink Horrors can shine
  • Your faction has mitigated Tzeentch's major front-line weakness, so his missile units are even more powerful

Minotaurs of Khorne (Great Weapons)

  • Very powerful, anti-large, monstrous infantry
  • One of the best counters against large enemies
  • Good enough speed to be able to flank and run down a high amount of enemies

Bloodthirster

  • Large, high damage, anti-large, flying monster
  • The best option when it comes to Greater Daemons of Chaos
  • Makes for a very effective doomstack, but is expensive, and it will take a while to unlock their recruitment

Soul Grinder of Nurgle

  • Extremely durable, long-range, high damaging monster
  • A very strong Nurgle unit provides you with a long-range missile option that can hold its own in melee
  • The best Soul Grinder out of the four available variants
Exalted Daemonettes of Slaanesh
  • Lightly armored flanking infantry
  • Similar in playstyle to Witch Elves, this high damage yet squishy unit should be used to flank enemy infantry after they have been engaged
  • Will tear through the enemy frontline if you can properly activate Devastating Flanker

All 🦂four Chaos🎀 gods have powerful unit options, and exploiting all of their strengths at once can lead to an unbeatable army composition.

Unique Mechanic: Daemonic Glory

Daemons of Chaos Daemonic Glory Panel In Total War Warhammer 3

Uniquely, the Daemons of Chaos do not possess a Technology Tree, instead of relying on the Daemonic Glory for 𒉰unit෴ and campaign upgrades. This is the core Daemons of Chaos mechanic, which you must properly understand to play them at maximum effectiveness.

Earning Glory with a specific Chaos God will progress their Glory Bar, unloc🤪king units, passive benﷺefits, and Lord Equipment. Chaos Undivided also has its bar, providing more generic bonuses but allowing for greater flexibility. Glory can be earned from a wide variety of sources, including battle victories, settlement attacks, campaign objectives, and dilemmas.

Once you reach a certain Glory threshold, you can choose to Dedicate yourself to a specific pathway. This will grant you a Diplomatic Relations🥀 increase with that faction and halt all Glory gains with other Chaos Gods. This means you can now unlock the most powerful benefits your respective God has to offer, such as the strongest units, passives, and Equipment.

This is an active choice, and you can fill up the rest of the Glory pathways up to this stage before making your Dedication.

The Chaos Undivided Dedication is the only pathway that will grant you all the units locked by Dedication and is the best pathway to choose if you want full access to the Daemonic🎶 rosters.

Early on, a great strategy is to focus on one or two bars until you have unlocked a specific unit you wish to recruit. Remember that you will need a settlement belonging to that God to recruit from their faction's roster. After this, you can work on gaining Glory with all the gods or𝓰 beeline down one pathway instead to unlock the powerful🅷 enhancements locked behind the Dedication.

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Legendary Lord

Daemon Prince On The Battlefield In Total War Warhammer 3

As well as naming your Daemon Prince before the campaign, your Legendary Lord can be customized like never before. A whole variety of weapons and body parts can be attached t♏o your liking, allowing you to mold your Lord t🔯o fill whatever role your army needs:

  • Khorne attachments will strengthen your Lord's melee damage and charge bonuses
  • Nurgle attachments will empower your Lord's durability, increasing his health and defenses
  • Tzeentch attachments focus primarily on granting your Lord bound spells to use on the battlefield, as well as granting him increased Barrier for survival
  • Slaanesh attachments will normally improve your Lord's speed and weapon damage

All four gods can provide powerful enhancements, and no clear best option exists.

Being able to mix and match is part of the fun, and while changing your Lord's stats, these attachments will also alter his visual appearance!

As well as providing clearly defined benefits, attachments can also fall into sets. Equipping a certain number of pieces from the same set will unlock unique bonuses, so be sure to keep an eye out for powerful ones, as they can substantially enhance your Lord's strength. More powerful Equipment and set pieces will be unlocked as you progress along the Daemonic Glory pathways.

The Daemons of Chaos faction grants unparalleled control over how your Lord will play on the battlefield and campaign map. Be sure to experiment to discover your favorite Equipment combinations.

Realm Of Chaos: First Ten Turns

Daemons of Chaos Daemon Prince Start Location On Campaign Map In Total War Warhammer 3

As the Daemons of Chaos campaign has such flexibility, you will likely play multiple, with different playstyles and god choices. The following Ten Turns recommendation is by no means a definitive starting strategy but instead provides a reliable blueprint if you cannot choose which direction to go in.

When playing as the Daemons of Chaos faction on the Realm of Chaos map, you will begin in the Ice Tooth Mountains province, with no starting settlement.

Turn

Objective

One

  • Attack and destroy the Nordland army to your North (auto-resolve will be fine)
  • Dedicate the victory to Khorne
  • Occupy the Doomkeep ruins with a Khorne settlement
  • Build a Pit of Massacres Infrastructure building
  • Level Glorius Warfare on your Lord and Equip the Spiked Collar Torso
  • Recruit a couple of Chaos Warhounds into your army

Two

  • Embed your new Bloodreaper Hero into your army
  • Move to your Southern border and recruit two Chaos Furies

Three

  • Attack the Bay of Blades settlement (auto-resolve is fine) and Occupy for Khorne
  • Equip Bestial Charging Horns Head, Wings of Pestilence Wings, and Armoured Sentient Tail on your Lord
  • Recruit a couple more Chaos Warhounds

Four

  • March as far North West as possible
  • Level Glorious Warfare on your Lord

Five

  • Attack Longship Graveyard and Occupy for Tzeentch
  • Recruit two Blue Horrors of Tzeentch
  • Level Glorious Warfare on your Lord and Training on your Hero

Six

  • There should be an enemy Skaeling army in range of you (if not, then your plan will need to change, as Icedrake Fjord will become a very hard fight)
  • Attack and destroy them, dedicating the victory to Tzeentch
  • Move slightly North West and replace two Chaos Warhounds with two new Blue Horrors of Tzeentch
  • Level Growing Chaos twice on your Lord and Brutal Charge on your Hero

Seven

  • Move as far North West as possible on March stance
  • Level Spread Control on your Hero
  • Upgrade Doomkeep to Tier Two

Eight

  • Attack Icedrake Fjord and Occupy for Tzeentch (this may be a tough battle depending on your army health)
  • Bay of Blades is possibly getting attacked by a Nordland army by now, but don't worry, you can always reclaim it later on
  • Level Growing Chaos on your Lord and Training on your Hero
  • Replace two Chaos Warhounds with Blue Horrors of Tzeentch
  • Choose the Praise Khorne Provincial Command

Nine

  • Move back down South, replacing all but one Chaos Warhounds with Blue Horrors of Tzeentch
  • Move your new Iridescent Horror Hero toward your army
  • Build a Khornate Altar in Doomkeep and upgrade your Pit of Massacres
  • Upgrade Icedrake Fjord to Tier Two

Ten

  • Move into Longship Graveyard and make some space in your army for three Bloodletters of Khorne that you will recruit on the next turn
  • Keep moving your Iridescent Horror to meet up with your army (will be a nice early-game spellcaster)
  • Multiple enemy armies will have probably turned up at various locations in your province
  • It is now up to you which enemies to focus on taking down. A good option can be to disregard Kislev for the time being and sail South to kill Nordland

Further Tips:

  • Skaeling can be hard to predict and can sometimes choose to run their army away from you, preventing you from isolating and destroying them.
  • After claiming your first province, you will normally have to start dealing with aggressive invasions via the sea and incursions by Kostaltyn.
  • By default, you should be friendly with the Graeling and Bjornling, protecting you from being attacked in the North East.
  • Ensure your army primarily comprises Bloodletters of Khorne and Pink Horrors of Tzeentch, as these will give you a strong platform to expand from.

Immortal Empires: First Ten Turns

Total War: Warhammer 3 Daemons Of Chaos Immortal Empires Start

On the Immortal Empires map, you will begin with no starting settlement and find yourself in The Noisome Tumour province. You are right at home amidst various Chaos factions, with Dark Elves to your West and Norsca and Chaos to the East. There is a lot of room for expansion and alliances to be created, so you have good freedom to choose🌊 which direction you want to progress into✤.

Due to the flexibility of how you can customize your Daemons of Chaos campaign, this ten turns guide is by no means the best-case scenario. Instead, it will focus on dedicating to one specific god, as Tzeentch provides some great units an🐠d a fun magic-based play💝style

Turn

Objective

One

  • Attack The Forest of Decay and occupy it as a Tzeentch settlement
  • This is who we will focus on improving our dedication with, as he has powerful units and can turn our lord into a great spellcaster
  • Level Storm of Change on our Lord
  • Build a Scrying Crystal in The Forest of Decay
  • Recruit two Marauders of Tzeentch

Two

  • Move in Encamp stance down towards Bilious Cliffs

Three

  • Move in Encamp stance down towards Bilious Cliffs

Four

  • Attack Bilious Cliffs and grant it to Tzeentch
  • Level Storm of Change twice on your Lord
  • Recruit two Blue Horrors of Tzeentch
  • Swap your Tail to Tail of Many Teeth

Five

  • Move as far East as possible and recruit two Blue Horrors of Tzeentch

Six

  • March further East towards The Tower of Flies
  • Upgrade The Forest of Decay to Tier Two

Seven

  • Attack The Tower of Flies and grant it to Tzeentch
  • Level Tempest of Transmutation on your Lord
  • Build a Scrying Crystal in The Tower of Flies
  • Choose the Favour Tzeentch Provincial command
  • Recruit two Blue Horrors of Tzeentch
  • Equip Heavy Bracers to your Right Arm and Featherless Beak to your Head

Eight

  • From here, you can choose to keep progressing East or turn back and march towards Slaanesh and the Dark Elves in the far West
  • Attack Volcano's Heart and grant it to Tzeentch
  • Level Transition's Troopers on your Lord
  • Build a Scrying Crystal in Volcano's Heart
  • Upgrade Bilious Cliffs to Tier Two
  • Replenish any missing units with Marauders of Tzeentch or Blue Horrors of Tzeentch

Nine

  • There may now be a full stack of Tzeentch enemies approaching Volcano's Heart; if so, keep healing and prepare for a tough battle

Ten

  • Attack the Tzeentch stack if you are sufficiently healthy, this will be a hard fight, so try and focus on flanking their ranged troops with your cavalry, and focus fire down specific infantry units with your Blue Horrors
  • Level Transition's Troopers twice on your Lord
  • Begin to make your way toward the Crystal Spires

Further Tips:

  • Build a Tzeentchian Altar in The Forest of Decay, as this will allow you to recruit Pink Horrors of Tzeentch, your core unit for dominating battles.
  • Keep progressing through the smaller Chaos factions, but try to buddy up with any Norsca or big Warriors of Chaos factions you find.
  • You are a good scaling faction, so don't be afraid to spend some time consolidating your infrastructure.
  • Keep focusing on building up your Tzeentch Glory, and afterward, you can go down the Undivided Pathway for some great bonuses.
  • You can, of course, choose to focus on other Chaos Gods, with Nurgle being a nice choice for his affinity with your starting region (remember to build the Cultist Camp in the Forest of Decay if you choose him).

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