Many Total War games give players the ability to unite a large section of the map by seizing a royal or imperial crown, and168澳洲幸运5开奖网: Total War: Pharaoh continues this tradition. This time around, there are two thrones for players to pursue; the titular Pharaoh of Egypt in the south, and the Great King of the Hittites 🐟in the north.

Total War: Pharaoh - P꧙illars Of♉ Civilization, Explained
The Pillars of Civilization are a global score in Total War: Pharaoh. The lower it gets, the more dangerous i✅nvading armies will become!
While conquering territory is certainly a big part of making your bid to rule over a Bronze Age empire, there are other ways to prove your Legitimacy, including scheming at court and protecting your realm from outside invaders. Becoming the ruler of your chosen kingdom is a major objective in the game, so here's everything you need to know in order to make it happen!
Royal Traditions
To rule over Egypt or Hatti, you'll need to be a member of the appropriate Royal Tradition. Royal Traditions are u🍰nlocked a few turns into the game, and can be joined by any character🍌 that controls Sacred Land in either country. A character can only belong to one Royal Tradition, and the choice is permanent for the remainder of the campaign.
Amenmesse and Suppiluliuma start as mem🌠bers of the Egyptian and Hittite Court, respectively, and as such are automatically locked into their Royal Traditions.
Legitimacy
Once you've joined a Royal Tradition, you'll see your Legitimacy score indicated by a sun icon on the right side of the resource bar at the top of th🅺e screen. This represents how fit you are to rule i✱n the eyes of the nobility and the priesthood.
Your primary source of Legitimacy is holding Sacred Lands of your Royal Tradition. This means controlling land in Egypt or Hatti proper, either directly or through vassals. Conquering land outside of the traditional borders of your kingdom will not increase your Legitimacy.
You also gain Legitimacy by holding a Court Position. While at court, you can steal Legitimacy from other members through the Discredit plot.
Lastly, you'll gain a small amount of Legitimacy each time you win a battle. The larger and more decisive the battle, the more Legitimacy you'll gain, though it will rarely be more than one or two points.
Legitimacy gained from battles decays at a rate of one point per turn, so you need to keep fighting and winning battles in order to maintain Legitimacy in this way. Luckily, between the Sea Peoples, rebels, and tribal raiders, you'll never be short of enemies to fight!
Civil Wars
The only way to become the Pharaoh or Great King is to win a Civil War. Any character whose Legitimacy is close to that of the current ruler can start a Civil War, and one will start automatically if the current ruler's faction is destroyed.
Egypt always has a Civil War early in the game - around Turn 22 - triggered by the death of Pharaoh Merneptah, if a player hasn't already started one on their own.
Once a Civil War has started, any Pretenders automatically go to war with the ruler's faction, if any. However, Pretenders do not automatically go to war with one another.
A character with enough Legitimacy to become a Pretender can join the Civil War at any time from the Power Of The Crown screen. Civil Wars last around ten turns by default, but the timer increases each time a Pretender declares their intention.
When the Civil War countdown ends, the character with the most Legitimacy takes the crown. There is a long cooldown before another Civil War can be declared, so if you don't win the first one, use that time to prepare before trying again.

Total War: Phara♏oh - Complete Guide To Court
Total War: Pharaoh lets you leverage your positionಌ at court for powerful benefits.
Power Of The Crown
Once you've become the Pharaoh or Great King, you'll have access to several powerful abilities. As your Legitimacy increases, you'll be able to gain or upgrade further powers. You get two Powers at 150 Legitimacy, then an additional slot each at 230, 320, and 400 Legitimacy.
Each of the five Powers can only be taken once, and the higher the slot you place it in, the more effective the Power will be. The only way to remove a Power is to move it to a higher tier. Powers can never be downgraded. This means that once you have all five slots filled, they're set in stone for the rest of your reign!
Power Effects
Power |
Effect |
Court Presence |
|
Corvee Labor (Egyptian Only) |
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Growth Migration (Egyptian Only) |
|
Inspire Troops (Hittite Only) |
|
Raise Resource (Hittite Only) |
|
Competency |
|
Forced Annexation |
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All Powers Of The Crown except Court ♏Presence have a cওooldown; the higher the tier, the longer the cooldown.
Regalia: Crowns And Weapons
The Pharaoh, Great King, and any Pretenders to those titles get access to unique equipment. Members of the Egyptian Royal Tradition can wear one of five available Crowns, which have their own Ancillary slot on the character screen. Members of the Hittite Royal Traditi🎉on can equip one of three powerful weapons, blessed by the gods.
Only a faction leader can equip Regalia items; you can't hand out the others to the Generals in your service, even if you aren't using them!
Egyptian Royal Crowns
Crown |
Requirements |
Effects |
Nemes, Crown of Royal Privilege |
|
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Khepresh, Blue Crown of War |
|
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Hedjet, White Crown of Upper Egypt |
|
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Deshret, Red Crown of Lower Egypt |
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Pschent, Double Crown of All Egypt |
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Hittite Royal Weapons
Weapon |
Requirements |
Effects |
Golden Spear of the Great King |
|
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Kurunta's Bow of the Hunt |
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Tarhunna's Celestial Axe |
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