Many Total War games give players the ability to unite a large section of the map by seizing a royal or imperial crown, and168澳洲幸运5开奖网: Total War: Pharaoh continues this tradition. This time around, there are two thrones for players to pursue; the titular Pharaoh of Egypt in the south, and the Great King of the Hittites 🐟in the north.

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Total War: Pharaoh - P꧙illars Of♉ Civilization, Explained

The Pillars of Civilization are a global score in Total War: Pharaoh. The lower it gets, the more dangerous i✅nvading armies will become!

While conquering territory is certainly a big part of making your bid to rule over a Bronze Age empire, there are other ways to prove your Legitimacy, including scheming at court and protecting your realm from outside invaders. Becoming the ruler of your chosen kingdom is a major objective in the game, so here's everything you need to know in order to make it happen!

Royal Traditions

a stylized battle between two Egyptian Pretenders in Total War: Pharaoh

To rule over Egypt or Hatti, you'll need to be a member of the appropriate Royal Tradition. Royal Traditions are u🍰nlocked a few turns into the game, and can be joined by any character🍌 that controls Sacred Land in either country. A character can only belong to one Royal Tradition, and the choice is permanent for the remainder of the campaign.

Amenmesse and Suppiluliuma start as mem🌠bers of the Egyptian and Hittite Court, respectively, and as such are automatically locked into their Royal Traditions.

Joining a Royal Tradition lets you interact with that kingdom's Court and start building Legitimacy for your claim to the throne.

Legitimacy

The Hittite Court in Total War: Pharaoh, with Kurunta as Great King and Suppiluliuma as Lawgiver

Once you've joined a Royal Tradition, you'll see your Legitimacy score indicated by a sun icon on the right side of the resource bar at the top of th🅺e screen. This represents how fit you are to rule i✱n the eyes of the nobility and the priesthood.

Your primary source of Legitimacy is holding Sacred Lands of your Royal Tradition. This means controlling land in Egypt or Hatti proper, either directly or through vassals. Conquering land outside of the traditional borders of your kingdom will not increase your Legitimacy.

You also gain Legitimacy by holding a Court Position. While at court, you can steal Legitimacy from other members through the Discredit plot.

Lastly, you'll gain a small amount of Legitimacy each time you win a battle. The larger and more decisive the battle, the more Legitimacy you'll gain, though it will rarely be more than one or two points.

Legitimacy gained from battles decays at a rate of one point per turn, so you need to keep fighting and winning battles in order to maintain Legitimacy in this way. Luckily, between the Sea Peoples, rebels, and tribal raiders, you'll never be short of enemies to fight!

Civil Wars

an egyptian soldier in a burning city during a cutscene in Total War: Pharaoh

The only way to become the Pharaoh or Great King is to win a Civil War. Any character whose Legitimacy is close to that of the current ruler can start a Civil War, and one will start automatically if the current ruler's faction is destroyed.

Egypt always has a Civil War early in the game - around Turn 22 - triggered by the death of Pharaoh Merneptah, if a player hasn't already started one on their own.

Once a Civil War has started, any Pretenders automatically go to war with the ruler's faction, if any. However, Pretenders do not automatically go to war with one another.

A character with enough Legitimacy to become a Pretender can join the Civil War at any time from the Power Of The Crown screen. Civil Wars last around ten turns by default, but the timer increases each time a Pretender declares their intention.

When the Civil War countdown ends, the character with the most Legitimacy takes the crown. There is a long cooldown before another Civil War can be declared, so if you don't win the first one, use that time to prepare before trying again.

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Total War: Phara♏oh - Complete Guide To Court

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Power Of The Crown

the newly-crowned Pharaoh Ramesses III wears Pschent on the Power of the Crown screen in Total War: Pharaoh

Once you've become the Pharaoh or Great King, you'll have access to several powerful abilities. As your Legitimacy increases, you'll be able to gain or upgrade further powers. You get two Powers at 150 Legitimacy, then an additional slot each at 230, 320, and 400 Legitimacy.

Each of the five Powers can only be taken once, and the higher the slot you place it in, the more effective the Power will be. The only way to remove a Power is to move it to a higher tier. Powers can never be downgraded. This means that once you have all five slots filled, they're set in stone for the rest of your reign!

Power Effects

Power

Effect

Court Presence

  • Allows the ruler to place a General in a vacant Court Position, effectively taking control of that Position until the General dies or is removed.
  • Higher tiers allow more Generals to be placed in Court Positions.

Corvee Labor (Egyptian Only)

  • When activated in a Province, buildings can be constructed directly to a higher level, up to the tier of this Power plus one.
  • All buildings constructed in the Province on the turn Corvee Labor is used reduce their build time.
  • Any damaged buildings in the Province are automatically repaired upon ending the turn that Corvee Labor is used.

Growth Migration (Egyptian Only)

  • When activated in a Province, idle Workforce immediately appears there to be used for construction. The amount of Workforce gained is based on the tier of this Power.

Inspire Troops (Hittite Only)

  • When activated on an army, that army gains additional combat stats and replenishment for the rest of the turn. The size of the bonus scales with this Power's tier.

Raise Resource (Hittite Only)

  • When activated in a Province, resource production there increases by five percent per tier of this Power until the cooldown runs out.

Competency

  • Each time this Power's cooldown finishes, immediately gain a number of stat points equal to its tier that can be distributed as you like among your Generals.

Forced Annexation

  • By clicking the red button next to a faction's name on the Diplomacy screen, you can immediately eliminate them from the game, taking control of all their territory.
  • The targeted faction must control a number of Settlements equal to or less than the tier of this power.

All Powers Of The Crown except Court ♏Presence have a cওooldown; the higher the tier, the longer the cooldown.

Regalia: Crowns And Weapons

a steward presents the Great King of the Hitties with Tarhunna's Celestial Axe in Total War: Pharaoh

The Pharaoh, Great King, and any Pretenders to those titles get access to unique equipment. Members of the Egyptian Royal Tradition can wear one of five available Crowns, which have their own Ancillary slot on the character screen. Members of the Hittite Royal Traditi🎉on can equip one of three powerful weapons, blessed by the gods.

Only a faction leader can equip Regalia items; you can't hand out the others to the Generals in your service, even if you aren't using them!

Egyptian Royal Crowns

Crown

Requirements

Effects

Nemes, Crown of Royal Privilege

  • Must be the Pharaoh OR an active Pretender in a Civil War.
  • The wearer's current Province produces ten percent more of all Resources.
  • The wearer's army reduces their Replenishment by five percentage points.

Khepresh, Blue Crown of War

  • Must be the Pharaoh OR an active Pretender in a Civil War.
  • The wearer's current Province gains an extra Recruitment Slot.
  • The wearer's Bodyguards gain several stat boosts and increase their Aura Size by twenty percent.
  • All armies in the wearer's faction increase their Replenishment by ten percentage points.
  • All Provinces in the wearer's faction lose one Happiness and reduce their production of all resources by five percent.
  • The wearer loses five points of Diplomatic Relations with all factions.

Hedjet, White Crown of Upper Egypt

  • Must be the Pharaoh OR an active Pretender in a Civil War.
  • Must control the city of Waset (Thebes).
  • The wearer gains five Legitimacy.
  • The wearer gets four Influence in their current Province, and two Influence in adjacent Provinces that they control.

Deshret, Red Crown of Lower Egypt

  • Must be the Pharaoh OR an active Pretender in a Civil War.
  • Must control the city of Mennefer (Memphis).
  • The wearer gains five Legitimacy.
  • The wearer gets three Happiness in their current Province, and one Happiness in adjacent Provinces that they control.
  • Sea People and Nomad Invader armies in the same Province as the wearer lose their bonuses from the Pillars of Civilization.

Pschent, Double Crown of All Egypt

  • Must be the current Pharaoh (unavailable to Pretenders).
  • Must control Waset, Mennefer, or both.
  • The wearer gains ten Legitimacy.
  • The wearer gains ten Diplomatic Relations points with all other factions.
  • All Court Positions in the Pharaoh's Court become more effective.

Hittite Royal Weapons

Weapon

Requirements

Effects

Golden Spear of the Great King

  • Must be the Great King OR an active Pretender in a Civil War.
  • Must control the city of Hattusa.
  • The wielder's Bodyguard unit causes Fear.
  • The wielder gains four Influence in their current Province.

Kurunta's Bow of the Hunt

  • Must be the Great King OR an active Pretender in a Civil War.
  • Must control the city of Tarhuntassa.
  • The wielder's Bodyguard unit ignores Shields when firing their bows, but reduce their range by one-fourth.
  • The wielder's current Province gains an additional Recruitment Slot.

Tarhunna's Celestial Axe

  • Must be the current Great King (unavailable to Pretenders).
  • The wielder's Bodyguard unit deals fifteen percent more armor-piercing damage in melee.
  • The wielder gains five Diplomatic Relations points with every Hittite faction.

Next: 168澳洲幸运5开🍨奖网:Total War: Pharaoh -🎃 Ramesses Strategy Guide