Fans have been waiting for a decade to play not only the next Diablo but also its doppelgänger, 168澳洲幸运5开奖网:Torchlight. Both Torchlight II and 168澳洲幸运5开奖网:Diablo III launched in 2012. With the former's sequel finally coming out in 2020, it looks like Torchlight beat Diablo to the punch with a new iteration of dunge♌on crawling, l༺oot collecting goodness.
That said, even though it’s been a decade, not much seems new. Both the fan base and reviewers seem split on 168澳洲幸运5开奖网:Torchlight III. In some ways it’s just the kind of game one would hope for in this genre and in others, it feels like a few steps back. Let’s go through ever🥂ything this game does right and wrong.
10 ♐ Best: Save Progression ꧒
Whether one has a single character or four, all items, gold, and fort 168澳洲幸运5开奖网:progression carry over between files. As equipment has no level lock, any character, from one🐼 to max, can equip anything.
In this way, it makes it more enticing to create ꩵmore than one character and makes the loot feel more useful, even if a particular item is not a good match for a player's current build. There is a catch though seemingly done to balance the game.
9 𓆏 Worst: Single-player & Multiplayer Separation
Single-player and multiplayer are tied to two separate save accounts. This means that no single-player characters can be carried over to mu✅ltiplayer a♏nd vice versa.
Going back to that balancing remark, as equipment has no restrictions, this could make 168澳洲幸运5开奖网:multiplayer sessions extremely overpowered in certain ♔areas. That might have been the thought process behind this decision but it was still a bad idea.
8 🎐 Best: Not Graphically Amazing But Cute
In many ways, Torchlight III feels and looks straight out of 2012. This means that the gameplay is similar to its predeces💜sor, without much evolution, and the same thing can be said about the graphics.
The visuals may not win any awards for the best-looking 168澳洲幸运5开奖网:dungeon crawler on the market, but Torchlight III's usage of colors is a visual treat that adds a lot of personality to this universe. The overall design also has a pleasant clay-like ඣaest💃hetic.
7 Wo🅷rst: Lackluster Character Customization
Character customization has come a long way since RPGs of the '90s. Still, some modern games fail to offer more than the bare minimum and Torchlight III is no different. In fact, it is one of the worst out there and oꩵff🍃ers very little in the way of options.
For a game based on m🌌ultiplayer as the big hook, one would think the developers would have wanted to offer a plethora of models to choose from in order to make players feel and look more unique.
6 🌃 Best: Loads Fast
For as much as Torchlight III gets wrong, one of its best qualities is its load times. This can be credite🌳d to the seemingly small wo🐟rld and minimal graphics. The load times are almost lightning-fast, which makes fast traveling between landmarks or in death no hassle at all.
If there is one thing games are the most guilty of, it is robbing players of time through rough loads. Thankfully, Torchlight III isn’t a culprit.
5 🌟 ꧙ Worst: Can’t Pause
On a related time factor, Torchlight III doesn’t allow players to pause. Whether one is in options or in the character menu, the world goes on around the pꦬlayer.
This means they can still die as enemies will not relent. While this makes sense in multiplayer, the same cannot be said about single-pl꧟ayer, which makes its exclusion all the༒ more baffling.
4 ℱ Best: Pet Battles ꦕ
This isn’t quite on the scale of the pets in World of Warcraft, which for a time, offered . While the collecting aspect is in Torchlight III, pets aren’t delegated to one on one matche🌌s with other creatures.
They are more like NPC party members so even in single-player gamers won’t be alone. Not only that but Torchlight III allows pets to deliver goods to shops, making them even more useful. The point is pets are the bꦇest.
3 ༺ Worst: No Dodge 🐈
This isn’t exactly tru꧙e. There is no dedicated dodge or defense button that carries over between all four classes. There is, however, class-based skills that can act as a shield or dodge roll of some sort.
Locking those away behind a skill tree is one of the worst ideas in the game. Dodging should be a given in games like this, and it is missed in Torchlight III.
2 💯 ♛ Best: Portal Checkpoints
This may seem like a small detail, but the portal system is one of Torchlight III’s best aspects. It does have a caveat though. If one is in a dungeon and they decide to quit, progression will be sav🌠ed. However, that character will start back in town. If one uses a portal to go back to town then that area will be marked for easy access.
T🍸his applies to anywhere in the game which is great but the one issue is if someone forgets to portal out before quitting.
1 ✃ Worst: Story
RPGs tend to have some of the 168澳洲幸运5开奖网:riches stories in gaming because of their open-ended nature. Sadly, Torchlight III is pretty bare-bones in this department, making i🎃ts story easily one o🥀f its worst qualities.
The story bits that are there are minimal and the animatics feel cheap, further diminishing the narrative's appea♊l. Unfortunately, nothing about this story feels immersive or epic