The original 168澳洲幸运5开奖网:Tomb Raider games haven’t aged especially well. In a world where experiences like Uncharted and Lara’s own Survival trilogy have redefined third-person movement within action-adventure games, it hurts to go back to the buxom heroine who started it all. To put it bluntly, they control like shifting an incredibly attractive wardrobe through a mixture of pixelated cor🤪ridors where you happen to shoot dinosaurs every once in a while.

The games were great in their time, and blisteringly iconic, but I’d be hard-pressed to find anyone able to look back on the first three Tomb Raiders and not acknowledge their issues now. Back in the day they were untouchable, helping cement a gaming icon who would develop a following outside the medium to the extent that she remains a household name today. It was Indiana Jones brought to life in the interactive third dimension, giving us temples and tombs to explore filled with so many amazing puzzles and enemies to conquer. Decades later, though, it is incredibly rough. And not in the charming or surprisingly competent way like 168澳洲幸运5开奖网:Crash Bandicoot or Spyro, but in the ‘oh my god I can’ܫt believe I used to enjoy this thin🍌g’ kind of way.

Like a lot of games from this era, however, there is a nostalgic pull to returning to them. Something wholesome in ha🍌ving to get to grips with how awkward those controls were before muscle memory and years of adoration kicked in. I will always remember how cool it felt to position Lara into a handstand, or have her step back to avoid an obstacle or perfect a jump which previously felt impossible.

Tomb Raider debuted during the infancy of platforming in the third dimension, and thus sought🍨 to address a number of its own teething issues. Each new game introduced new mechanics and further refinements before Angel of Darkness saw Core Design go bankrupt and the entire series was handed over to Crystal Dynamics. Leg🐭end and Underworld refined the formula further while also going out on their own, as Anniversary modernised the first game. With the upcoming remaster, this will be the first time we’ll be revisiting the original trio in any official capacity in decades.

Tomb Raider Remastered - Lara Croft about to shoot a dog.

Embracer Group has marketed the remastered trilogy quite s🍬paringly, which is to say it hasn💯’t been marketing it at all. Aside from confirming modern controls are set to arrive as part of the package, we now know it will include a photo mode, toggle for original/modern graphics, health bars for bosses, and over 200 Trophies/Achievements spread across three games. That’s a generous offering, but aside from that we haven’t seen much from it at all.

While I welcome modern controls, and know they will make these very old games far more enjoyable in 2024, I will miss the necessity to master the original commands. A similar thing occurred when the 168澳洲幸运5开奖网:Resident Evil remake for 168澳洲幸运5开奖网:Nintendo GameCube was ported to consoles a decade ago. Tank controls are frustrating for the average player nowadays. Even if you𝓰 claim that having to manually turn and move your character using different buttons helps with the sheer h𓂃orror of it all, accidentally getting eaten by a zombie because you keep bumping into a wall just isn’t fun. So simple movement controls were introduced, removing the need to rotate your character because everything was done with the left thumbstick. It lessened the scares, made the game faster, and made moment-to-moment gameplay somewhat comedic with how fast you could now zip around the place.

Lara Croft fighting a giant scary mummy man with six swords

I worry that Tomb Raider will suffer the 🌞same fate, and modernised controls will poke holes in its barebones action and primitive level design. It’s a risk that comes with bringing all classic games back into the limelight, inadvertently causing a critical re-examination regardless of a nostalgic view we might hold. Tomb Raider has also evolved so much over the years, with no sign of where the character will be going outs💛ide of these remasters in the times to come.

It ꧟will be interesting to see how modern controls are implemented and whether seasoned players will prefer the original execution, or if developer Aspyr has a few unexpected tricks up its sleeve when it comes to bringing t♊his original trilogy kicking and screaming into the here and now.

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