Ask and ye shall receive. No sooner did I write myও meticulously and passionately argued thinkpiece (read: rant) on the lack of support being given to the upcoming 168澳洲幸运5开奖网:Tomb Raider remaster, and the series in general, did the adverts start ramping up. I'm still not seeing Lara Croft plastered on buses as she deserves to be, but we've had more footage, some neat Easter Eggs, and a tease of some Achievements/Trophies. Truly, you are all welcome.

My lifelong experience with the Tomb Raider community has taught me it s🐽truggles to take a joke so, to be clear, this is not a joke. You all owe me 🍌your life, your possessions, and that one secret you thought you would take to the grave.

As ever, this has led to a little bit of infighting. Tomb Raider has been around since the '90s, but it didn't aim for photorealism until the 2013 reboot. With this game now being 11 years old, many fans experienced this first. It may still be the only Tomb Raider games they have played. This makes a remaster somewhat difficult to pull off aesthetically.

Tomb Raider didn't look realistic in the '90s because nothing looked realistic in the '90s. A remaster could have made it look closer to the modern Survivor Trilogy to sell it as a much bigger glow up. The 168澳洲幸运5开奖网:Resident Evil remakes do the same thing, despite hailing from the same era as Tomb Raider. Remakes and remasters are different beasts, and Tomb Raider's way is likely cheaper, but even if the call was made for cynical reasons, I'm much happier with this result.

Lara Croft fighting a giant scary mummy man with six swords

Some people wanted a full Resident Evilification of the original Tomb Raider games, and I can sympathise. The Survivor games look great, and many prefer photorealism to art style. But Tomb Raider's over the top settings and storylines lend themselves to the more animated look of the remaster, and it feels like a perfection of how it looked back then rather than a reinvention. It's part of why the Crash and Spyro remasters were so effective - 💞this was how I imagined them looking as a child. The Resident Evil remakes are how you wanted them to look, but Crash and Spyro (and now Tomb Raider) are how they look in your memory, when nostalgia and fondness have smoothed out all the rough edges. Reality has them with sharp and ugly triangles jutting everywhere, murky colours, and vague textures.

But the remaster looks at what everyone truly saw, past the angles and the low res, when they thought of Tomb Raider. I've been waiting for the next full game ever since I discovered Shadow's cut ending teased Natla, promptly doubling down on when we were told the Legend and Survivor trilogies would combine in the next entry. I want to see where Tomb Raider goes next. But that's not what the remasters are. They are Lara's past, not her future, and they should embrace that accordingly.

This mix of old and new is present throughout the design of the remasters, with the old tank controꦜls present as an option rather than the default.

The Tomb Raider remasters will not be the best looking games of the year, and if you ever expected them to be, then more fool you. They have the exact sort of overly animated style Tomb Raider has always thrived in, perfectly suiting how much these games lean into over the top action. It's a game where she pulls down her sunglasses to wink at the camera. It needs to embrace being a bit cartoonish.

In a way, they are the best looking games of the year because this is not only measured in how photorealistic or graphically impressive a game looks. Tomb Raider is one of the best looking because, from the trailers at least, it seems to fully understand the appeal of these games and looks exactly as we remember it through our rose-tinted CRTs✅.

Tomb Raider 1-3 Remastered
4.0/5

Thꦉe original trilogy of Tomb Raider games for PS1 have been remast🏅ered for modern platforms. The visuals for all three games have been upgraded, all DLC is included, and players can switch between the old and new graphics.