Okay, so I know that the headline kind of contradicts the point of the article. If you should go into Tiny Terry’s Turbo Trip knowing as little as possible, reading hundreds of words on the topi꧒c might negate that possibility. So I’m going to try and be as spoiler free as possible here because, one, I don’t want to ruin it and two, there’s so much good stuff in this game packed into a deceptively simple package.
Seriously, Tiny Terry&rsquꦍo;s Turbo Trip is some of the most fun I’ve had with an open world game in years. And, as far as “knowing as little as possible,” I went in off a couple of screenshots and so🅰me Steam credit burning a hole in my pocket.
So, let’s start with what you should know. Tiny Terry’s Turbo Trip is an open-world game that seems to mostly be inspired by 168澳洲幸运5开奖网:Simpsons Hit & Run - that is, it’s a sillier, family-friendly 168澳洲幸运5开奖网:Grand Theft Auto with some minor platforming and collecting elements. You’ll drive (or walk) to different spots, get little side quests, use items, and generallyꦯ explore the space. Fortunately, the game doesn’t try to straight up rip off The Simpsons’ style and instead goes with something equally colorful, but a bit more like an Adult Swim show from 2010. Everyone is vaguely person-shaped, and their facial features are only sometimes in the right spots.
So why should you go in blind? Because even the game itself starts you off without knowing anything. While most modern games love crushing you under hours of tutorials, Tiny Terry’s Turbo Trip gives you the most basic controls and lets you figure out the rest. The game expects you to have played other games before - especially open world games - and figure out what you’re supposed to do. Outside of one or two early momenꩵts, the game rarely outright gives you a quest - and even then, you can handle it at your own leisure.
There is a “story” - Terry wants to collect enough literal garbage to be able to drive to outer space - but there isn’t really a critical path the game sets you on. You’ve got to stumble your way around. In the opening scene of the game, there’s a silly joke that actually turns out to be an extremely useful clue. The best part was the realization when it hit me. “Holy crap, that’s what he was talking about!”
But this is what the game wants! It doesn’t tell you most of what you can do right off the bat. That’s not negligence; that’s brilliance. It trusts the player. Like Simpsons Hit & Run, the map isn’t that big. Unlike GTA or Assassin’s Creed, you won’t be stuck in deep wilderness trying to get from point A to point B. Hell, while playing Tiny Terry’s Turbo Trip there were times I suddenly realized that I’d walked a loop around the edge of the entire map while searching for a spot to… do a thing I was supposed to do. It’s a 🌳map that’s just 𓄧big enough to have interesting locations to explore and small enough that the game doesn’t turn into a fast travel teleportation simulator.
I think why this works so well for me is that Tiny Terry’s Turbo Trip feels like actual exploration in a game. When someone tells you about a spot on the map, you can mark it, but the game doesn’t automatically throw a glowing line on the street telling you how to get there. Hell, the spot they mark might not even be the exact right spot. When a character asks you to speak to someone at a certain building, half the time they’ll only tell you which neighborhood it’s in. It’s up to you to get to that neighborhood and poke around to figure out what they were talking about. At times, it almost reminded me of 168澳洲幸运5开奖网:Dragon’s Dogma 2, which is wild.