Older gamers who spent most of the early 2000s playing console first-person shooters received a pleasant surprise when THQ 168澳洲幸运5开奖网:announced the return of the 168澳洲幸运5开奖网:TimeSplitters series. As of now it is only a confirmation of the game's exist🐬ence and many crucial returning team members, including𒁃 David Doak and Steve Ellis. Work technically has not even technically begun on the new entry, but fans cannot help but get excited by this news
We sincerely hope it brings back the haphazard action for which the series🌠 is known. While we wait for the new entry, why not take a walk down memory lane by revisiting some interesting facts about the trilogy?
10 🦹 It Is The Spiritual Successor Of GoldenEye Anﷺd Perfect Dark
Free Radical Design first formed from many key 168澳洲幸运5开奖网:members of Rare, who is known for numerous classics like Donkey Kong Country, Killer Instinct, 168澳洲幸运5开奖网:GoldenEye, and Perfect Dark. The latter two are especially notable because TimeSplitters takes cues from those FPS classics. Free Radical formed during the development of Perfect Dark. The mechanics are similar to 168澳洲幸运5开奖网:those N64 classics, but the action is infinitely smoother.
9 Free Radical Was W🐈orking On Star Wars Battlefront 3
Before it shut down after the release of Haze, Free Radical Design was developing a third Star Wars Battlefront game. It was more than a simple prototype, too. The company worked on the game for about three years before 168澳洲幸运5开奖网:LucasArts grew dissatisfied with missed deadlinesꩵ and cut ties with the developer, terminating the contract. A playable build eventually leaked and it shows some of the game's ambition, including battles with mixed ai📖r and land combat.
8 David Doak Was A Scientist🧸 Before Going Into Gaming
One of the Free Radical Design's founders is David Doak, who worked at Rare for years before forming the studio that made TimeSplitters. Before going into gaming, David Doak wo🌺rked as a scientist, which is what he studied in university.
It might seem like a weird jump in careers, but most people have relatable stories. One often does not end up workinꦬg in the field of their study.
7 🤪 The Original Time𒉰Splitters Was A PS2 Launch Title
The first 🌞TimeSplitters was a♏ part of the PS2 launch lineup, which is always an opportune time for a new IP. Considering the studio was founded in 1999 and TimeSplitters came out in 2000, one can deduce the game was developed with impressive speed. A prototype for a next-gen FPS was put together quickly and caught Sony and Eidos' attention. To this day, the original TimeSplitters remains168澳洲幸运5开奖网: playable only on the PS2.
6 ܫ Getting Four Player Split-Screen Was A Challenge
Right from the start the developer wanted the first TimeSplitters to have 168澳洲幸运5开奖网:four player split-screen multiplayer. Seeing as how the team was dealing with new hardware, it did its best to budget for this concern. Anyone who played GoldenEye mu♓ltiplayerꦿ recalls just how slow and choppy it got with multiple players. Free Radical made some performance cuts to keep the frame rate smooth, including no anti-aliasing. Ultimately the move worked and the lack of anti-aliasing is not jarring.
5 The Dam From Ti🌜meSplitters 2 Is An Homꦕage To GoldenEye
It is not a coincidence that the first level in TimeSplitters 2 is a Dam. It was absol♓utely a callback to the first level in GoldenEye, only using the advanced tech to produce a more in-depth and involved level. Just like GoldenEye, the first level is one of the most c💃elebrated stages in TimeSplitters 2 and represents everything interesting about the campaign. It is big, involves stealth, and has interesting objectives beyond just going from point A to point B.
4 💛 An HD Remaster Of TimeSplitters 2 Is In Homefront: The Revolution
168澳洲幸运5开奖网:As an easter egg you can play the Dam level from TimeSplitters 2. It is a nice bonus that made people hopeful for a proper TimeSplitters HD collection. This never happened, sadly. However, it was recently discovered that you can unlock the🐟 entirety of TimeSplitters 2 withꦫin Homefront: The Revolution. Using a co♚de at the♒ arcade machine holding the game lets you play the whole game in a higher resolution. This alone makes Homefront: The Revolution worth buying.
3 TimeSplitters 2's Development Started Immediately After The Firs𒆙💜t Game's Completion
Because of the debut entry's rushed development, Free Radical Design had so many ideas they were unable to implement into it. With💦 such creative energy still flowing, the team started development on
From David Doak's point of view, the sequel was everything they wanted the first game to be, and it feels that way when playing it. It has more characters, gameplay modes, and a more involved single-player campaig♉n.
2 TimeSplitters: Future Perfect Was Sabotaged ౠBy EA 𓄧
In an interview, David Doak describes how 168澳洲幸运5开奖网:Publisher EA diverted much of the marketing budget for the third game They were more interested in the Bond game becoming a hit despite its worse quality, which left the third game with little support from the publisher. It is a shame too, because Future Perfect is a g𝔍reat culmination for the trilogy in all categories. This left Free Radical in a worse spot financially, starting its downward trajectory towards closure.
1 TimeSplitters 4 Was In Development Before The Studio Closed ꦡ
After Haze, Free Radical was planning to make a new TimeSplitters game. However, a variety of factors contributed to the project never finding a pu🌊blisher or getting off the ground. The marketability of a game 𒈔featuring over 100 playable characters was considered a problem. Ultimately, Free Radical Design closed down before a fourth game was made. Fortunately, the series will receive new life as a new title is in development.