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The story surrounding the Bloody Baron and his family sets 168澳洲幸运5开奖网:The Witcher 3's morally ambiguous tone early on. From the outset, the Baron is far cry from morally upright. As a first introduction, his men terrorize one of Velen's many villages while Geralt looked for Hendrik. When met in person, he comes across as an irresponsible drunk wꦕho forces Geralt to search for his family while dangling his knowledge of Ciri's whereabouts like a trail of breadcrumbs.
Family Matters is a continuation of that, cove🅠ring Geralt's search for the Baron's missing wife and daughter while revealin💮g their relationship with him.
A Favor For A Favor
Family Matters begins after meeting the Bloody Baron for the first time and being told that Ciri had visited the warlord not long ago in 168澳洲幸运5开奖网:Ciri's Story: The King Of Wolves. The Baron ends the story on an aggravating cli𓄧ffhanger right when the story was getting good.
He makes it clear that he will tell the rest of the story if and when Geralt finds Anna and Tamara, his missing wife and daughter. You will have no choice but to oblige.
Geralt asks to see the family's rooms to begin 🍨his investigation, something that the Baron begrudgingly obliges. He brings Geralt to his bedroom to begin searching f⛦or clues.
Searching The Baron's Bedroom
At first glance, the room has been kept tidy without any obvious messes. Geralt is not so easily fooled. Use Witcher Senses to find three clues inside the bedroom.



Broken Candlestick |
There is a broken candlestick on the table, missing a part. |
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Vase of Flowers |
The Baron has prepared a vase of flowers for his 💟wife's return. Geralt notes that it is fresh. |
Discolored Wall Section |
A large, rectangular part of the wall is highlighted with Witcher Senses. It is lighter than the rest oℱf the wall as if a paཧinting had once covered it. |
You will need to interact with the discolored part of the wall to continue the quest. Geralt will notice that a nearby painting, highlighted in Witcher Senses, matches the section's dimensions. He moves it to discover a hole in the wall, going into a cupboard.
You will have to go around the wall and interact with the cupboard for the next clue, the candlestick's missing piece. Inspect the candlestick again to pick up the scent of expensive wine, creating a trail to follow.
There is a wooden talisman at the end of the trail. Bring it back to the Baron. He will suggest looking for the Pellar, a wise man that Anna h🉐ad likely visited. With that, Geralt has a lead to follow𒉰.
Now would be a good time to complete the quest 168澳洲幸运5开奖网:Ciri's Room. I𓃲t is also in Crow's Perch and lets you𝓀 meet Gretka, a girl Ciri rescued from the swamp.
Meeting The Pellar
Geralt will have to travel north of Blackbough to find the Pellar's hut and a gang of the Baron's men trying to break in. Geralt steps in to question the Pellar before the old man comes to harm, riling up the thugs and placing him in a precarious situation that you can escalate or defuse with the following options.
Use Axii |
You will need to have Delusion at level two to use this option. It will defuse the situation, allowing Geralt to spea🌠k to the Pellar without further trouble. |
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Offer Help |
Geralt will be able to defuse the situation by asking the gang why they are angry. Doing so will unlock a dial💯ogue option that has Geralt give them advic🐼e on making their friend better. Attempting this if you killed the Baron's men at the Inn at the Crossroads during The Nilfgaardian Connection will immediately escalate the situation and force you to kill the men. |
Attempt To Bribe Them |
Geralt can attempt to bribe the men. It will not work. |
Kill Them |
A gang of thugs is no match for a witcher. Geralt can simply choose to kill the lot of them, removing the immediate threat. |
The Pellar had foreseen Geralt's arrival and was waiting for the witcher. He recognizes the talisman and explains that he made it to protect Anna. He agrees to use his magic to find her if Geralt helps him find his goat, Princess. He cannot complete the ritual otherwise.
This starts the quest 168澳洲幸运5开奖网:A Princess in Distress, a short break from this overarching storyline.
With the goat returned, the Pellar conducts the ritual. He concludes that Anna had miscarried, with the fetus turning into a botchling. It could be the key to finding where Anna and Tamara are. Geralt returns to Crow's Perch to confront the Baron and find the botchling.
Crow's Perch Aflame
Geralt gets back just in time to see Crow's Perch on fire. The residents are too afraid of the Baron to try and save the building. You will have to make a snap decision between rescuing a trapped stablehand or leaving him to die.
This decision has no effect on the quest. That said, choosing to save the stablehand will get you a small reward. You will also be able to loot a chest to the left of the ladder used to enter the burning stable.
With the fire sorted out, Geralt turns his attention to the Baron. The witcher is furious enough to start the conversation by waterboarding the warlord in front of his men. You will need to defeat the Baron in a fistfight to continue the quest.
Fight well. Geralt will die if he loses the brawl.
Which Decision To Make With The Botchling
With the truth admitted and frustrations vented, Geralt and the Baron discuss their next step. The only way for them to find Anna and Tamara is to use the botchling. Geralt outlines two potential outcomes to the situation before the pair look for the abandoned fetus at midnight. You will get to choose when Geralt encounters it.
Lifting The Curse On The Botchling |
Geralt is confident that the curse on the botchling will be lifted if the Baron completes a ritual. The Baron prefers this option. |
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Killing The Botchling |
The botching is a sight causing sore eyes. Geralt can kill it and bring its blood to the Pellar to find the women. |
The decision you make here will have a strong effect on how the rest of the quest plays out.
Lifting The Curse
The Baron will take it up in his arms and bring it back home. You will need to defend him from attacking wraiths while casting Axii on the Baron at several intervals. While individually weak, the wraiths come in numbers. They will try to overwhelm you in a difficult battle.
Wraiths rely on their ability to turn intangible to avoid being hurt and to strike when you least expect it. This advantage is nullified by bringing them into the Yrden sign and through the Moon Dust bomb. Specter Oil will also work on them.
The Baron will struggle with the task but ultimately succeeds, naming it Dea and granting it peace with Geralt's help. With the ritual complete, Dea becomes a Lubberkin, a benign and helpful spirit. Geralt asks her to help him find Anna and Tamara. She floats off, leaving you to follow along.
Dea brings Geralt to a fisherman's✱ hut, where the branching paths converge. It is covered further below.
Killing The Botchling
The botchling is deceptively dangerous. It will transform into a larger form shortly after the battle 🌠begins, becoming powerful enough to pose a serious threat. It relies on the following attacks.
Melee Attacks |
It will use its claws to shred Geralt, dealing heavy damage through rapid strikes. |
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Summoning Wraiths |
While not deliberate, the botchling will summon wraiths into the fight. They will attack Geralt, diving in to harass tꦇhe witcher, and providing a distraction for the botc♏hling. |
Grow Spikes |
It will grow spikes like an Alghoul after taking enough damage. You must use Axii on it to lower the spikes as soon as possible because it regenerates health when in this state. |
Once the botchling is defeated, Geralt will take a sample of its blood which must be given to the Pellar. He will conduct a ritual to find the Baron's familꦑy through supernatural means.
You will be in a circular arena with three fires on the perimeter. All three fires will have to stay lit during the ritual for the Pellar to receive the necessary visions. Of course, you will be attacked by wraiths during the ♏ritual because it would be too easy otherwise.
With the wraiths attacking, your stamina will likely be pushed to its limits, making it difficult to use Igni on the fires. You can interact with them instead, lighting them without casting a sign.
The Pellar will go through a series of visions before the ritual is completed. He tells Geralt that the two women had taken refuge at a fisherman's hut, merging wi🌟th the route that involved 💧saving the botchling.
Investigating The Remaining Leads
At the fisherman's hut, Geralt learns that only Tamara escaped safely. She has fled to Oxenfurt with the fisherman's relative. Anna was dragged away by a monster and has not been found.
Geralt can return to the Baron after meeting the fisherman. He will tell Geralt about another of Ciri's adventures in 168澳洲幸运5开奖网:Ciri's Story: The Race. He will withhold the conclusion until he learns where Anna and Tamara are.
Depending on how you handled the other main quests, you might be able to complete the quest immediately.
You will have to complete a different storyline to discover Anna's fate. This storyline is told through the quests 168澳洲幸运5开奖网:Hunting a Witch, 168澳洲幸运5开奖网:Wandering in the Dark, 168澳洲幸运5开奖网:Ladies of the Wood, and 168澳洲幸运5开奖网:The Whispering Hillock.
Meeting Tamara
As Geralt will point out, he only needed to find where the two women are, not bring them back. You do not have to meet Tamara and can ignore the objective entirely if you have grown tired oꦯf this family's squabbles. You would be missing out on a large part of one of the game's best quests, however.
Telling the Baron that you are meeting Tamara will make this part of the quest more interesting. He asks Geralt to give Tamara a doll, which affects the subsequent conversation, and provides a letter to cross the Pontar, providing one solution to the quest Thou Shalt Not Pass.
Finishing Family Matters
This saga 168澳洲幸运5开奖网:will lurch toward its end once the Baron is informed of his family's whereabouts. He will have a final conversation with Geralt, giving what might be the most honest account of his fꦗamily life since the f🐻irst meeting.
He will also tell Geralt why Ciri left Crow's Perch and where she was headed in Ciri's Story: Out Of The Shadows. The quest will end, with an optional conclusion in the quest Return to Crookback Bog.