When it comes to 168澳洲幸运5开奖网:The Sims 4, there's plenty of fun to be had. F𒐪rom raising your own family to rising to the top of the corporate ladder, it's up to you what you want your Sims to accomplish. But, after completing the most difficult tasks, it can be tough to find something to do.

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That's what challenges are here for. There are tons of challenges created by the community for Sims fans to take part in, from popular ones to the most obscu🐓re ones. The Zombie Aftermath challenge makes great use of the Strangerville pack, making a creepy but satisfying legacy challenge.

Zombie Aftermath Challenge Rules

A Sim stands outside a fence in the Zombie Aftermath challenge

The , created originally by Cannibalcupcake for The Sims 3 and updated for The Sims 4 by Prismauke, lets your Sims survive a zombie apocalypse. It makes use of the Strangerville pack, along with Seasons, Get Together, Outdoor Retreat, aღnd Jung🍎le Adventure.

If you don't have every one of these packs, you can still enjoy this challenge. The only one completely necessary is Strangerville, as it includes the world and the Si෴ms that act as zombies.

There are no mods allowed in this challenge. You're also not allowed to use any money cheats or skill cheats. All skills must be gained on your own. You also cannot alter relationships using cheats either. Apart from the initial money cheat to set household funds, avoid cheats for the entire playthrough.

How To Start Zombie Aftermath Challenge

The starting family for the Zombie Aftermath challenge

Begin by demolishing all the lots in Strangerville. You'll want to evict every household, as well. This will leave just possessed Sims, who act as zombies. Choose any lot you'd like to play on, although a large lot will allow you to build a bigger camp. Then, build a large fence that encompasses your entire lot.

Once the lot has been chosen and the fence built, it's time to create your starting family. You need a young couple to begin. They can be any race and appearance that you'd like. While most of t💯he traits are randomized, there are some traits you'll nꦉeed.

Traits Needed For Zombie Aftermath Challenge

You'll need each Sim in your legacy to have at least one of these traits to survive:

  • genius
  • family-oriented (founder female sim must have)
  • active
  • loves the outdoors
  • paranoid
  • geek
  • ambitious
  • bookworm
  • perfectionist
  • creative
  • self-assured
  • neat

These traits are ones none of your Sims can have or else they will be killed by the zombies:

  • hot-headed
  • clumsy
  • lazy
  • childish
  • loner

Once your young adult couple has been made, place them on your chosen lot and use cheats to set their household funds to 1,000 Simoleons. This marks the beginning of the Zo🎀mbie Aftermath Challenge, which includes five generations.

You can open the cheat console by hitting Ctrl + Shift + C, then type "money 1000" to set the household funds to exactly𒆙 1,000 Simoleons. This is the only cheat you can use during the entire challenge.

Each goal in the current generation allows you to earn points for rewards. These rewards can be anything from extra items for survival to perks like being able to shower at any time to unlocking counters and fridges. Each reward costs a certain amount of points before you can unlock it.

Stage Zero: Infestation

Three Sims inside a zombie-proof fence during a challenge

Traits

Choose from survival traits

Aspiration

Freelance Botanist, angling ace, or Outdoor Enthusiast (must complete aspirati🙈on)

Career

None

Other Goals

  • Have at least two children (+1 point for each baby)
  • Master Herbalism and Gardening skills (+6 points)
  • Mastering Logic and Fishing skills (+2 points)
  • Never leave the camp
  • Grow all your own food
  • No Sims may go to school or have a job
  • You can leave for expeditions once a day

The challenge begins with Sims who have seen the zombie apocalypse begin. This young couple is only able to escape with a single backpack full of items. These items are:

  • 2 seeds
  • 1 sink
  • 1 toilet
  • Candles
  • 1 bicycle
  • 1 inflatable bed
  • 1 fire pit (used for cooking)

These items are all you're allowed to begin with. From here, you Sims need to attempt to make a life in the midst of a horrible apocalypse. They will need to have at least one child, and they'll need to stay in the camp (the fenced-in lot) for the majority of the time🐷.

Beginning in Stage Zero, your home base lot must be Off The Grid. The power grid has been shut off, so there is no electricity available. Use ✱the Off The Grid lot trait on your camp to make sure no electrical items work.

Rewards For Stage One

These are the available rewards for Stage Zero, along🤪 with how many points are needed to un🃏lock them:

Reward

Points needed

Indoor Shower (Sims caඣn only shower between 2 PM and 6 PM)

2 Points

3 packs of seeds

5 Points

1 survivor can be added to the camp

10 Points

1 electrical item can be placed on the lot

15 Points

Stage One: Colony

A Sim writes in their journal in a dingy room

Traits

Random

Aspiration

Renaissance Sim (must complete aspiration for +5 🔴points)

Career

Doctor (must master career for +5 points)

Other Goals

  • Have no more than one child (-1 point for each child)
  • Achieve at least level five in six different skills (+6 points)
  • You can leave the camp only for work
  • Never get married
  • Master Writing and Cooking skills (+4 points)
  • Complete the elements collections (+6 points)

This stage begins when the youngest child from Stage Zero is a young adult. This Sim grew up entirely during the apocalypse, so they can only dream about what๊ society used to be. They hear from their parents about what civilization used to be and want to rebuild it.

Things are safer now, with a secure camp keeping out zombies. This allows your Sim to pursue knowledge, and beco꧙me a doctor. Your Sim, however, makes no time for connections by 🅘only having one child and no spouse. Make sure to put work into building up your skills instead of relationships.

Stage One Rewards

These are the rewards you can earn in Stage One by earning enough points:

Reward

Points needed

Take a shower whenever you want

6 Points

1 stove can be placed on the lot

10 Points

2 survivors can be added to the camp

12 Points

1 workbench can be placed on the lot

17 Points

1 chessboard can be placed on the lot

21 Points

Luckily you don't need to earn all the points separately. Once you earn enough points f♋or the first reward, you keep those points as you work your way up. This makes it a little more manageable to unlock all the perks.

Stage Two: Military Takeover

A military Sim runs inside of a compound

Traits

Random (Must have family-oriented if female)

Aspiration

Bodybuilder (must complete aspiration for +6 points🔯)

Career

Military (must master career for +5 points)

Other Goals

  • You can only marry coworkers (+5 points)
  • If your Sim does not have the family-oriented trait when she gets pregnant, she will not survive the birth, but the child will
  • Master Handiness and Fitness skills (+5 points)
  • The military gives your family a backup generator, but it can only work for two electrical items at a time
  • Have at least three children with your spouse (+1 point for each child)
  • You can now leave the house once a day

Like the previous generation, Stage Two begins when the youngest child in the family grows into a young adult. When this stage begins, after years of no contact, the army finally shows up to𒉰 bring order back. Your Sim is determin👍ed to find out what they're up to.

This generation has your Sim focusing on their physical skills. Make sure not to neglect them, but you'll need to balance it with spending time with your family. It will be slightly easier to find a sꦡpouse since your Sim will meet them at work.

This generation is also when more electricity is available. You can remove the Off The Grid trait, but make sure to follow the rules of how many electronics you c🐼an use at once. If you go over, you've failed the challenge.

Stage Two Rewards

These are the rewards available for completing Stage Two of the Zombie Aftermath Challenge:

Reward

Points needed

2 electronic items can be added to the lot

6 Points

Unlock counters and fridges

10 Points

2 survivors can be added to the camp

12 Points

1 hobby item can be placed on the lot

17 Points

2 bookcases can be placed on the lot

21 Points

1 telephone can be added to th🥃e lot (does not work for now)

24 Points

Stage Three: Crime

A criminal Sim angrily stalks town during the Zombie Aftermath Challenge

Traits

Random

Aspiration

Public Enemy (must co⛦mplete aspiration for +6 poi✃nts)

Career

Criminal (must master career for +5 points)

Other Goals

  • Sims may only get jobs and marry within the criminal careers
  • Must have at least one child that develops the kleptomaniac or evil trait in addition to survival traits
  • Master Mischief skill (+3 points)
  • The generator can now power three items at once
  • Have at least two children (+1 point for each child)
  • Become best friends with your child (+2 points)

It's finally revealed what the military has been up to. They're going to bomb Strangerville to keep the zo🌃mbies under 🅠control. Jackals and thieves are raiding the town, and anyone who doesn't join the gang will be robbed.

This stage adds a bit of chaos to the generations. There are tons of criminals running around, and your Sim gets to be one of them. Make sure to make all your friends with coworkers, as they are the gang your Sim is in.

The most important thing to focus on at this stage is to bond with your child, so yo🍃u can be sure to pick one of their traits as they get older. This will let you choose from one of the required traits.

Stage Three Rewards

These are the available rewards while completing Stage Three:

Reward

Points needed

3 electronic items can be added to the lot

6 Points

Add a kitchen shelf and counter

10 Points

1 survivor can be added to the camp

12 Points

3 hobby items can be placed on the lot

18 Points

While they take the most points, getting lots of hobby items on your lot makes it far easier to earn skill points. Getting higher skill levels means you earn more points, in turn unlocking more of the rewards. It's a wonderf♈ul cyc🐟le.

Stage Four: The Vaccine

A Sim attempts to create a vaccine in a lab

Traits

Random

Aspiration

Nerd Brain (must complete aspiration for +6 po🐻ints)

Career

Scientist (must master career for +5 points)

Other Goals

  • Science has saved the water supply, so your household has running water now
  • Your sims can only marry other sims within the Military, Criminal, Medical, or Science careers
  • In search of a vaccine, your Sim is volunteering for experiments; every Friday you must roll a die or use a random generator to determine if your sim will live or become a zombie. If you roll an even number they live, an odd number they must be killed. After three positive rolls, the vaccine is successfully created.
  • Have at least four children (+1 point for each child)
  • Once the vaccine is created, sims may walk the streets freely

The final stage in the challenge is all about creating a vaccine. The city is much safer now thanks to the milit๊ary, and your Sim wants to save the rest of the world by curing it. This stage will last as many generations as it takes to produce a vaccine.

This stage is one of the most difficult, solely because of the randomized chance of yo𒆙ur Sim living or becoming a zombie. There is a high chance your Sim will pass away before completing the vaccine. This is why it is best to have children first, so they can continue the research as a backup in case your Sim perishes.

Stage Four Rewards

These are all the rewards you can earn during Stage Four, and how many points they take to unlock:

Reward

Points needed

1 sink can be added to the lot

6 Points

Add more kitchen shelves and counters

10 Points

Able to leave the camp without danger

15 Points

Once Stage Four has been completed, you've successfully finished the Zombie Aftermath challenge. Your Sims have survived the end of the world.