168澳洲幸运5开奖网:The Outlast Trials offers consistent trials and challenges to get you to return. While you have Program Genesis as a base experience, and Programs X and Omega for m♓ore challenges, you may want some variety. That's where Weekly Therapy comes in, with its limited-time challenges that change the way you play.

The Outlast Trials: Complete Guide To Program Omega🦂
And you thought Program X was tough.
Weekly Therapy trials offer rewards, but can you replay them, and do you still get the rewards when you 🏅fail? Since Weekly Therapy changes every week, it can be nice to try out and finish each time it's available.
What Is Weekly Therapy?
Weekly Therapy refers to a set of MK-Challenges and Trials you can go through each week. These are o☂nes you may have played previously, but with a twist to make them more c🙈hallenging by adding restrictions.
You can access Weekly Therapy by using the Terminal, choosing Select Trial, and pick💞ing Wee🃏kly Therapy.
As an example of the restrictions, the Thieves Loadout adds more locks to the trial, gives you two inventory slots, has fewer 🌸loose items, and makes enemies stronger.
You can view them as challenge modes, making you adjust your playstyle to help you improve at the game.
How To Unlock The Other Weekly Therapy Trial
You'll notice the last Weekly Therapy trials are locked. You must complete all the other Weekly Therapy Sessions to access a locked one.
If you go into the trials and lose them all, you won't unlock the last trial.
You don't need to play Weekly Therapy perfectly. You can get low rankings on all the maps, but as long as you finish them, you'll get a locked trial.
If you don't want to go through Weekly Therapy alone, you can open the Group Finder and choose Select Program. This will match you with players searching for the same Pro෴gram or any trial.
Weekly Therapy Rewards
Weekly Therapy offers a wide range of rewards, with you getting some for failing, succeeding, or getting an A+.
Failure Rewards |
Success Rewards |
A+ Rating Reward |
---|---|---|
Cash, Some Experience Points |
Expe𝓰rience Points, Customization Item, Release Tokens |
Bonus Experience Points |
The Failure rewards are a small portion of the rewards a success would give you, based on how far you got into the trial. As for the A+ reward, you get that on top of the Success rewards.
You can gain additional rewards when you complete secondary tasks, such as collecting three Propaganda Posters.
Weekly Therapy rewards repeat, letti💛ng you replay the trials as long as they're available.
List Of Weekly Therapy Sessions
These Therapies are part of the weekly rotation.
Weekly Therapy |
Restrictions |
Trials And MK-Challenges In Order |
---|---|---|
Hardcore |
Enemies are at the highest difficulty and deal more damage. |
💟Kill The🐷 Snitch, Grind The Bad Apples, Cleanse The Orphans, Vindicate The Guilty |
Sharp Glass |
Stepping on broken glass damages you. |
G😼ather The Children Of God, Punish The Miscreants, Sabotage The Lockdown, Feed The Children, Vindicate The Guilty |
Be Quiet |
Enemies will hear you talk into the microphone. |
Kill The Snitc🐠h, Cancel The Autopsy, Feed The Children, Release The Prisoners, Cleanse The Orphans |
Zero Upgrades |
Your Prescriptions Tier Two or higher are disabled. |
Cleanse The Or🐻p🔥hans, Vindicate The Guilty, Kill The Snitch, Grind The Bad Apples |
No Meds |
You won't find Medicine, Antidotes, or Adrenaline during the trial. |
Open The Gates, Release The Prisoners, Foster The Orphans, Drill The Futterman, Cleanse The Or𒁏phans |
No Tech Items |
You won't find any Batteries or Rig Recharges in the trial. |
Sabotage The Lockdown, Open The Gates, Gather The Children Of God, Release The Prisoners, Kill The S🍬nitch |
No Rigs |
Rigs can't be used. |
Release The Prisoners, Drill The Futterman, Gather The 💝Children Of God, Cleanse The Orphans, Grind The Bad Apples |
One Chance |
There are no Syringes in Co-Op play and no Revive Pills in Solo play. Solo players also don't get any revives. |
Cleanse The Orphans, Kill The Snitch, Grind The Bad A💎pples, Vindicate♓ The Guilty |
Bad Trip |
Your Sanity doesn't fully recover. |
Release The Prisoners, Drill The Futterman, Cancel The Autopsy, Feed The Children, Grinಌd The Bad Apples |
The Labyrinth |
There are more locked doors and rolling gates. |
Release The Prisoners, ཧDrill The Futterman, Feed 𓂃The Children, Foster The Orphans, Cancel The Autopsy, Sabotage The Lockdown |
Vaulted Items |
Majority of items will be in locked containers. |
Cleanse The Orphans, Feed Thꦑe Children, Foster The Orphans, Gather The Children Of God, Kill The Snitch |
Naked And Afraid |
You don't have a Rig while having one Medicine, Antidote, and Battery. There aren't items in the trial. |
Cleanse The Or😼phans, Grin🤡d The Bad Apples, Vindicative The Guilty, Kill The Snitch |
Thieves Loadout |
Start with two Lockpicks, one less inventory𒊎 slot, mos🎐t of the containers are locked, and you have longer Rig cooldowns. |
Cancel The Autopsy, Sabotage The Lockdown, Release The Prisoners, 🃏Kill The Snitch |
Stick Together |
You take damage if you're not close to your friends. It also limits voice chat range. |
Kill the Snitch, Cancel The Autopsy, Punish Th൲e Misc🅘reants, and Feed The Children, Cleanse The Orphans |
