The Legend of Zelda: 168澳洲幸运5开奖网:Echoes of Wisdom shakes up the 168澳洲幸运5开奖网:standard 2D Zelda formula in a variety of different ways, but one aspect w💦hich remains close to tradition is how the game approaches dungeons. Through Zelda's first solo adventure, y🌸ou'll have to tackle eight dungeons to reach the credits.

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These dungeons are spread out evenly and serve as skill checks to see how well you understand the mechanics of the game. Some of them feature stand-out puzzle-solving tests, while others drag and are a lot less fun to work through. So, out of all 💖the dungeons in Echoes of Wisdom, which are tꦕhe best?

Contains Spoilers For The Legend Of Zelda: Echoes Of Wisdom Storyline From ꦇThe Start

8 Null's Body

Let's Just Get To The Boss

Zelda chases after Null with the help of Chompfin in echoes of wisdom.

Throughout the final hours of Echoes of Wisdom, it seems like the game is going to avoid a traditional final dungeon, instead offering a series of tests like the journey through Eternal Forest, but at the last moment, it reveal🍸s that you're going to have to work through Null's Body to reach the final boss.

Unfortunately, this final dungeon screws up the pacing of the last hour of Echoes of Wisdom, and the gimmick of working with Link feels underdeveloped in places. Featuring some of the more finnicky uses of the Echo and Bind skills, and not being long enough to be interestin🦩g (even if maybe its shortness is its saving grace), t൲he final act of Echoes of Wisdom was a disapointment.

7 ♏ Suthorn Ruins

Starting Slow

The Legend of Zelda Echoes of Wisdom Zelda climbing spider webs on the second floor of the Suthorn Ruins.

A potential weakness of Echoes of Wisdom is that the 'tutorial' part of the game slightly drags, with an ambiguous feeling of when ✱the game finally lets you off the training wheels and into the world at large. You could argue that the tutorial lasts long enough to encompass even the game's first dungeo♈n, with Suthorn Ruins feeling like a forgettable final test before you can actually explore.

Compared to other dungeons that have memorable motifs and mechanics, Suthorn Ruins instead feels like a basic test to see if you understand 168澳洲幸运5开奖网:the Echo and Bind mechanics. It serves its function, but it ꩲalso is one of the easiest to forget🅷 first dungeons in Zelda history.

6 ꦆ Faron Templ♔e

Get Your Bearings

Zelda climbing along rocks within the Stilled Faron Temple Rift.

The second half of Echoes of Wisdom lets you tackle its three main dungeons in whichever order you like, and while they mostly feel equal in difficulty level, Faron Templꦍe is definitely the most complex.

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Everything from less damage to improved diving.

Once you finally understand how this dung🍬eon works, it isn't too hard to get through, but constantly entering and exiting the main dungeon to explore the outer Still World feels more disorienting than rewarding. Gohma is a fun finale to the temple, but it🌞 arguably would've been more fun to work through if it was slightly more contained.

5 Hyrule Castle💞ಞ

Mid-Game Mix-Up

Zelda stands on a button after climbing a pile of beds in Echoes of Wisdom.

Echoes of Wisdom treats you to a Hyrule Castle-themed dungeon for completing the first half of the game, and w❀orking through the gargantuan building you were imprisoned in at the beginning of th🍌e game is very rewarding.

The dungeon features engaging puzzles, and is a great mid-game skill check, but it's a lot shorter than most of the other main dungeons, and would've benefited from having more room to breat🌞he. It also doesn't help that the boss of the duಞngeon is Ganon, mostly unchanged from his fight with Link at the beginning, with the most noticeable difference being that you're Zelda now.

4 ﷺ Gerudo Sanc💃tum

Desert Investigation

Close up of Zelda in the Gerudo Sanctum ready to fight.

Depending on whether you choose to help the Gerudo or the Zoras firs🐟t, Gerudo Sanctum cou🌠ld be the first 'real' dungeon you explore following Suthorn Ruins, and luckily, it doesn't disappoint.

Gerudo Sanctum helps you get comfortable 🎉with the idea of using Echoes like a t♛raditional Zelda dungeon item, with interesting use of the fan and flying tile being integral to completing it. It also helps that Mogryph is one of the more interesting early-game bosses.

3 💝 Eldin Temple

Heating Things Up

The Legend Of Zelda Echoes Of Wisdom Zelda fighting Volvagia in the Eldin Temple.

Aside from Null's Body, Eldin Temple is definitely the most linear dungeon in the second half of the game, but there's not much wrong with that, since the concept is well-executed. Featuring incredibly few warp points🍌, ♏you're not going to need to backtrack at all when working through Eldin Temple.

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The Style of Zelda: Echoes of Fashion

The dungeon ends up feeling like more of an obstacle course with light puzzle-solving thrown in. Compared to other second-half dungeons, it feels a lot quicker, but unlike other shorter dungeons, it feels like it has got a chance to shine. It also features Volvagia as a final challenge, being one of the best bossꦚes in the game.

2 Jabul R✤uins

Ancient Plumbing

Zelda riding the water spout in the Jabul Ruins.

After 168澳洲幸运5开奖网:helping the two Zora factions make🐠 peace, and quelling the rage of the dark Jabu Jabu, you're finally able to explore Jabul Ruins, and it's a highlight of the early-game. Coꦏ🌱mpared to previous water dungeons, Jabul Ruins doesn't overcomplicate itself, and the task of turning on each of its colour-coded water pipes is a fun and rewarding challenge.

This dungeon also remains fresh with underwater exploration to change up the more standard top-downꦰ gameplay. Unfortunately, Vocavor is a slightly uninteresting boss for the dungeon, but de𒅌finitely not the game's worst.

1 Lanayru Temple 🦹

Thermostat Control

The Legend Of Zelda Echoes Of Wisdom Zelda entering the first floor of the Lanayru Temple.

After finally making it to the top of Holy Lanayru Mountain with the help of Conde the yeti, you are tasked with clearing out the Lanayru Temple. Coupled with one of the most interesting dunge♐on mechanics of the game, it ends up becoming the best dungeon overall.

Strategically using the bind ability, Zelda needsඣ to manipulate fans to blow hot or cold air to change the landscape of the dungeon by freezing or melting different surfaces. This concept is well utilized throughout the dungeon, not outstaying it's welcome, and Skorchill is an interesting and emotionally charged boss to finish with.

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Your Rating

168澳洲𝓡幸运5开奖网: The L👍egend of Zelda: Echoes of Wisdom
Adventure
Systems
4.0/5
Top Critic Avg: 85/100 Critics Rec: 93%
Released
September 26, 2024
ESRB
E10+ For Everyone 10+
Developer(s)
♓ ♎ Nintendo, Grezzo
Publisher(s)
Nintendo
Engine
Havok

WHERE TO PLAY

DIGITAL

How Long To Beat
20 Hours
OpenCritic Rating
Mighty