a href="//nngou365.com/tag/the-legend-of-zelda/">The Legend of Zelda is one of the most consistently popular and successful ꧋series throughout the history of gaming. Unlike a lot of other successful series in gaming, however, it does not release new entries as frequently as others.
Instead, each entry into the long-running series brings something new to add a new angle to Link's adventures. While this can be done through a unique graphical style, a different control scheme, or a more unconventional story, a consistent method for shaking up the Zelda formula is by adding gameplay gimmicks.
11 The Loftwing - Sky🦂ward Sword
Beginning 168澳洲幸运5开奖网:Skyward Sword, the Loftwing is set up to be much more important than it unfortunately ends up being. 🐓Some of the earlier missions that use the Loftwing can be fun, but after a few hours into Skyward Sword, it just feels like wasted time travelling between locations with relatively uninteresting gameplay.
This is especially frustrating later in the game when some of Link's flights end up being longer, making the flying feel even more repetitive. It isn't helped either that the sky area gets a few new interesting-looking areas early in the game, only for this to end very prematurely with little interesting being added later in the game.
10 ♈ The Train - Spirit𝓡 Tracks
The train in Spirit Tracks acts similarly to the Loftwing does in Skyward Sword, being that it is a form of transportation between areas within the world. While this is an interesting way to make the world of Spirit Tracks a more streamlined experi🌃ence suited to the DS, it also felt a little clunky.
There are things to do when riding the train in Spirit Tracks that can make it engaging during certain journeys, but a lot of the experience is just waiting. It doesn't help that a lot of the enemy encounters when riding the train end up feeling awkward and time-consuming rather than entertaining.
9 ꧒ Wolf Link - Twilight Princess 🔴
The best thing about Wolf Link in 168澳洲幸运5开奖网:Twilight Princess is the strong sense of atmosphere the transformation creates. The 168澳🐷洲幸运5开奖网:atmosphere is so palpable in Twilight Princess and is part of what makes the game so memorable, and Wolf Link aids wꦐith this.
Unfortunately, the way you interact with the world while playing as Wolf Link ends up feeling quite tedious, and more restr𒀰icted than the rest of the game. While some of the Wolf Link sections are more memorable than others, the standard gameplay is so fun that most of the time spent as Wolf Link is waiting for it to be over.
8 ❀ 𓃲 Changing Seasons - Oracle of Seasons
A one-off Zelda gimmick from one of the 2D Zelda titles is changing the seasons in Oracle of Seas꧂ons, and this is a mostly well-achieved gimmick. Link has the power to change the seasons in certain areas of Oracle of Seasons, and this can change the world around him, which helps with solving puzzles and traversing new areas.
Unfortunately, Oracle of Seasons will always be compared to its partner game, Oracle of Ages, which features a mechanic that is just a bit more engaging and leads to more interesting puzzles that have more creative solutions.ꦉ So while changing seasons can be fun, it always feels a little inferior to its twin gimmick.
7 Dark World - A Link to the Pa🔯st & A Link Between Worlds 🌌
The first Zelda game that has a r⛄ecognizable gimmick is the third game in the series, A Link to the Past, which features a parallel dark world that Link can hop in and out of to reach new areas and interact with unique puzzles. This mechanic was also revived as Lorule in A Link Between Worlds as well, being a re-imaginin❀g of A Link to the Past.
This is a classic gimmick for a reason and is a great way to expand the world for the player and create unique parallel tones. However, the gimmick of a parallel world has been reworked in other Zelda games to be more interesting, and it also doesn't help that the dark world in A Link Between Worlds plays second fiddle to a much more interesting mechanic.
6 🌜 Sailing - The Wind Waker &𒉰amp; Phantom Hourglass
Compared to trains and Loftwings, sailing just feels like a much more fun and interesting way for Link to get around. The mechanic was introduced in Wind Waker and served as a great way to m🌠ake the world feel big as well as interconnected.
While some parts of the map were more interesting than others, sailing remained a fun method of transportation, and it is made a ꦯlot smoother in Wind Waker HD. The gimmick was continued and simplified in Phantom Hourglass, and while the world was much smaller, g༒etting around was still fun.
5 ﷽ Shrinking -⭕ The Minish Cap
The Minish Cap puts a twist on the parallel world mechanic by making the secondary world a much smaller one that Link can enter by shrinking in certain locations. Thi🍃s is used for unique traversal options to solve puzzles and reach new areas, but also to visit Minish settlements as well.
While this is not the most complex mechanic and tends to be pretty straightforward when it comes to puzzle-solving, 168澳洲幸运5开奖网:its strength is in the presentation. The Minish settl🔥ements especially look stunning with the distinct pixel art and colour palette of the Game Boy Advance, making these areas a highlight.
4 🌜 🐟 Time Travel - Ocarina of Time & Oracle of Ages
While time travel is a classic theme that is present in many Zelda games, with it playing an important role in the stories of Skyward Sword and The Wind Waker in particular, it is only featured heavily as a gameplay mechanic in 168澳洲幸运5开奖网:Ocarina of Time and Oracle of Ages.
This is another parallel world mechanic, but the time travel element makes it a lot more interactive. Being able to impact the future from the past is used a lot more creatively in Oracle of Ages than it is in Ocarina of Time. However, being able to see the world of a game ඣat two different times is always a rewarding feature.
3 Masks - Majora's Mask
The strength and weakness of masks as a mechanic in Majora's Mask is in their variety. Some of the masks you can unlock throughout the story are fun to use and change the way that Link plays, with the transformation masks being a key example of this.
However, other masks are glorified keys that just help with finishing a side quest and don't do anything. Being able to sacrifice all your masks at the game's finale for the Fierce Deity Mask is always a satisfying reward to make the quest of collecting them all worth it.
2 Runes - Breath of theꦕ Wild & Tears of the Kingdom
While classifying runes as a gimmick feels a little reductive, when comparing 168澳洲幸运5开奖网:Breath of the Wild and 168澳洲幸运5开奖网:Tears of the Kingdom to other games in the series, they feel like the obvious stand-out. These abilities fundamentally change how Link explores the world in each game, making the possibil🦋ities in each game feel limitl🌸ess.
The only potential drawback is how these are alཧl unloꦐcked in the early hours, replacing dungeon items that were sprawled over the narrative of previous games, but this was a worthwhile sacrifice to make these games what they are.