168澳洲幸运5开奖网:Skyward Sword focuses on the very first Link and Zelda and provides valuable insight into the original source of evil that has threatened to take over Hyrule time and time again. The game is unique in design, gameplay, and story, making it an enjoyable experience for many gamers. Not all Zelda fans are in agreement when it comes to the game's merits, however.
Some loved the softer design and colors of the game, and enjoyed the unique gameplay. Others found the motion controls to be incredibly frustrating and didn’t care much for the art style. Despite mixed reviews though, the game was a commercial success and features its fair share of interesting facts and secre෴ts that some players might have missed.
Updated September 3, 2021 by Tom Bowen: Skyward Sword was an incredibly divisive game when it was first released back in 2011. The motion controls often felt forced and gimmicky, and the decision to split up the explorable areas rather than providing players with one large open world didn't sit well with some Zelda fans. One decade on, however, and the release of Skyward Sword HD has helped to bring the game to a new generation of players, while also fixing some of the issues that blighted the original release. A lot of things have changed, though these facts about the development of Skyward Sword remain just as interesting as ever.
20 There Are Real-World Inspirations ♓
Skyloft is a very unique city since it is literally floating in the sky. While we may not know why that’s the case or how an island can be floating, it does provide for a very unique design as well as some fantastic visuals. What many people might not realize though is that Link and Zelda's home had some real-world inspiration.
If you look at some of the early concept art for Skyloft, you may notice something familiar about the design. Earlier versions of Skyloft were actually heavily inspired by the French city, Mont Saint Michel. This city is essentially its own island with buildings built around a monastery at the top of the moℱuntain. It’s also been the inspiration for locations in other media, such as the kingdom in the movie Tangled.
19 Hey, That's A Familiar Face!
If you go to the local Bazaar on Skyloft, you'll be able to interact with all sorts of interesting people selling their wares and services. You can buy items, get equipment upgrades, make potions, and a whole lot more. One of the shop owners is Rupin, who as well as being your main source for bombs, arrows, and shields, also bears a striking resemblance to another Zelda character.
This may be more of a fan theory than anything else, but it would definitely make sense. Fans have theorized that Rupin is actually the ancestor of the Happy Mask Salesman from Majora's Mask. There are certainly some similarities between them to back this up. They both have that ever-present grin on their faces, they look similar, and they have similar mannerisms. It’s a fun idea that could definitely be true.
18 It’s Still Too Dangerous To Go Alone 𒊎 ಌ
The original Legend of Zelda game famo𓆉usly coined the iconic phrase “it’s too dangerous to go alone.” It was originally uttered at the beginning of the first game as the old man tells Link this and has him take the sword in order to fight. Observant players will probably have noticed that this phrase has also shown up in later Zelda games as well.
In Skyward Sword, one of the side quests has you looking for a missing girl named Kukiel. Upon fi🔯nding her with the monster Batreaux, she tells Link that Batreaux has told her that “it’s too dangerous to go out alone” at night. This was pretty much a direct reference to the original game and a great homage to the unforgettable adventure that started it all🍌.
17 🦂 Where Are Rose And Jack?
As you travel around the desert ocean in the Lanaryu desert, you’ll come across Skipper’s Retreat, a cabin that used to belong to the robot captain of a ship that you will eventually board. The cabin contains Skipper's belongings and gives you several glimpses into his life. As you further explore the cabin, you’ll notice some familiar artwork hanging on the wall.
One of the pictures portrays two robots standing at the front of a giant ship. One robot is holding the other with its arms out, which is of course a reference to the famous scene in Titanic where Jack holds Rose as she holds her arms out on the ship's bow. It’s a funny reference to a classic movie that can be easily missed if you’re not looking hard enough.
16 Gratitude Crystals Have A Sweet Inspiration 🌊
One of the big quests in Skyward Sword involves helping a monster named Batreaux to turn into a human. The only way for this to happen is to gather 80 Gratitude Crystals, which can be obtained by 168澳洲幸运5开奖网:completing side questsꦉ or found scattered throughout Skyloft at night. But d🎃id you know the source of the inspiration for the design of these crystals?
The design of the G🐻ratitude Crystals is actually based on a candy that🌃’s made in Japan. It’s called Konpeito, comes in many different flavors and colors, and is shaped like little stars. Apparently, the star bits from Super Mario Galaxy were also inspired by this candy, which serves as proof that inspiration can sometimes come from the most unlikely of places.
15 Everyone Loves 🍬A Secret Kitten Pile 𒁃
If you’ve ever wandered around Skyloft, you’ve likely come across a few adorable cat-like creatures named Remlits. During the day, these creatures are so cute it’s almost unbearable. Sadly, the same isn't true at night. But did you know that there’s a hidden area in Skyloft that has a bunch of Remlits just chilling?
You can only gain access to the place once you have the clawshot. If you go near the Goddess Statue in Skyloft and look to the left, you’ll see a clawshot target. Hook onto that and go over the wall. There, you'll see an area with five adorable Remlits, ready to shower you with affection. It’s a fun little secret area that gives you a chance to play with kittens! That’s pretty awesome.
14 A Familiar Melody Is Hidden In One Of T🦩he Songs
Skyward Sword has some absolutely beauti༒ful music, as it’s all fully orchestrated. For example, one of the main songs, the “Ballad of the Goddess,” has a gorgeous sound that creates the fౠeeling of being free in the sky. It’s a beautiful melody that gives the game its beautiful atmosphere. But did you know that this song is actually based on a familiar song from Ocarina of Time?
If you play the Ballad of the Goddess backward, you’ll find that it is actually the song “Zelda’s Lullaby” from Ocarina of Time. You'd likely never notice it unless you actually played the song backward, but upon doing so, it's surprisingly obvious. It’s a beautiful way to honor a previous game, while still making a song that feels unique to the current game.
13 ඣ It’s Still A Secret To Everybody ♛
In the original The Legend of Zelda game, you may come across a Moblin who, instead of attacking you, will give you rupees. He then tells you that “it’s a secret to everybody.” This is a phrase that has shown up several times in the various Zel𓃲da games over the years, and Skyward Sword is no exception.
In one of your quests to find the flames that will strengthen the Skyward Sword, Link must get help from the Kikwi Hermit, who knows the location of one of the flames. As you talk to him, he agrees to tell you where the flame is, bu🐠t then he says, “But remember, it’s a s🤪ecret to everybody.” This is another great reference to the original game and a phrase that has also become iconic within the Zelda fanbase.
12 It's So 19th Century
The art style of Skyward Sword is fairly unique when compared to previous Zelda games. It has realistic proportions similar to Twilight Princess, but has much brighter colors like those found in Wind Waker. In general, the game has a much softer feel to it w♔ith its design and characters, but where exactly did the inspiration for this particular style come f🐼rom?
Well, apparently, Skyward Sword took inspiration from 19th century Impressionism. Specifically, the art style was inspired by the Impre🅠ssionist artist Paul Cezanne. It makes sense, with the softer lines and brighter colors. So the next time you play the game, remember that it was modeled after an Impressionistic style.
11 🐓 Flex Your Musical Muscles𒊎
The Goddess&r🅷squo; Harp is the instrument of choice in Skyward Sword and is used often to call upon great power. It was originally Zelda’s, but she gives it to Link to use pretty early on in the game. Throughout the game, you use the harp in certain areas and situations, but there is one more time that you can use the harp that you probably didn’t know about.
When you beat the game, the credits will start to roll. But instead of just sitt♍ing through them, you can instead press a button and actually play the harp along with the music ওthat’s playing with the credits. It’s a fun way to incorporate the harp into the game one last time and can keep hold of your interest throughout the credits (since there are a few extra scenes at the very end).