168澳洲幸运5开奖网:The Last of Us Part 2 Remastered may be the most useful tool I have at my d💙isposal as I prepare to shoot my next short film.
That may sound unlikely, so let me explain. After two-and-a-half years of work, I finally finished my second short last weekend. I began writing the script back in 2021, shot it in the summer of 2022, and then worked with my editor, sound editor/composer, and colorist throughout 2023 to get it to the finish line. I have it up on Vimeo🤪 now (privately), and I finally feel like I can take a breath.
But, as I prepare to make my third short in the next month or so, I'm down some personnel from when I made the first two. In particular, the cinematographer I worked with on my first two shorts doesn't have the bandwidth to keep doing these projects, so I need to figure out how to do it myself.
Surprisingly, that’s where The Last of Us Part 2 Remastered comes in. 168澳洲幸运5开奖网:Naughty Dog’s survival horror game always had a good photo mode — I know, I did guides for the game at launch and used it to take pictures of the locations of every single collectible from Ellie's Day 2 on — but in the recent PS5 upgrade, it got even better.
The coolest addition is the introduction of a lighting system that lets you play cinematographer. The most common ap🎀proach to lighting throughout most of Hollywood’s history was three-point lighting. In this approach, cinematographers would light the subject from the front with a key light, which provided most of the light for the scene. They would then use a fill light to reduce or eliminate the shadows caused by the key light. Then, they would use a backlight to create a rim of illumination along the subject, which effectively separated them from the background.
This is really basic stuff that all professional photographers and cinematographers know. But it’s rare to see a photo mode give players the capacity to light shots that way. Typically, games leave you with natural light, and you only have control over how you compose the shot. But The Last of Us Pཧart 2 Remastered lets you recreate a three-point lighting setup. In the photo mode, you now have control of a trio of separate lights. You can move them around the environment, control how the light spreads, change the hue, and increase and decrease the intensity. And, if you find a setup you like, the photo mode will remember it for the next time you go to take a picture.
This is a much easier way for me to practice t💟he principles of lighting than actually doing it in real life, especially because, at the moment, I only have one cinema-quality light. In The Last of Us Part 2 Remastered, I can practice in a variety of scenarios, watch how the light creates shadows, and study where I need to place it in order to achieve the desired effect. It’s really helpful, and outside of dedicated software like Set A Light 3D, it seems like the best virtual way to learn.
I'll find out, for sure, when I start shooting this thing next month.

Replaying The Last Of Us Part 2 Is A꧃ Reminder That Linear 🔜Games Can Feel Big
Naughty Dog's "wide linear" approac♑h to design is refreshing after playing several ⭕hyper-narrow triple-A games.