In the lead-up to The Final Shape, Bungie’s messaging has been largely focused on the expansion’s biggest and most exciting selling points. The story - an epic showdown b🧜etween the Vanguard and Destiny’s greatest nemesis The Witness - has been front and center, but the new Prismatic subclass, which combines abilities from all o🔯f the other subclasses into one, has also been heavily featured in the marketing.

We’ve seen hype trailers for and , as well as a📖 blog post about a , but something that seems to have flown under the radar completely pre-launch is that finally, we have all the tools we need to play as a support. This has been building for years, but healing utility is now a full-blown class identity in The Final Shape. This is going to change the way end-game content is played a lot more than people think.

There have always bee🐻n ways to play as a support, but never in a way that makes you feel like your subclass is built around that play style. Destiny 2 doesn’t have a traditional holy trinity class system, but Hunter, Titan, and Warlock are parallels for DPS, Tank, and Support, respectively. Warlocks have a lot of support-themed abilities, like their Healing and Empowering Rifts, and Well of Radiance has long been a staple Super for Warlock players in Dungeons and Raids.

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Equipped with a healing grenade, some buff-sharing armor mods like Powerful Friends, and a weapon with Heal Clip, a Warlockဣ player could make a decent run at playing Support, but they’ve been hindered by the most important thing a healer needs: the ability to see 🍰other people’s health.

No matter how many support abilities you have, you can’t be an effective healer if you can’t see how much damage your teammates are taking. The best you can do is pay close attention to the particle effects flying through the air and try to gauge when their health is ꦫlow, then chuck a healing grenade at ওthem and hope it made a difference. It’s not a very effective play style, and it’s never been satisfying.

The Final Shape introduces a simple UI update that chan💖ges everything: you can now see how much health your teammates have througꦅh a little circle floating over their heads. The more damage they take, the smaller the white line around the circle will get. When they recover, the lines will grow until the circle is complete.

no hesitation destiny 2

I don’t know why this wasn’t advertised ahead of the expansion’s launch, because it’s going to be a big deal for a lot of people. It opens up a new archetype that many have wanted for a long time, and it’s one that often appeals to a more casual, less hardcore audience - the kind that might be on the fence about whether or not they wan🔴t to jump back into Destiny for The Final Shape.

The closest thing we’ve had to a designated support main so far is the Divinity user. In raids and other end-game content, it’s sometimes useful to have one player use the Divinity Trace Rifle to weaken bosses and increase the size of their crit spot to make it easier for the other teammates to 𝓡hit. It’s not the most glamorous role in a raid, because you don’t get to post the biggest damage numbers on the scoreboard, but it’s also a great way for lower-skill players who struggle with hard content to make a major contribution to their teams. Support is a play style that rewards situational awareness and good positioning over aim and frame-perfect ability rotations. It would be ideal for Destiny to support different play styles that cater to varying skill levels, and✤ now it finally does.

In case you didn’t pick up on the subtle UI change, the new No Hesitation Auto Rifle is a first-of-its-kind Support Frame, which can heal teammates by shooting at them. It’s a ton of fun to use even if you haven’t spec’d your entire build around healing. The audio and visual feedback you get while healing is satisfying, and it feels great when you’re able to keep a teammate alive while they’re soaking up tons of damage. You also get a weapon buff whenever you heal your teammates, so it actually makes you a double threat on the ba🐬ttlefield.

The seasonal exotic weapon, Red Deat🐼h Reformed, also has healing features

My Warlock friends are psyched, and we’re already talking about how to incorporate support builds int𒐪o our team composition for Grandmaster Nightfalls later this season. It’s finally a viable play style in Destiny and it’s been a lot of fun to experiment with, on top of all the new exciting new Prismatic options. I’m glad support mains are finally getting the love they deserve.

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